libraryexamples
Progress with non-postprocessed OIT.
Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)
Update the 'main' shaders for OIT.
Start merging master and OIT.
OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
OIT: fix for 'out of memory' crash on Mali GPUs.
~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example in 'Triblur'.
OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
OIT: correction for blending in Pass4
OIT: move towards 4 passes ( clear - build - collapse - render )
OIT: correct depth
OIT: more bugfixes
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