libraryexamples
Preparation for drawing only the FRONT side of the cubit walls.
Extra API for QuatHelper.
Minor.
Switch off the OpenGL error debug.
Important bugfix for the 'cube disappears when its mesh gets changed from nice to simple'.
The reason why recreating an InternalBuffer from within the 'create()' function doesn't work but doing the same from 'createImmediately' does work is not fully understood. Nevertheless the fix is correct in the sense that it...
Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.
Add DistortedProgram.stopUsingProgram()
Add a glGetError() call to the main render loop.
Add info about FPS.
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