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# Date Author Comment
c2032d8c 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

0e1d3d2e 01/02/2022 11:06 PM Leszek Koltunski

Extra API for QuatHelper.

a889148a 12/17/2021 03:02 AM Leszek Koltunski

Minor.

b48a9939 12/17/2021 12:36 AM Leszek Koltunski

Switch off the OpenGL error debug.

b0ac5b29 12/17/2021 12:34 AM Leszek Koltunski

Important bugfix for the 'cube disappears when its mesh gets changed from nice to simple'.

The reason why recreating an InternalBuffer from within the 'create()' function doesn't work but doing the same from 'createImmediately' does work is not fully understood. Nevertheless the fix is correct in the sense that it...

73bcf555 12/16/2021 11:38 PM Leszek Koltunski

Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.

b11171e8 12/16/2021 10:44 PM Leszek Koltunski

Add DistortedProgram.stopUsingProgram()

fca614bf 12/12/2021 12:26 AM Leszek Koltunski

Add a glGetError() call to the main render loop.

b6947445 12/10/2021 11:19 PM Leszek Koltunski

Minor.

c840136b 12/08/2021 01:22 AM Leszek Koltunski

Add info about FPS.

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