1 |
d333eb6b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2016 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
46b572b5
|
Leszek Koltunski
|
// This file is part of Distorted. //
|
5 |
d333eb6b
|
Leszek Koltunski
|
// //
|
6 |
46b572b5
|
Leszek Koltunski
|
// Distorted is free software: you can redistribute it and/or modify //
|
7 |
d333eb6b
|
Leszek Koltunski
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
46b572b5
|
Leszek Koltunski
|
// Distorted is distributed in the hope that it will be useful, //
|
12 |
d333eb6b
|
Leszek Koltunski
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
46b572b5
|
Leszek Koltunski
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
d333eb6b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
fe82a979
|
Leszek Koltunski
|
package org.distorted.library.main;
|
21 |
6a06a912
|
Leszek Koltunski
|
|
22 |
30beb34f
|
Leszek Koltunski
|
import android.app.ActivityManager;
|
23 |
7845dc66
|
Leszek Koltunski
|
import android.content.Context;
|
24 |
30beb34f
|
Leszek Koltunski
|
import android.content.pm.ConfigurationInfo;
|
25 |
d6e94c84
|
Leszek Koltunski
|
import android.content.res.Resources;
|
26 |
edea9cf3
|
Leszek Koltunski
|
import android.opengl.GLES31;
|
27 |
bfe45b4a
|
Leszek Koltunski
|
import android.util.Log;
|
28 |
310e14fb
|
leszek
|
|
29 |
bfe45b4a
|
Leszek Koltunski
|
import org.distorted.library.R;
|
30 |
26a4e5f6
|
leszek
|
import org.distorted.library.effect.Effect;
|
31 |
809dcae3
|
Leszek Koltunski
|
import org.distorted.library.effectqueue.EffectQueue;
|
32 |
|
|
import org.distorted.library.effectqueue.EffectQueuePostprocess;
|
33 |
bfe45b4a
|
Leszek Koltunski
|
import org.distorted.library.effect.EffectType;
|
34 |
|
|
import org.distorted.library.effect.FragmentEffect;
|
35 |
aa2f0486
|
Leszek Koltunski
|
import org.distorted.library.effect.PostprocessEffect;
|
36 |
bfe45b4a
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffect;
|
37 |
|
|
import org.distorted.library.mesh.MeshBase;
|
38 |
ed06301f
|
Leszek Koltunski
|
import org.distorted.library.message.EffectMessageSender;
|
39 |
bfe45b4a
|
Leszek Koltunski
|
import org.distorted.library.program.DistortedProgram;
|
40 |
|
|
|
41 |
|
|
import java.io.InputStream;
|
42 |
|
|
import java.nio.ByteBuffer;
|
43 |
|
|
import java.nio.ByteOrder;
|
44 |
|
|
import java.nio.FloatBuffer;
|
45 |
|
|
import java.nio.IntBuffer;
|
46 |
6a06a912
|
Leszek Koltunski
|
|
47 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
48 |
|
|
/**
|
49 |
f953bee0
|
Leszek Koltunski
|
* A singleton class used to control various global dialog_settings.
|
50 |
6a06a912
|
Leszek Koltunski
|
*/
|
51 |
7602a827
|
Leszek Koltunski
|
public class DistortedLibrary
|
52 |
39cbf9dc
|
Leszek Koltunski
|
{
|
53 |
c25273e0
|
Leszek Koltunski
|
public static final int GLSL = 310;
|
54 |
|
|
public static final String GLSL_VERSION= "#version 310 es\n";
|
55 |
6a06a912
|
Leszek Koltunski
|
/**
|
56 |
cacc63de
|
Leszek Koltunski
|
* When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
|
57 |
|
|
* backing up our DistortedTexture.
|
58 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
59 |
cacc63de
|
Leszek Koltunski
|
* This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
|
60 |
6a06a912
|
Leszek Koltunski
|
* apply different effects. Used in the copy constructor.
|
61 |
|
|
*/
|
62 |
29a06526
|
Leszek Koltunski
|
public static final int CLONE_SURFACE = 0x1;
|
63 |
6a06a912
|
Leszek Koltunski
|
/**
|
64 |
cacc63de
|
Leszek Koltunski
|
* When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
|
65 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
66 |
cacc63de
|
Leszek Koltunski
|
* This way we can have two different DistortedEffects sharing the MATRIX queue.
|
67 |
6a06a912
|
Leszek Koltunski
|
*/
|
68 |
015642fb
|
Leszek Koltunski
|
public static final int CLONE_MATRIX = 0x2;
|
69 |
6a06a912
|
Leszek Koltunski
|
/**
|
70 |
cacc63de
|
Leszek Koltunski
|
* When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
|
71 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
72 |
cacc63de
|
Leszek Koltunski
|
* This way we can have two different DistortedEffects sharing the VERTEX queue.
|
73 |
6a06a912
|
Leszek Koltunski
|
*/
|
74 |
|
|
public static final int CLONE_VERTEX = 0x4;
|
75 |
|
|
/**
|
76 |
cacc63de
|
Leszek Koltunski
|
* When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
|
77 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
78 |
cacc63de
|
Leszek Koltunski
|
* This way we can have two different DistortedEffects sharing the FRAGMENT queue.
|
79 |
6a06a912
|
Leszek Koltunski
|
*/
|
80 |
|
|
public static final int CLONE_FRAGMENT= 0x8;
|
81 |
d6e94c84
|
Leszek Koltunski
|
/**
|
82 |
|
|
* When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
|
83 |
|
|
* <p>
|
84 |
|
|
* This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
|
85 |
|
|
*/
|
86 |
|
|
public static final int CLONE_POSTPROCESS= 0x10;
|
87 |
6a06a912
|
Leszek Koltunski
|
/**
|
88 |
a09ada4c
|
Leszek Koltunski
|
* When creating an instance of a DistortedNode from another instance, clone the children Nodes.
|
89 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
90 |
cacc63de
|
Leszek Koltunski
|
* This is mainly useful for creating many similar sub-trees and rendering then at different places
|
91 |
|
|
* on the screen with (optionally) different Effects.
|
92 |
6a06a912
|
Leszek Koltunski
|
*/
|
93 |
d6e94c84
|
Leszek Koltunski
|
public static final int CLONE_CHILDREN= 0x20;
|
94 |
b3618cb5
|
Leszek Koltunski
|
|
95 |
586b5fa1
|
Leszek Koltunski
|
/**
|
96 |
|
|
* Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
|
97 |
|
|
* of FBO_QUEUE_SIZE FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
|
98 |
|
|
* might be missing part of the Objects)
|
99 |
6672d895
|
Leszek Koltunski
|
*
|
100 |
12f9e4bb
|
Leszek Koltunski
|
* This bug only exists on Mali driver r12.
|
101 |
6672d895
|
Leszek Koltunski
|
*
|
102 |
|
|
* https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
|
103 |
586b5fa1
|
Leszek Koltunski
|
*/
|
104 |
973e99d7
|
Leszek Koltunski
|
static final int FBO_QUEUE_SIZE = 4;
|
105 |
586b5fa1
|
Leszek Koltunski
|
|
106 |
55c14a19
|
Leszek Koltunski
|
private static boolean mInitialized=false;
|
107 |
6a06a912
|
Leszek Koltunski
|
|
108 |
bfe45b4a
|
Leszek Koltunski
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
109 |
|
|
/// MAIN PROGRAM ///
|
110 |
|
|
private static DistortedProgram mMainProgram;
|
111 |
|
|
private static int mMainTextureH;
|
112 |
|
|
|
113 |
|
|
/// NORMAL PROGRAM /////
|
114 |
|
|
private static DistortedProgram mNormalProgram;
|
115 |
|
|
private static int mNormalMVPMatrixH;
|
116 |
|
|
|
117 |
|
|
/// MAIN OIT PROGRAM ///
|
118 |
|
|
private static DistortedProgram mMainOITProgram;
|
119 |
|
|
private static int mMainOITTextureH;
|
120 |
|
|
private static int mMainOITSizeH;
|
121 |
|
|
private static int mMainOITNumRecordsH;
|
122 |
|
|
|
123 |
|
|
/// BLIT PROGRAM ///
|
124 |
|
|
private static DistortedProgram mBlitProgram;
|
125 |
|
|
private static int mBlitTextureH;
|
126 |
|
|
private static int mBlitDepthH;
|
127 |
|
|
private static final FloatBuffer mQuadPositions;
|
128 |
|
|
|
129 |
|
|
static
|
130 |
|
|
{
|
131 |
|
|
float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
|
132 |
|
|
mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
133 |
|
|
mQuadPositions.put(positionData).position(0);
|
134 |
|
|
}
|
135 |
|
|
|
136 |
|
|
/// BLIT DEPTH PROGRAM ///
|
137 |
|
|
private static DistortedProgram mBlitDepthProgram;
|
138 |
|
|
private static int mBlitDepthTextureH;
|
139 |
|
|
private static int mBlitDepthDepthTextureH;
|
140 |
|
|
private static int mBlitDepthDepthH;
|
141 |
|
|
private static int mBlitDepthTexCorrH;
|
142 |
|
|
|
143 |
|
|
/// OIT SSBO BUFFER ///
|
144 |
|
|
private static int[] mLinkedListSSBO = new int[1];
|
145 |
7602a827
|
Leszek Koltunski
|
private static int[] mAtomicCounter = new int[DistortedLibrary.FBO_QUEUE_SIZE];
|
146 |
bfe45b4a
|
Leszek Koltunski
|
private static int mCurrBuffer;
|
147 |
|
|
|
148 |
|
|
static
|
149 |
|
|
{
|
150 |
|
|
mLinkedListSSBO[0]= -1;
|
151 |
|
|
mCurrBuffer = 0;
|
152 |
|
|
|
153 |
7602a827
|
Leszek Koltunski
|
for(int i = 0; i< DistortedLibrary.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1;
|
154 |
bfe45b4a
|
Leszek Koltunski
|
}
|
155 |
|
|
|
156 |
|
|
///////////////////////////////////////////////////////////////
|
157 |
|
|
// meaning: allocate 1.0 screenful of places for transparent
|
158 |
|
|
// fragments in the SSBO backing up the OIT render method.
|
159 |
|
|
private static float mBufferSize=1.0f;
|
160 |
|
|
|
161 |
|
|
/// OIT CLEAR PROGRAM ///
|
162 |
|
|
private static DistortedProgram mOITClearProgram;
|
163 |
|
|
private static int mOITClearDepthH;
|
164 |
|
|
private static int mOITClearTexCorrH;
|
165 |
|
|
private static int mOITClearSizeH;
|
166 |
|
|
|
167 |
|
|
/// OIT BUILD PROGRAM ///
|
168 |
|
|
private static DistortedProgram mOITBuildProgram;
|
169 |
|
|
private static int mOITBuildTextureH;
|
170 |
|
|
private static int mOITBuildDepthTextureH;
|
171 |
|
|
private static int mOITBuildDepthH;
|
172 |
|
|
private static int mOITBuildTexCorrH;
|
173 |
|
|
private static int mOITBuildSizeH;
|
174 |
|
|
private static int mOITBuildNumRecordsH;
|
175 |
|
|
|
176 |
|
|
/// OIT COLLAPSE PROGRAM ///
|
177 |
|
|
private static DistortedProgram mOITCollapseProgram;
|
178 |
|
|
private static int mOITCollapseDepthTextureH;
|
179 |
|
|
private static int mOITCollapseDepthH;
|
180 |
|
|
private static int mOITCollapseTexCorrH;
|
181 |
|
|
private static int mOITCollapseSizeH;
|
182 |
|
|
|
183 |
|
|
/// OIT RENDER PROGRAM ///
|
184 |
|
|
private static DistortedProgram mOITRenderProgram;
|
185 |
|
|
private static int mOITRenderDepthH;
|
186 |
|
|
private static int mOITRenderTexCorrH;
|
187 |
|
|
private static int mOITRenderSizeH;
|
188 |
|
|
|
189 |
|
|
/// END PROGRAMS //////
|
190 |
|
|
|
191 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
192 |
c638c1b0
|
Leszek Koltunski
|
// private: hide this from Javadoc
|
193 |
6a06a912
|
Leszek Koltunski
|
|
194 |
7602a827
|
Leszek Koltunski
|
private DistortedLibrary()
|
195 |
6a06a912
|
Leszek Koltunski
|
{
|
196 |
8eccf334
|
Leszek Koltunski
|
|
197 |
6a06a912
|
Leszek Koltunski
|
}
|
198 |
|
|
|
199 |
bfe45b4a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
200 |
|
|
|
201 |
809dcae3
|
Leszek Koltunski
|
private static void createPrograms(Resources resources)
|
202 |
bfe45b4a
|
Leszek Koltunski
|
{
|
203 |
|
|
// MAIN PROGRAM ////////////////////////////////////
|
204 |
|
|
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
205 |
|
|
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
|
206 |
|
|
|
207 |
|
|
int numF = FragmentEffect.getNumEnabled();
|
208 |
|
|
int numV = VertexEffect.getNumEnabled();
|
209 |
|
|
|
210 |
7602a827
|
Leszek Koltunski
|
String mainVertHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
211 |
|
|
String mainFragHeader= DistortedLibrary.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
|
212 |
bfe45b4a
|
Leszek Koltunski
|
String enabledEffectV= VertexEffect.getGLSL();
|
213 |
|
|
String enabledEffectF= FragmentEffect.getGLSL();
|
214 |
|
|
|
215 |
|
|
String[] feedback = { "v_Position", "v_endPosition" };
|
216 |
|
|
|
217 |
|
|
try
|
218 |
|
|
{
|
219 |
|
|
mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
|
220 |
7602a827
|
Leszek Koltunski
|
enabledEffectV, enabledEffectF, DistortedLibrary.GLSL, feedback);
|
221 |
bfe45b4a
|
Leszek Koltunski
|
}
|
222 |
|
|
catch(Exception e)
|
223 |
|
|
{
|
224 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
|
225 |
|
|
throw new RuntimeException(e.getMessage());
|
226 |
|
|
}
|
227 |
|
|
|
228 |
|
|
int mainProgramH = mMainProgram.getProgramHandle();
|
229 |
|
|
EffectQueue.getUniforms(mainProgramH,0);
|
230 |
|
|
mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture");
|
231 |
|
|
|
232 |
|
|
// BLIT PROGRAM ////////////////////////////////////
|
233 |
|
|
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
|
234 |
|
|
final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
|
235 |
|
|
|
236 |
|
|
try
|
237 |
|
|
{
|
238 |
7602a827
|
Leszek Koltunski
|
mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
239 |
bfe45b4a
|
Leszek Koltunski
|
}
|
240 |
|
|
catch(Exception e)
|
241 |
|
|
{
|
242 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
|
243 |
|
|
throw new RuntimeException(e.getMessage());
|
244 |
|
|
}
|
245 |
|
|
|
246 |
|
|
int blitProgramH = mBlitProgram.getProgramHandle();
|
247 |
|
|
mBlitTextureH = GLES31.glGetUniformLocation( blitProgramH, "u_Texture");
|
248 |
|
|
mBlitDepthH = GLES31.glGetUniformLocation( blitProgramH, "u_Depth");
|
249 |
|
|
|
250 |
|
|
// BLIT DEPTH PROGRAM ////////////////////////////////////
|
251 |
|
|
final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
|
252 |
|
|
final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
|
253 |
|
|
|
254 |
|
|
try
|
255 |
|
|
{
|
256 |
7602a827
|
Leszek Koltunski
|
mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
257 |
bfe45b4a
|
Leszek Koltunski
|
}
|
258 |
|
|
catch(Exception e)
|
259 |
|
|
{
|
260 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
|
261 |
|
|
throw new RuntimeException(e.getMessage());
|
262 |
|
|
}
|
263 |
|
|
|
264 |
|
|
int blitDepthProgramH = mBlitDepthProgram.getProgramHandle();
|
265 |
|
|
mBlitDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture");
|
266 |
|
|
mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
|
267 |
|
|
mBlitDepthDepthH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth");
|
268 |
|
|
mBlitDepthTexCorrH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
|
269 |
|
|
|
270 |
|
|
// NORMAL PROGRAM //////////////////////////////////////
|
271 |
|
|
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader);
|
272 |
|
|
final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
|
273 |
|
|
|
274 |
|
|
try
|
275 |
|
|
{
|
276 |
7602a827
|
Leszek Koltunski
|
mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
277 |
bfe45b4a
|
Leszek Koltunski
|
}
|
278 |
|
|
catch(Exception e)
|
279 |
|
|
{
|
280 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
|
281 |
|
|
throw new RuntimeException(e.getMessage());
|
282 |
|
|
}
|
283 |
|
|
|
284 |
|
|
int normalProgramH = mNormalProgram.getProgramHandle();
|
285 |
|
|
mNormalMVPMatrixH = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
|
286 |
|
|
}
|
287 |
|
|
|
288 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
289 |
|
|
|
290 |
809dcae3
|
Leszek Koltunski
|
private static void createProgramsOIT(Resources resources)
|
291 |
bfe45b4a
|
Leszek Koltunski
|
{
|
292 |
|
|
// MAIN OIT PROGRAM ////////////////////////////////
|
293 |
|
|
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
294 |
|
|
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
|
295 |
|
|
|
296 |
|
|
int numF = FragmentEffect.getNumEnabled();
|
297 |
|
|
int numV = VertexEffect.getNumEnabled();
|
298 |
|
|
|
299 |
7602a827
|
Leszek Koltunski
|
String mainVertHeader= DistortedLibrary.GLSL_VERSION +
|
300 |
bfe45b4a
|
Leszek Koltunski
|
("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") +
|
301 |
|
|
("#define OIT\n");
|
302 |
7602a827
|
Leszek Koltunski
|
String mainFragHeader= DistortedLibrary.GLSL_VERSION +
|
303 |
bfe45b4a
|
Leszek Koltunski
|
("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
|
304 |
|
|
("#define OIT\n");
|
305 |
|
|
|
306 |
|
|
String enabledEffectV= VertexEffect.getGLSL();
|
307 |
|
|
String enabledEffectF= FragmentEffect.getGLSL();
|
308 |
|
|
|
309 |
|
|
try
|
310 |
|
|
{
|
311 |
|
|
mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
|
312 |
7602a827
|
Leszek Koltunski
|
enabledEffectV, enabledEffectF, DistortedLibrary.GLSL, null);
|
313 |
bfe45b4a
|
Leszek Koltunski
|
}
|
314 |
|
|
catch(Exception e)
|
315 |
|
|
{
|
316 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
|
317 |
|
|
throw new RuntimeException(e.getMessage());
|
318 |
|
|
}
|
319 |
|
|
|
320 |
|
|
int mainOITProgramH = mMainOITProgram.getProgramHandle();
|
321 |
|
|
EffectQueue.getUniforms(mainOITProgramH,1);
|
322 |
|
|
mMainOITTextureH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture");
|
323 |
|
|
mMainOITSizeH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size");
|
324 |
|
|
mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords");
|
325 |
|
|
|
326 |
|
|
// OIT CLEAR PROGRAM ////////////////////////////////////
|
327 |
|
|
final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
328 |
|
|
final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
|
329 |
|
|
|
330 |
|
|
try
|
331 |
|
|
{
|
332 |
7602a827
|
Leszek Koltunski
|
mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
333 |
bfe45b4a
|
Leszek Koltunski
|
}
|
334 |
|
|
catch(Exception e)
|
335 |
|
|
{
|
336 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
|
337 |
|
|
throw new RuntimeException(e.getMessage());
|
338 |
|
|
}
|
339 |
|
|
|
340 |
|
|
int oitClearProgramH = mOITClearProgram.getProgramHandle();
|
341 |
|
|
mOITClearDepthH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth");
|
342 |
|
|
mOITClearTexCorrH = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
|
343 |
|
|
mOITClearSizeH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size");
|
344 |
|
|
|
345 |
|
|
// OIT BUILD PROGRAM ////////////////////////////////////
|
346 |
|
|
final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
347 |
|
|
final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
|
348 |
|
|
|
349 |
|
|
try
|
350 |
|
|
{
|
351 |
7602a827
|
Leszek Koltunski
|
mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
352 |
bfe45b4a
|
Leszek Koltunski
|
}
|
353 |
|
|
catch(Exception e)
|
354 |
|
|
{
|
355 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
|
356 |
|
|
throw new RuntimeException(e.getMessage());
|
357 |
|
|
}
|
358 |
|
|
|
359 |
|
|
int oitBuildProgramH = mOITBuildProgram.getProgramHandle();
|
360 |
|
|
mOITBuildTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture");
|
361 |
|
|
mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
|
362 |
|
|
mOITBuildDepthH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth");
|
363 |
|
|
mOITBuildTexCorrH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
|
364 |
|
|
mOITBuildSizeH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size");
|
365 |
|
|
mOITBuildNumRecordsH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
|
366 |
|
|
|
367 |
|
|
// OIT COLLAPSE PROGRAM ///////////////////////////
|
368 |
|
|
final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
369 |
|
|
final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
|
370 |
|
|
|
371 |
|
|
try
|
372 |
|
|
{
|
373 |
7602a827
|
Leszek Koltunski
|
mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
374 |
bfe45b4a
|
Leszek Koltunski
|
}
|
375 |
|
|
catch(Exception e)
|
376 |
|
|
{
|
377 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
|
378 |
|
|
throw new RuntimeException(e.getMessage());
|
379 |
|
|
}
|
380 |
|
|
|
381 |
|
|
int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle();
|
382 |
|
|
mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
|
383 |
|
|
mOITCollapseDepthH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
|
384 |
|
|
mOITCollapseTexCorrH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
|
385 |
|
|
mOITCollapseSizeH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size");
|
386 |
|
|
|
387 |
|
|
// OIT RENDER PROGRAM ///////////////////////////
|
388 |
|
|
final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
389 |
|
|
final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
|
390 |
|
|
|
391 |
|
|
try
|
392 |
|
|
{
|
393 |
7602a827
|
Leszek Koltunski
|
mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL_VERSION, DistortedLibrary.GLSL);
|
394 |
bfe45b4a
|
Leszek Koltunski
|
}
|
395 |
|
|
catch(Exception e)
|
396 |
|
|
{
|
397 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
|
398 |
|
|
throw new RuntimeException(e.getMessage());
|
399 |
|
|
}
|
400 |
|
|
|
401 |
|
|
int oitRenderProgramH = mOITRenderProgram.getProgramHandle();
|
402 |
|
|
mOITRenderDepthH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth");
|
403 |
|
|
mOITRenderTexCorrH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
|
404 |
|
|
mOITRenderSizeH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size");
|
405 |
|
|
}
|
406 |
|
|
|
407 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
408 |
|
|
|
409 |
|
|
private static void displayNormals(EffectQueue[] queues, MeshBase mesh)
|
410 |
|
|
{
|
411 |
|
|
int num = mesh.getNumVertices();
|
412 |
|
|
int tfo = mesh.getTFO();
|
413 |
|
|
|
414 |
|
|
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
415 |
|
|
GLES31.glBeginTransformFeedback( GLES31.GL_POINTS);
|
416 |
7602a827
|
Leszek Koltunski
|
InternalRenderState.switchOffDrawing();
|
417 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num );
|
418 |
7602a827
|
Leszek Koltunski
|
InternalRenderState.restoreDrawing();
|
419 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glEndTransformFeedback();
|
420 |
|
|
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
421 |
|
|
|
422 |
7602a827
|
Leszek Koltunski
|
DistortedLibrary.mNormalProgram.useProgram();
|
423 |
|
|
GLES31.glUniformMatrix4fv(DistortedLibrary.mNormalMVPMatrixH, 1, false, EffectQueue.getMVP(queues) , 0);
|
424 |
|
|
mesh.bindTransformAttribs(DistortedLibrary.mNormalProgram);
|
425 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glLineWidth(8.0f);
|
426 |
|
|
GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num);
|
427 |
|
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
|
431 |
c90aca24
|
Leszek Koltunski
|
static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
|
432 |
bfe45b4a
|
Leszek Koltunski
|
{
|
433 |
c90aca24
|
Leszek Koltunski
|
float halfX = effects.getStartchX() / 2.0f;
|
434 |
|
|
float halfY = effects.getStartchY() / 2.0f;
|
435 |
|
|
float halfZ = effects.getStartchZ() / 2.0f;
|
436 |
bfe45b4a
|
Leszek Koltunski
|
|
437 |
c90aca24
|
Leszek Koltunski
|
EffectQueue[] queues = effects.getQueues();
|
438 |
|
|
|
439 |
|
|
EffectQueue.compute(queues, currTime, halfX, halfY, halfZ );
|
440 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
441 |
|
|
|
442 |
7602a827
|
Leszek Koltunski
|
DistortedLibrary.mMainOITProgram.useProgram();
|
443 |
|
|
GLES31.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
|
444 |
|
|
GLES31.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
|
445 |
|
|
GLES31.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
|
446 |
|
|
mesh.bindVertexAttribs(DistortedLibrary.mMainOITProgram);
|
447 |
bfe45b4a
|
Leszek Koltunski
|
|
448 |
809dcae3
|
Leszek Koltunski
|
float inflate = mesh.getInflate();
|
449 |
|
|
int width = surface.mWidth;
|
450 |
|
|
int height = surface.mHeight;
|
451 |
|
|
float distance = surface.mDistance;
|
452 |
|
|
float mipmap = surface.mMipmap;
|
453 |
|
|
float[] projection= surface.mProjectionMatrix;
|
454 |
bfe45b4a
|
Leszek Koltunski
|
|
455 |
c90aca24
|
Leszek Koltunski
|
EffectQueue.send(queues, width, height, distance, mipmap, projection, inflate, halfX, halfY, halfZ, 1 );
|
456 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
457 |
|
|
|
458 |
|
|
if( mesh.getShowNormals() )
|
459 |
|
|
{
|
460 |
7602a827
|
Leszek Koltunski
|
DistortedLibrary.mMainProgram.useProgram();
|
461 |
c90aca24
|
Leszek Koltunski
|
EffectQueue.send(queues, width, height, distance, mipmap, projection, inflate, halfX, halfY, halfZ, 0 );
|
462 |
bfe45b4a
|
Leszek Koltunski
|
displayNormals(queues,mesh);
|
463 |
|
|
}
|
464 |
|
|
}
|
465 |
|
|
|
466 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467 |
|
|
|
468 |
c90aca24
|
Leszek Koltunski
|
static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
|
469 |
bfe45b4a
|
Leszek Koltunski
|
{
|
470 |
c90aca24
|
Leszek Koltunski
|
float halfX = effects.getStartchX() / 2.0f;
|
471 |
|
|
float halfY = effects.getStartchY() / 2.0f;
|
472 |
|
|
float halfZ = effects.getStartchZ() / 2.0f;
|
473 |
|
|
|
474 |
|
|
EffectQueue[] queues = effects.getQueues();
|
475 |
bfe45b4a
|
Leszek Koltunski
|
|
476 |
c90aca24
|
Leszek Koltunski
|
EffectQueue.compute(queues, currTime, halfX, halfY, halfZ );
|
477 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
478 |
46b572b5
|
Leszek Koltunski
|
|
479 |
7602a827
|
Leszek Koltunski
|
DistortedLibrary.mMainProgram.useProgram();
|
480 |
|
|
GLES31.glUniform1i(DistortedLibrary.mMainTextureH, 0);
|
481 |
|
|
mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
|
482 |
809dcae3
|
Leszek Koltunski
|
|
483 |
|
|
float inflate = mesh.getInflate();
|
484 |
|
|
int width = surface.mWidth;
|
485 |
|
|
int height = surface.mHeight;
|
486 |
|
|
float distance = surface.mDistance;
|
487 |
|
|
float mipmap = surface.mMipmap;
|
488 |
|
|
float[] projection= surface.mProjectionMatrix;
|
489 |
|
|
|
490 |
c90aca24
|
Leszek Koltunski
|
EffectQueue.send(queues, width, height, distance, mipmap, projection, inflate, halfX, halfY, halfZ, 0 );
|
491 |
bfe45b4a
|
Leszek Koltunski
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
492 |
|
|
|
493 |
|
|
if( mesh.getShowNormals() ) displayNormals(queues,mesh);
|
494 |
|
|
}
|
495 |
|
|
|
496 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
497 |
|
|
|
498 |
7602a827
|
Leszek Koltunski
|
static void blitPriv(InternalOutputSurface surface)
|
499 |
bfe45b4a
|
Leszek Koltunski
|
{
|
500 |
|
|
mBlitProgram.useProgram();
|
501 |
|
|
|
502 |
|
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
503 |
|
|
GLES31.glUniform1i(mBlitTextureH, 0);
|
504 |
|
|
GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
|
505 |
|
|
GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
506 |
|
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
507 |
|
|
}
|
508 |
|
|
|
509 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
510 |
|
|
|
511 |
7602a827
|
Leszek Koltunski
|
static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
|
512 |
bfe45b4a
|
Leszek Koltunski
|
{
|
513 |
|
|
mBlitDepthProgram.useProgram();
|
514 |
|
|
|
515 |
|
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
516 |
|
|
GLES31.glUniform1i(mBlitDepthTextureH, 0);
|
517 |
|
|
GLES31.glUniform1i(mBlitDepthDepthTextureH, 1);
|
518 |
|
|
GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
|
519 |
|
|
GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
520 |
|
|
GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
521 |
|
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
522 |
|
|
}
|
523 |
|
|
|
524 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
525 |
|
|
|
526 |
|
|
private static int printPreviousBuffer()
|
527 |
|
|
{
|
528 |
|
|
int counter = 0;
|
529 |
|
|
|
530 |
|
|
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
531 |
|
|
GLES31.GL_MAP_READ_BIT);
|
532 |
|
|
if( atomicBuf!=null )
|
533 |
|
|
{
|
534 |
|
|
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
|
535 |
|
|
counter = atomicIntBuf.get(0);
|
536 |
|
|
}
|
537 |
|
|
else
|
538 |
|
|
{
|
539 |
|
|
android.util.Log.e("effects", "print: failed to map atomic buffer");
|
540 |
|
|
}
|
541 |
|
|
|
542 |
|
|
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
543 |
|
|
|
544 |
|
|
return counter;
|
545 |
|
|
}
|
546 |
|
|
|
547 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
548 |
|
|
|
549 |
|
|
private static void zeroBuffer()
|
550 |
|
|
{
|
551 |
|
|
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
552 |
|
|
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
|
553 |
|
|
if( atomicBuf!=null )
|
554 |
|
|
{
|
555 |
|
|
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
|
556 |
|
|
atomicIntBuf.put(0,0);
|
557 |
|
|
}
|
558 |
|
|
else
|
559 |
|
|
{
|
560 |
|
|
android.util.Log.e("effects", "zero: failed to map atomic buffer");
|
561 |
|
|
}
|
562 |
|
|
|
563 |
|
|
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
564 |
|
|
}
|
565 |
|
|
|
566 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
567 |
|
|
// reset atomic counter to 0
|
568 |
|
|
|
569 |
|
|
static int zeroOutAtomic()
|
570 |
|
|
{
|
571 |
|
|
int counter = 0;
|
572 |
|
|
|
573 |
|
|
if( mAtomicCounter[0]<0 )
|
574 |
|
|
{
|
575 |
7602a827
|
Leszek Koltunski
|
GLES31.glGenBuffers(DistortedLibrary.FBO_QUEUE_SIZE,mAtomicCounter,0);
|
576 |
bfe45b4a
|
Leszek Koltunski
|
|
577 |
7602a827
|
Leszek Koltunski
|
for(int i = 0; i< DistortedLibrary.FBO_QUEUE_SIZE; i++)
|
578 |
bfe45b4a
|
Leszek Koltunski
|
{
|
579 |
|
|
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
|
580 |
|
|
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW);
|
581 |
|
|
zeroBuffer();
|
582 |
|
|
}
|
583 |
|
|
}
|
584 |
|
|
|
585 |
|
|
// reading the value of the buffer on every frame would slow down rendering by
|
586 |
f953bee0
|
Leszek Koltunski
|
// dialog_about 3%; doing it only once every 5 frames affects speed by less than 1%.
|
587 |
bfe45b4a
|
Leszek Koltunski
|
if( mCurrBuffer==0 )
|
588 |
|
|
{
|
589 |
|
|
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
590 |
|
|
counter = printPreviousBuffer();
|
591 |
|
|
}
|
592 |
|
|
|
593 |
7602a827
|
Leszek Koltunski
|
if( ++mCurrBuffer>= DistortedLibrary.FBO_QUEUE_SIZE ) mCurrBuffer = 0;
|
594 |
bfe45b4a
|
Leszek Koltunski
|
|
595 |
|
|
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
596 |
|
|
zeroBuffer();
|
597 |
|
|
|
598 |
|
|
return counter;
|
599 |
|
|
}
|
600 |
|
|
|
601 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
602 |
809dcae3
|
Leszek Koltunski
|
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
|
603 |
bfe45b4a
|
Leszek Koltunski
|
|
604 |
7602a827
|
Leszek Koltunski
|
static void oitClear(InternalOutputSurface surface, int counter)
|
605 |
bfe45b4a
|
Leszek Koltunski
|
{
|
606 |
|
|
if( mLinkedListSSBO[0]<0 )
|
607 |
|
|
{
|
608 |
|
|
GLES31.glGenBuffers(1,mLinkedListSSBO,0);
|
609 |
|
|
|
610 |
|
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
611 |
|
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
612 |
|
|
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
|
613 |
|
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
614 |
|
|
|
615 |
|
|
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
616 |
|
|
}
|
617 |
|
|
|
618 |
|
|
// See if we have overflown the SSBO in one of the previous frames.
|
619 |
|
|
// If yes, assume we need to make the SSBO larger.
|
620 |
|
|
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
|
621 |
|
|
|
622 |
|
|
if( overflow>1.0f )
|
623 |
|
|
{
|
624 |
|
|
//android.util.Log.e("effects", "previous frame rendered "+counter+
|
625 |
|
|
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space");
|
626 |
|
|
|
627 |
|
|
mBufferSize *= (int)(overflow+1.0f);
|
628 |
|
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
629 |
|
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
630 |
|
|
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
|
631 |
|
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
632 |
|
|
}
|
633 |
|
|
|
634 |
|
|
mOITClearProgram.useProgram();
|
635 |
|
|
|
636 |
|
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
637 |
|
|
GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
638 |
|
|
GLES31.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
639 |
|
|
GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
640 |
|
|
GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
641 |
|
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
642 |
|
|
}
|
643 |
|
|
|
644 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
645 |
|
|
// Pass2 of the OIT algorithm - build per-pixel linked lists.
|
646 |
|
|
|
647 |
7602a827
|
Leszek Koltunski
|
static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
|
648 |
bfe45b4a
|
Leszek Koltunski
|
{
|
649 |
|
|
mOITBuildProgram.useProgram();
|
650 |
|
|
|
651 |
|
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
652 |
|
|
GLES31.glUniform1i(mOITBuildTextureH, 0);
|
653 |
|
|
GLES31.glUniform1i(mOITBuildDepthTextureH, 1);
|
654 |
|
|
GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
|
655 |
|
|
GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
|
656 |
|
|
GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
657 |
|
|
GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
|
658 |
|
|
GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
659 |
|
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
660 |
|
|
}
|
661 |
|
|
|
662 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
663 |
|
|
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
|
664 |
|
|
|
665 |
7602a827
|
Leszek Koltunski
|
static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
|
666 |
bfe45b4a
|
Leszek Koltunski
|
{
|
667 |
|
|
mOITCollapseProgram.useProgram();
|
668 |
|
|
|
669 |
|
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
670 |
|
|
GLES31.glUniform1i(mOITCollapseDepthTextureH, 1);
|
671 |
|
|
GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
|
672 |
|
|
GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
|
673 |
|
|
GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
|
674 |
|
|
GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
675 |
|
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
676 |
|
|
}
|
677 |
|
|
|
678 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
679 |
|
|
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
|
680 |
|
|
|
681 |
7602a827
|
Leszek Koltunski
|
static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
|
682 |
bfe45b4a
|
Leszek Koltunski
|
{
|
683 |
|
|
mOITRenderProgram.useProgram();
|
684 |
|
|
|
685 |
|
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
686 |
|
|
GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
|
687 |
|
|
GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
|
688 |
|
|
GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
|
689 |
|
|
GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
690 |
|
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
691 |
|
|
}
|
692 |
|
|
|
693 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
694 |
|
|
|
695 |
|
|
static void setSSBOSize(float size)
|
696 |
|
|
{
|
697 |
|
|
mBufferSize = size;
|
698 |
|
|
}
|
699 |
|
|
|
700 |
edea9cf3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
701 |
|
|
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
|
702 |
|
|
// PowerVR GE8100 compiler fails to compile OIT programs.
|
703 |
|
|
|
704 |
c43abe6c
|
Leszek Koltunski
|
private static void detectBuggyDrivers()
|
705 |
edea9cf3
|
Leszek Koltunski
|
{
|
706 |
|
|
String vendor = GLES31.glGetString(GLES31.GL_VENDOR);
|
707 |
|
|
String version = GLES31.glGetString(GLES31.GL_VERSION);
|
708 |
|
|
String renderer= GLES31.glGetString(GLES31.GL_RENDERER);
|
709 |
|
|
|
710 |
|
|
/*
|
711 |
|
|
android.util.Log.e("DISTORTED", "GLSL Version "+GLES31.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
|
712 |
|
|
android.util.Log.e("DISTORTED", "GL Version " +GLES31.glGetString(GLES31.GL_VERSION));
|
713 |
|
|
android.util.Log.e("DISTORTED", "GL Vendor " +GLES31.glGetString(GLES31.GL_VENDOR));
|
714 |
|
|
android.util.Log.e("DISTORTED", "GL Renderer " +GLES31.glGetString(GLES31.GL_RENDERER));
|
715 |
|
|
*/
|
716 |
|
|
|
717 |
|
|
if( vendor.contains("ARM") )
|
718 |
|
|
{
|
719 |
|
|
if( version.contains("r12") )
|
720 |
|
|
{
|
721 |
c1a38ba3
|
Leszek Koltunski
|
android.util.Log.e("DISTORTED", "You are running this on a ARM Mali driver r12.\nThis is a buggy driver, please update to r22. Problems with flashing expected.");
|
722 |
edea9cf3
|
Leszek Koltunski
|
}
|
723 |
|
|
}
|
724 |
|
|
else if( vendor.contains("Imagination") )
|
725 |
|
|
{
|
726 |
|
|
if( renderer.contains("GE8") )
|
727 |
|
|
{
|
728 |
c1a38ba3
|
Leszek Koltunski
|
android.util.Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
|
729 |
edea9cf3
|
Leszek Koltunski
|
}
|
730 |
|
|
}
|
731 |
|
|
}
|
732 |
|
|
|
733 |
421c2728
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
734 |
310e14fb
|
leszek
|
/**
|
735 |
|
|
* Have we called onCreate yet, ie have we initialized the library?
|
736 |
1dfc9074
|
leszek
|
* @return <code>true</code> if the library is initialized and ready for action.
|
737 |
310e14fb
|
leszek
|
*/
|
738 |
|
|
public static boolean isInitialized()
|
739 |
421c2728
|
Leszek Koltunski
|
{
|
740 |
55c14a19
|
Leszek Koltunski
|
return mInitialized;
|
741 |
421c2728
|
Leszek Koltunski
|
}
|
742 |
|
|
|
743 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
744 |
|
|
/**
|
745 |
c43abe6c
|
Leszek Koltunski
|
* When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
|
746 |
432442f9
|
Leszek Koltunski
|
* I.e. best called from GLSurfaceView.onCreate().
|
747 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
748 |
432442f9
|
Leszek Koltunski
|
* Needs to be called from a thread holding the OpenGL context.
|
749 |
6a06a912
|
Leszek Koltunski
|
*
|
750 |
015642fb
|
Leszek Koltunski
|
* @param context Context of the App using the library - used to open up Resources and read Shader code.
|
751 |
6a06a912
|
Leszek Koltunski
|
*/
|
752 |
edea9cf3
|
Leszek Koltunski
|
public static void onCreate(final Context context) throws Exception
|
753 |
d6e94c84
|
Leszek Koltunski
|
{
|
754 |
30beb34f
|
Leszek Koltunski
|
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
|
755 |
|
|
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
|
756 |
|
|
android.util.Log.e("DISTORTED", "Using OpenGL ES "+configurationInfo.getGlEsVersion());
|
757 |
edea9cf3
|
Leszek Koltunski
|
|
758 |
|
|
mInitialized = true;
|
759 |
|
|
|
760 |
|
|
detectBuggyDrivers();
|
761 |
|
|
|
762 |
0e924ba5
|
Leszek Koltunski
|
EffectMessageSender.startSending();
|
763 |
|
|
|
764 |
d6e94c84
|
Leszek Koltunski
|
final Resources resources = context.getResources();
|
765 |
c90b9e01
|
Leszek Koltunski
|
|
766 |
edea9cf3
|
Leszek Koltunski
|
Exception exception=null;
|
767 |
|
|
|
768 |
|
|
try
|
769 |
|
|
{
|
770 |
bfe45b4a
|
Leszek Koltunski
|
createPrograms(resources);
|
771 |
edea9cf3
|
Leszek Koltunski
|
}
|
772 |
|
|
catch(Exception ex)
|
773 |
|
|
{
|
774 |
|
|
exception = ex;
|
775 |
|
|
}
|
776 |
|
|
|
777 |
|
|
try
|
778 |
|
|
{
|
779 |
bfe45b4a
|
Leszek Koltunski
|
createProgramsOIT(resources);
|
780 |
edea9cf3
|
Leszek Koltunski
|
}
|
781 |
|
|
catch(Exception ex)
|
782 |
|
|
{
|
783 |
|
|
exception = ex;
|
784 |
|
|
}
|
785 |
|
|
|
786 |
a13dde77
|
Leszek Koltunski
|
try
|
787 |
|
|
{
|
788 |
|
|
EffectQueuePostprocess.createPrograms(resources);
|
789 |
|
|
}
|
790 |
|
|
catch(Exception ex)
|
791 |
|
|
{
|
792 |
|
|
exception = ex;
|
793 |
|
|
}
|
794 |
|
|
|
795 |
edea9cf3
|
Leszek Koltunski
|
try
|
796 |
|
|
{
|
797 |
|
|
PostprocessEffect.createPrograms();
|
798 |
|
|
}
|
799 |
|
|
catch(Exception ex)
|
800 |
|
|
{
|
801 |
|
|
exception = ex;
|
802 |
|
|
}
|
803 |
|
|
|
804 |
|
|
if( exception!=null)
|
805 |
|
|
{
|
806 |
|
|
throw exception;
|
807 |
|
|
}
|
808 |
6a06a912
|
Leszek Koltunski
|
}
|
809 |
|
|
|
810 |
05ecc6fe
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
811 |
|
|
/**
|
812 |
78e89fb5
|
Leszek Koltunski
|
* Call this so that the Library can release the OpenGL related data that needs to be recreated.
|
813 |
05ecc6fe
|
Leszek Koltunski
|
* Must be called from Activity.onPause().
|
814 |
|
|
*/
|
815 |
|
|
public static void onPause()
|
816 |
|
|
{
|
817 |
7602a827
|
Leszek Koltunski
|
InternalObject.onPause();
|
818 |
bfe45b4a
|
Leszek Koltunski
|
|
819 |
|
|
mLinkedListSSBO[0]= -1;
|
820 |
|
|
|
821 |
7602a827
|
Leszek Koltunski
|
for(int i = 0; i< DistortedLibrary.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1;
|
822 |
05ecc6fe
|
Leszek Koltunski
|
}
|
823 |
|
|
|
824 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
825 |
|
|
/**
|
826 |
|
|
* Call this so that the Library can release its internal data structures.
|
827 |
|
|
* Must be called from Activity.onDestroy().
|
828 |
|
|
*/
|
829 |
|
|
public static void onDestroy()
|
830 |
|
|
{
|
831 |
7602a827
|
Leszek Koltunski
|
InternalObject.onDestroy();
|
832 |
|
|
InternalNodeData.onDestroy();
|
833 |
|
|
InternalMaster.onDestroy();
|
834 |
|
|
InternalOutputSurface.onDestroy();
|
835 |
46b572b5
|
Leszek Koltunski
|
DistortedEffects.onDestroy();
|
836 |
42571056
|
Leszek Koltunski
|
EffectQueue.onDestroy();
|
837 |
26a4e5f6
|
leszek
|
Effect.onDestroy();
|
838 |
6a06a912
|
Leszek Koltunski
|
EffectMessageSender.stopSending();
|
839 |
f8686932
|
Leszek Koltunski
|
|
840 |
55c14a19
|
Leszek Koltunski
|
mInitialized = false;
|
841 |
6a06a912
|
Leszek Koltunski
|
}
|
842 |
bfe45b4a
|
Leszek Koltunski
|
|
843 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
844 |
|
|
/**
|
845 |
|
|
* Returns the maximum number of effects of a given type that can be simultaneously applied to a
|
846 |
|
|
* single (InputSurface,MeshBase) combo.
|
847 |
|
|
*
|
848 |
|
|
* @param type {@link EffectType}
|
849 |
|
|
* @return The maximum number of effects of a given type.
|
850 |
|
|
*/
|
851 |
|
|
@SuppressWarnings("unused")
|
852 |
|
|
public static int getMax(EffectType type)
|
853 |
|
|
{
|
854 |
|
|
return EffectQueue.getMax(type.ordinal());
|
855 |
|
|
}
|
856 |
|
|
|
857 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
858 |
|
|
/**
|
859 |
|
|
* Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
|
860 |
|
|
* This can fail if:
|
861 |
|
|
* <ul>
|
862 |
|
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
863 |
|
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
864 |
7602a827
|
Leszek Koltunski
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onCreate}. After this
|
865 |
bfe45b4a
|
Leszek Koltunski
|
* time only decreasing the value of 'max' is permitted.
|
866 |
|
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
867 |
|
|
* </ul>
|
868 |
|
|
*
|
869 |
|
|
* @param type {@link EffectType}
|
870 |
|
|
* @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
|
871 |
|
|
* than Byte.MAX_VALUE
|
872 |
|
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
873 |
|
|
*/
|
874 |
|
|
@SuppressWarnings("unused")
|
875 |
|
|
public static boolean setMax(EffectType type, int max)
|
876 |
|
|
{
|
877 |
|
|
return EffectQueue.setMax(type.ordinal(),max);
|
878 |
|
|
}
|
879 |
f8f6d457
|
leszek
|
}
|