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library / src / main / java / org / distorted / library / effect @ c90aca24

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# Date Author Comment
c90aca24 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

fa8bc998 02/24/2020 04:31 PM Leszek Koltunski

New API MeshBase.apply(MatrixEffect[])

f953bee0 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

7a1fcbeb 12/02/2019 11:09 PM Leszek Koltunski

fix a bug: in certain places when we use reflection, it needs to be getDeclaredMethod and not getMethod because the methods are not public!

20dbec0e 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

46b572b5 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

569ea22c 04/03/2019 12:37 AM Leszek Koltunski

Add correct normal vectors to the PINCH effect. The effect is now fully 3D.

aee0b581 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

5f76092f 04/01/2019 11:21 PM Leszek Koltunski

Add (simplified, approximated) shading to the Sink effect, i.e. move the normal vectors.

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