libraryexamples
Progress with GLOW.
Serious bug sorting Surface's children into postprocessing Buckets detected.
Beginnings of the GLOW unit test.
Properly compute the Halo of a queue of postprocess effects.
Minor.
Still small improvement to FPS
Correct the FPS work (now works even after a Pause() ! )
Move showing FPS in the uppoer-left corner of the Screen to the Library.App can enable/disable this at any time with a single API call.
Beginnings of support for the GLOW effect.
Bugfix in renderChildren again :)
Bugfix in renderChildren (postprocess):
for each bucket, first render all the bucket members , only then render all of their Stencils+Depths (avoids this 'black ring' effect)
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