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package org.distorted.library;
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import java.util.ArrayList;
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import java.util.HashMap;
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import android.opengl.GLES20;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class which represents a Node in a Tree of DistortedBitmaps.
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*
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* Having organized a set of DistortedBitmaps into a Tree, we can then render any Node to any Framebuffer.
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* That recursively renders the Bitmap held in the Node and all its children, along with whatever effects
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* each one of them has.
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*/
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public class DistortedNode
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{
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private static final int TEXTURE_FAILED_TO_CREATE = -1;
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private static final int TEXTURE_NOT_CREATED_YET = -2;
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private DistortedObject mObject;
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private NodeData mData;
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private DistortedNode mParent;
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private ArrayList<DistortedNode> mChildren;
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private int[] mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added
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private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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private static long mNextNodeID =0;
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//////////////////////////////////////////////////////////////////
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private class NodeData
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{
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long ID;
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int numPointingNodes;
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int mFramebufferID;
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int mTextureID;
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DistortedProjection mProjection;
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boolean mRendered;
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//////////////////////////////////////////////////////////////////
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public NodeData(long id)
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{
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ID = id;
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numPointingNodes= 1;
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mFramebufferID = 0;
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mTextureID = TEXTURE_NOT_CREATED_YET;
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mProjection = null;
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mRendered = false;
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}
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//////////////////////////////////////////////////////////////////
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boolean createFBO()
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{
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int[] textureIds = new int[1];
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GLES20.glGenTextures(1, textureIds, 0);
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mTextureID = textureIds[0];
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int[] mFBORenderToTexture = new int[1];
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mProjection.width, mProjection.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
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GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0);
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]);
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0);
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE)
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{
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android.util.Log.e("Node", "failed to create framebuffer, error="+status);
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GLES20.glDeleteTextures(1, textureIds, 0);
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GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0);
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mFramebufferID = 0;
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mTextureID = TEXTURE_FAILED_TO_CREATE;
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return false;
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}
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mFramebufferID = mFBORenderToTexture[0];
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return true;
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}
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//////////////////////////////////////////////////////////////////
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void deleteFBO()
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{
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int[] textureIds = new int[1];
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int[] mFBORenderToTexture = new int[1];
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textureIds[0] = mTextureID;
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mFBORenderToTexture[0] = mFramebufferID;
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GLES20.glDeleteTextures(1, textureIds, 0);
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GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0);
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mFramebufferID = 0;
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mTextureID = TEXTURE_NOT_CREATED_YET;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void release()
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{
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mNextNodeID = 0;
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mMapNodeID.clear();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void markRecursive()
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{
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mData.mRendered = false;
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synchronized(this)
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{
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for(int i=0; i<mNumChildren[0]; i++) mChildren.get(i).markRecursive();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void drawRecursive(long currTime, DistortedProjection dp, int mFBO)
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{
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if( mNumChildren[0]<=0 )
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{
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]);
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if( mData.mProjection!=null )
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{
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mData.deleteFBO();
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mData.mProjection = null;
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}
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}
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else
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{
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if( mData.mRendered==false )
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{
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mData.mRendered = true;
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if( mData.mTextureID==TEXTURE_NOT_CREATED_YET ) mData.createFBO();
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mData.mFramebufferID);
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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if( mObject.mBitmapSet[0] )
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{
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]);
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mObject.drawNoEffectsPriv(mData.mProjection);
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}
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synchronized(this)
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{
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for(int i=0; i<mNumChildren[0]; i++)
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{
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mChildren.get(i).drawRecursive(currTime, mData.mProjection, mData.mFramebufferID);
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}
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}
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}
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBO);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mData.mTextureID); // this is safe because we must have called createFBO() above before.
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}
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mObject.drawPriv(currTime, dp);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism
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private void RecomputeNodeID(ArrayList<Long> prev)
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{
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ArrayList<Long> curr = generateIDList();
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if( mParent==null )
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{
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adjustNodeData(prev,curr);
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}
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else
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{
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ArrayList<Long> parentPrev = mParent.generateIDList();
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adjustNodeData(prev,curr);
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mParent.RecomputeNodeID(parentPrev);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ArrayList<Long> generateIDList()
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{
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ArrayList<Long> ret = new ArrayList<>();
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ret.add( mNumChildren[0]>0 ? mObject.getBitmapID() : mObject.getID() );
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DistortedNode node;
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for(int i=0; i<mNumChildren[0]; i++)
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{
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node = mChildren.get(i);
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ret.add(node.mData.ID);
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void adjustNodeData(ArrayList<Long> oldList, ArrayList<Long> newList)
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{
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if( mData.numPointingNodes>1 ) mData.numPointingNodes--;
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else mMapNodeID.remove(oldList);
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NodeData newData = mMapNodeID.get(newList);
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if( newData==null )
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{
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mData.ID = ++mNextNodeID;
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mData.numPointingNodes = 1;
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if( newList.size()>1 && mData.mProjection==null )
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{
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mData.mProjection = new DistortedProjection(true);
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mData.mProjection.onSurfaceChanged(mObject.getWidth(), mObject.getHeight());
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mData.mFramebufferID = 0;
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mData.mTextureID = TEXTURE_NOT_CREATED_YET;
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}
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mMapNodeID.put(newList, mData);
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}
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else
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{
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newData.numPointingNodes++;
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mData = newData;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// this will be called on startup and every time OpenGL context has been lost
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// also call this from the constructor if the OpenGL context has been created already.
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static void reset()
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{
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NodeData tmp;
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for(ArrayList<Long> key: mMapNodeID.keySet())
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{
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tmp = mMapNodeID.get(key);
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if( tmp.mProjection!=null )
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{
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tmp.mTextureID = TEXTURE_NOT_CREATED_YET;
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tmp.mRendered = false;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructs new Node of the Tree.
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*
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* @param obj DistortedObject to put into the new Node.
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*/
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public DistortedNode(DistortedObject obj)
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{
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mObject = obj;
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mParent = null;
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mChildren = null;
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mNumChildren = new int[1];
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mNumChildren[0] = 0;
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ArrayList<Long> list = new ArrayList<>();
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list.add(obj.getID());
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mData = mMapNodeID.get(list);
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if( mData!=null )
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{
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mData.numPointingNodes++;
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}
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else
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{
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mData = new NodeData(++mNextNodeID);
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mMapNodeID.put(list, mData);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Copy-constructs new Node of the Tree from another Node.
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*
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* @param node The DistortedNode to copy data from.
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* @param flags bit field composed of a subset of the following:
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* {@link Distorted#CLONE_BITMAP}, {@link Distorted#CLONE_PRESHADER}, {@link Distorted#CLONE_VERTEX},
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* {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
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* For example flags = CLONE_BITMAP | CLONE_CHILDREN.
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*/
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public DistortedNode(DistortedNode node, int flags)
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{
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mParent = null;
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mObject = node.mObject.deepCopy(flags);
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if( (flags & Distorted.CLONE_CHILDREN) != 0 )
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{
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mChildren = node.mChildren;
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mNumChildren = node.mNumChildren;
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}
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else
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{
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mChildren = null;
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mNumChildren = new int[1];
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mNumChildren[0] = 0;
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}
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ArrayList<Long> list = generateIDList();
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mData = mMapNodeID.get(list);
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if( mData!=null )
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{
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mData.numPointingNodes++;
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}
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else
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{
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mData = new NodeData(++mNextNodeID);
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mMapNodeID.put(list, mData);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Adds a new child to the last position in the list of our Node's children.
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*
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* @param node The new Node to add.
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*/
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public synchronized void attach(DistortedNode node)
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{
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ArrayList<Long> prev = generateIDList();
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if( mChildren==null ) mChildren = new ArrayList<>(2);
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node.mParent = this;
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mChildren.add(node);
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mNumChildren[0]++;
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RecomputeNodeID(prev);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Adds a new child to the last position in the list of our Node's children.
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*
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* @param bmp DistortedBitmap to initialize our child Node with.
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* @return the newly constructed child Node, or null if we couldn't allocate resources.
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*/
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public synchronized DistortedNode attach(DistortedBitmap bmp)
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{
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ArrayList<Long> prev = generateIDList();
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if( mChildren==null ) mChildren = new ArrayList<>(2);
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DistortedNode node = new DistortedNode(bmp);
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node.mParent = this;
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mChildren.add(node);
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mNumChildren[0]++;
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RecomputeNodeID(prev);
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return node;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Removes the first occurrence of a specified child from the list of children of our Node.
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*
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* @param node The Node to remove.
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* @return <code>true</code> if the child was successfully removed.
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*/
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public synchronized boolean detach(DistortedNode node)
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{
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if( mNumChildren[0]>0 )
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{
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ArrayList<Long> prev = generateIDList();
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if( mChildren.remove(node) )
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{
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node.mParent = null;
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mNumChildren[0]--;
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RecomputeNodeID(prev);
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return true;
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}
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}
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403
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return false;
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}
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|
407
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///////////////////////////////////////////////////////////////////////////////////////////////////
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408
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/**
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* Removes the first occurrence of a specified child from the list of children of our Node.
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*
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* @param obj DistortedObject to remove.
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* @return <code>true</code> if the child was successfully removed.
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*/
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public synchronized boolean detach(DistortedObject obj)
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{
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long id = obj.getID();
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DistortedNode node;
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418
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419
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for(int i=0; i<mNumChildren[0]; i++)
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{
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node = mChildren.get(i);
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if( node.mObject.getID()==id )
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{
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ArrayList<Long> prev = generateIDList();
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node.mParent = null;
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mChildren.remove(i);
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mNumChildren[0]--;
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RecomputeNodeID(prev);
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return true;
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}
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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441
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/**
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* Removes all children Nodes.
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*/
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public synchronized void detachAll()
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{
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for(int i=0; i<mNumChildren[0]; i++)
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{
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mChildren.get(i).mParent = null;
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}
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450
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if( mNumChildren[0]>0 )
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{
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ArrayList<Long> prev = generateIDList();
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454
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mNumChildren[0] = 0;
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mChildren.clear();
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RecomputeNodeID(prev);
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}
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}
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460
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461
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///////////////////////////////////////////////////////////////////////////////////////////////////
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462
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/**
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* Draws the Node, and all its children, to the default framebuffer 0 (i.e. the screen).
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464
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*
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465
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* @param currTime Current time, in milliseconds.
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*/
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467
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public void draw(long currTime)
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468
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{
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469
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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470
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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471
|
GLES20.glUniform1i(Distorted.mTextureUniformH, 0);
|
472
|
|
473
|
markRecursive();
|
474
|
drawRecursive(currTime,Distorted.mProjection,0);
|
475
|
}
|
476
|
|
477
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
478
|
/**
|
479
|
* Returns the DistortedObject object that's in the Node.
|
480
|
*
|
481
|
* @return The DistortedObject contained in the Node.
|
482
|
*/
|
483
|
public DistortedObject getObject()
|
484
|
{
|
485
|
return mObject;
|
486
|
}
|
487
|
|
488
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
489
|
// Debug - print all the Node IDs
|
490
|
|
491
|
public void debug(int depth)
|
492
|
{
|
493
|
String tmp="";
|
494
|
int i;
|
495
|
|
496
|
for(i=0; i<depth; i++) tmp +=" ";
|
497
|
tmp += (""+mData.ID);
|
498
|
|
499
|
android.util.Log.e("node", tmp);
|
500
|
|
501
|
for(i=0; i<mNumChildren[0]; i++)
|
502
|
mChildren.get(i).debug(depth+1);
|
503
|
}
|
504
|
|
505
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
506
|
}
|
507
|
|