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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ d2dc25ad

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  private static boolean mBuggyUBOs;
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  private static String mVendor, mVersion, mRenderer;
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  private static boolean mFastCompilationTF;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
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      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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    try
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      {
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      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createNormalProgram(Resources resources)
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    {
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    // NORMAL PROGRAM //////////////////////////////////////
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    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
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    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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    try
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      {
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      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int normalProgramH = mNormalProgram.getProgramHandle();
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    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createFullProgram(Resources resources)
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    {
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    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numV = VertexEffect.getAllEnabled();
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    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
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    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
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    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getAllGLSL();
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    String enabledEffectF= "{}";
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    fullVertHeader += "#define PREAPPLY\n";
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mFullProgramH = mFullProgram.getProgramHandle();
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    EffectQueue.getUniforms(mFullProgramH,3);
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    MeshBase.getUniforms(mFullProgramH,3);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createOITProgram(Resources resources)
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    {
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    // MAIN OIT PROGRAM ////////////////////////////////
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    try
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      {
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      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                             enabledEffectV, enabledEffectF, mGLSL, null);
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      }
404
    catch(Exception e)
405
      {
406
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
407
      throw new RuntimeException(e.getMessage());
408
      }
409
410 0bd9f644 Leszek Koltunski
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
411
    EffectQueue.getUniforms(mMainOITProgramH,1);
412 9f9924f8 Leszek Koltunski
    MeshBase.getUniforms(mMainOITProgramH,1);
413 0bd9f644 Leszek Koltunski
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
414
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
415
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
416 bfe45b4a Leszek Koltunski
417
    // OIT CLEAR PROGRAM ////////////////////////////////////
418
    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
419
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
420
421
    try
422
      {
423 b7074bc6 Leszek Koltunski
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
424 bfe45b4a Leszek Koltunski
      }
425
    catch(Exception e)
426
      {
427
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
428
      throw new RuntimeException(e.getMessage());
429
      }
430
431
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
432 b7074bc6 Leszek Koltunski
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
433
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
434
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
435 bfe45b4a Leszek Koltunski
436
    // OIT BUILD PROGRAM ////////////////////////////////////
437
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
438
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
439
440
    try
441
      {
442 b7074bc6 Leszek Koltunski
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
443 bfe45b4a Leszek Koltunski
      }
444
    catch(Exception e)
445
      {
446
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
447
      throw new RuntimeException(e.getMessage());
448
      }
449
450
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
451 b7074bc6 Leszek Koltunski
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
452
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
453
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
454
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
455
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
456
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
457 bfe45b4a Leszek Koltunski
458
    // OIT COLLAPSE PROGRAM ///////////////////////////
459
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
460
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
461
462
    try
463
      {
464 b7074bc6 Leszek Koltunski
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
465 bfe45b4a Leszek Koltunski
      }
466
    catch(Exception e)
467
      {
468
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
469
      throw new RuntimeException(e.getMessage());
470
      }
471
472
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
473 b7074bc6 Leszek Koltunski
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
474
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
475
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
476
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
477 bfe45b4a Leszek Koltunski
478
    // OIT RENDER PROGRAM ///////////////////////////
479
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
480
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
481
482
    try
483
      {
484 b7074bc6 Leszek Koltunski
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
485 bfe45b4a Leszek Koltunski
      }
486
    catch(Exception e)
487
      {
488
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
489
      throw new RuntimeException(e.getMessage());
490
      }
491
492
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
493 b7074bc6 Leszek Koltunski
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
494
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
495
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
496 bfe45b4a Leszek Koltunski
    }
497
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499
500 62c869ad Leszek Koltunski
  private static void displayNormals(float[] projection, MeshBase mesh)
501 bfe45b4a Leszek Koltunski
    {
502 d99fcc9c Leszek Koltunski
    if( mNormalProgram==null )
503
      {
504
      try
505
        {
506
        createNormalProgram(mResources);
507
        }
508
      catch(Exception ex)
509
        {
510
        mListener.distortedException(ex);
511
        return;
512
        }
513
      }
514
515 bfe45b4a Leszek Koltunski
    int num = mesh.getNumVertices();
516
    int tfo = mesh.getTFO();
517
518 62c869ad Leszek Koltunski
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
519 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
520
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
521 7602a827 Leszek Koltunski
    InternalRenderState.switchOffDrawing();
522 b7074bc6 Leszek Koltunski
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
523 7602a827 Leszek Koltunski
    InternalRenderState.restoreDrawing();
524 b7074bc6 Leszek Koltunski
    GLES30.glEndTransformFeedback();
525
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
526 c02f32f7 Leszek Koltunski
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
527 bfe45b4a Leszek Koltunski
528 f046b159 Leszek Koltunski
    mNormalProgram.useProgram();
529 62c869ad Leszek Koltunski
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
530 f046b159 Leszek Koltunski
    mesh.bindTransformAttribs(mNormalProgram);
531 b7074bc6 Leszek Koltunski
    GLES30.glLineWidth(8.0f);
532
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
533 b11171e8 Leszek Koltunski
    mNormalProgram.stopUsingProgram();
534 bfe45b4a Leszek Koltunski
    }
535
536 f046b159 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
537 0bd9f644 Leszek Koltunski
/**
538
 * Execute all VertexEffects and adjust all vertices
539
 *
540
 * @y.exclude
541
 */
542 07206c71 Leszek Koltunski
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
543 f046b159 Leszek Koltunski
    {
544 d99fcc9c Leszek Koltunski
    if( mFullProgram==null )
545 f046b159 Leszek Koltunski
      {
546 d99fcc9c Leszek Koltunski
      try
547
        {
548
        createFullProgram(mResources);
549
        }
550
      catch(Exception ex)
551
        {
552
        mListener.distortedException(ex);
553
        return;
554
        }
555 f046b159 Leszek Koltunski
      }
556 d99fcc9c Leszek Koltunski
557
    int num = mesh.getNumVertices();
558
    int tfo = mesh.getTFO();
559
560
    mFullProgram.useProgram();
561
    mesh.bindVertexAttribs(mFullProgram);
562 835b197e Leszek Koltunski
    queue.compute(1,0);
563 78ff6ea9 Leszek Koltunski
    queue.send(0.0f,mFullProgramH,3);
564 9f9924f8 Leszek Koltunski
    mesh.send(mFullProgramH,3);
565 d99fcc9c Leszek Koltunski
566
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
567
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
568
    InternalRenderState.switchOffDrawing();
569
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
570
    InternalRenderState.restoreDrawing();
571
    GLES30.glEndTransformFeedback();
572
    mesh.copyTransformToVertex();
573
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
574 b11171e8 Leszek Koltunski
    mFullProgram.stopUsingProgram();
575 f046b159 Leszek Koltunski
    }
576
577 bfe45b4a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
578
579 835b197e Leszek Koltunski
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
580 bfe45b4a Leszek Koltunski
    {
581 06ddd60d Leszek Koltunski
    if( mMainOITProgram!=null )
582
      {
583
      EffectQueue[] queues = effects.getQueues();
584 c90aca24 Leszek Koltunski
585 835b197e Leszek Koltunski
      EffectQueue.compute(queues, currTime, step);
586 06ddd60d Leszek Koltunski
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
587 bfe45b4a Leszek Koltunski
588 06ddd60d Leszek Koltunski
      mMainOITProgram.useProgram();
589
      GLES30.glUniform1i(mMainOITTextureH, 0);
590
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
591
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
592
      mesh.bindVertexAttribs(mMainOITProgram);
593 9f9924f8 Leszek Koltunski
      mesh.send(mMainOITProgramH,1);
594 bfe45b4a Leszek Koltunski
595 06ddd60d Leszek Koltunski
      float inflate     = mesh.getInflate();
596
      float distance    = surface.mDistance;
597
      float mipmap      = surface.mMipmap;
598
      float[] projection= surface.mProjectionMatrix;
599 bfe45b4a Leszek Koltunski
600 78ff6ea9 Leszek Koltunski
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
601 06ddd60d Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
602 b11171e8 Leszek Koltunski
      mMainOITProgram.stopUsingProgram();
603 bfe45b4a Leszek Koltunski
604 b11171e8 Leszek Koltunski
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
605 bfe45b4a Leszek Koltunski
      }
606
    }
607
608
///////////////////////////////////////////////////////////////////////////////////////////////////
609
610 835b197e Leszek Koltunski
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
611 bfe45b4a Leszek Koltunski
    {
612 f046b159 Leszek Koltunski
    if( mMainProgram!=null )
613 f482efa3 Leszek Koltunski
      {
614
      EffectQueue[] queues = effects.getQueues();
615 bfe45b4a Leszek Koltunski
616 835b197e Leszek Koltunski
      EffectQueue.compute(queues, currTime, step);
617 f482efa3 Leszek Koltunski
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
618 46b572b5 Leszek Koltunski
619 f482efa3 Leszek Koltunski
      mMainProgram.useProgram();
620
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
621
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
622 9f9924f8 Leszek Koltunski
      mesh.send(mMainProgramH,0);
623 809dcae3 Leszek Koltunski
624 f482efa3 Leszek Koltunski
      float inflate     = mesh.getInflate();
625
      float distance    = surface.mDistance;
626
      float mipmap      = surface.mMipmap;
627
      float[] projection= surface.mProjectionMatrix;
628 809dcae3 Leszek Koltunski
629 78ff6ea9 Leszek Koltunski
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
630 f482efa3 Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
631 b11171e8 Leszek Koltunski
      mMainProgram.stopUsingProgram();
632 bfe45b4a Leszek Koltunski
633 62c869ad Leszek Koltunski
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
634 f482efa3 Leszek Koltunski
      }
635 bfe45b4a Leszek Koltunski
    }
636
637
///////////////////////////////////////////////////////////////////////////////////////////////////
638
639 7602a827 Leszek Koltunski
  static void blitPriv(InternalOutputSurface surface)
640 bfe45b4a Leszek Koltunski
    {
641 f482efa3 Leszek Koltunski
    if( mBlitProgram!=null )
642
      {
643
      mBlitProgram.useProgram();
644
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
645
      GLES30.glUniform1i(mBlitTextureH, 0);
646
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
647
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
648
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
649 b11171e8 Leszek Koltunski
      mBlitProgram.stopUsingProgram();
650 f482efa3 Leszek Koltunski
      }
651 bfe45b4a Leszek Koltunski
    }
652
653
///////////////////////////////////////////////////////////////////////////////////////////////////
654
655 7602a827 Leszek Koltunski
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
656 bfe45b4a Leszek Koltunski
    {
657 f482efa3 Leszek Koltunski
    if( mBlitDepthProgram!=null )
658
      {
659
      mBlitDepthProgram.useProgram();
660
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
661
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
662
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
663
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
664
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
665
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
666 b11171e8 Leszek Koltunski
      mBlitDepthProgram.stopUsingProgram();
667 f482efa3 Leszek Koltunski
      }
668 bfe45b4a Leszek Koltunski
    }
669
670
///////////////////////////////////////////////////////////////////////////////////////////////////
671 b7074bc6 Leszek Koltunski
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
672 bfe45b4a Leszek Koltunski
673
  private static int printPreviousBuffer()
674
    {
675
    int counter = 0;
676
677 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
678
                                                                GLES30.GL_MAP_READ_BIT);
679 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
680
      {
681
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
682
      counter = atomicIntBuf.get(0);
683
      }
684
    else
685
      {
686 b7074bc6 Leszek Koltunski
      Log.e("effects", "print: failed to map atomic buffer");
687 bfe45b4a Leszek Koltunski
      }
688
689 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
690 bfe45b4a Leszek Koltunski
691
    return counter;
692
    }
693
694
///////////////////////////////////////////////////////////////////////////////////////////////////
695
696
  private static void zeroBuffer()
697
    {
698 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
699 fd836a41 Leszek Koltunski
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
700 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
701
      {
702
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
703
      atomicIntBuf.put(0,0);
704
      }
705
    else
706
      {
707 b7074bc6 Leszek Koltunski
      Log.e("effects", "zero: failed to map atomic buffer");
708 bfe45b4a Leszek Koltunski
      }
709
710 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
711 bfe45b4a Leszek Koltunski
    }
712
713
///////////////////////////////////////////////////////////////////////////////////////////////////
714
// reset atomic counter to 0
715
716
  static int zeroOutAtomic()
717
    {
718
    int counter = 0;
719
720 5f35f1cb Leszek Koltunski
    if( mAtomicCounter==null )
721 bfe45b4a Leszek Koltunski
      {
722 5f35f1cb Leszek Koltunski
      mAtomicCounter = new int[mFBOQueueSize];
723
724
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
725 bfe45b4a Leszek Koltunski
726 5f35f1cb Leszek Koltunski
      for(int i=0; i<mFBOQueueSize; i++)
727 bfe45b4a Leszek Koltunski
        {
728 b7074bc6 Leszek Koltunski
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
729
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
730 bfe45b4a Leszek Koltunski
        zeroBuffer();
731
        }
732
      }
733
734
    // reading the value of the buffer on every frame would slow down rendering by
735 d99fcc9c Leszek Koltunski
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
736 bfe45b4a Leszek Koltunski
    if( mCurrBuffer==0 )
737
      {
738 b7074bc6 Leszek Koltunski
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
739 bfe45b4a Leszek Koltunski
      counter = printPreviousBuffer();
740
      }
741
742 5f35f1cb Leszek Koltunski
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
743 bfe45b4a Leszek Koltunski
744 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
745 bfe45b4a Leszek Koltunski
    zeroBuffer();
746
747
    return counter;
748
    }
749
750
///////////////////////////////////////////////////////////////////////////////////////////////////
751 809dcae3 Leszek Koltunski
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
752 bfe45b4a Leszek Koltunski
753 7602a827 Leszek Koltunski
  static void oitClear(InternalOutputSurface surface, int counter)
754 bfe45b4a Leszek Koltunski
    {
755 d99fcc9c Leszek Koltunski
    if( mOITClearProgram==null )
756 bfe45b4a Leszek Koltunski
      {
757 d99fcc9c Leszek Koltunski
      if( mGLSL>=310 && !mOITCompilationAttempted )
758 f482efa3 Leszek Koltunski
        {
759 d99fcc9c Leszek Koltunski
        mOITCompilationAttempted = true;
760 bfe45b4a Leszek Koltunski
761 d99fcc9c Leszek Koltunski
        try
762
          {
763
          createOITProgram(mResources);
764
          }
765
        catch(Exception ex)
766
          {
767
          mListener.distortedException(ex);
768
          return;
769
          }
770 f482efa3 Leszek Koltunski
        }
771 d99fcc9c Leszek Koltunski
      else
772 f482efa3 Leszek Koltunski
        {
773 d99fcc9c Leszek Koltunski
        return;
774 f482efa3 Leszek Koltunski
        }
775 d99fcc9c Leszek Koltunski
      }
776 bfe45b4a Leszek Koltunski
777 d99fcc9c Leszek Koltunski
    if( mLinkedListSSBO[0]<0 )
778
      {
779
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
780 bfe45b4a Leszek Koltunski
781 d99fcc9c Leszek Koltunski
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
782
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
783
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
784
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
785
786
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
787
      }
788
789
    // See if we have overflown the SSBO in one of the previous frames.
790
    // If yes, assume we need to make the SSBO larger.
791
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
792
793
    if( overflow>1.0f )
794
      {
795
      mBufferSize *= (int)(overflow+1.0f);
796
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
797
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
798
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
799
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
800 f482efa3 Leszek Koltunski
      }
801 d99fcc9c Leszek Koltunski
802
    mOITClearProgram.useProgram();
803
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
804
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
805
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
806
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
807
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
808
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
809 b11171e8 Leszek Koltunski
    mOITClearProgram.stopUsingProgram();
810 bfe45b4a Leszek Koltunski
    }
811
812
///////////////////////////////////////////////////////////////////////////////////////////////////
813
// Pass2 of the OIT algorithm - build per-pixel linked lists.
814
815 7602a827 Leszek Koltunski
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
816 bfe45b4a Leszek Koltunski
    {
817 f482efa3 Leszek Koltunski
    if( mOITBuildProgram!=null )
818
      {
819
      mOITBuildProgram.useProgram();
820
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
821
      GLES30.glUniform1i(mOITBuildTextureH, 0);
822
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
823
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
824
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
825
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
826
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
827
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
828
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
829 b11171e8 Leszek Koltunski
      mOITBuildProgram.stopUsingProgram();
830 f482efa3 Leszek Koltunski
      }
831 bfe45b4a Leszek Koltunski
    }
832
833
///////////////////////////////////////////////////////////////////////////////////////////////////
834
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
835
836 7602a827 Leszek Koltunski
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
837 bfe45b4a Leszek Koltunski
    {
838 f482efa3 Leszek Koltunski
    if( mOITCollapseProgram!=null )
839
      {
840
      mOITCollapseProgram.useProgram();
841
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
842
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
843
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
844
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
845
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
846
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
847
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
848 b11171e8 Leszek Koltunski
      mOITCollapseProgram.stopUsingProgram();
849 f482efa3 Leszek Koltunski
      }
850 bfe45b4a Leszek Koltunski
    }
851
852
///////////////////////////////////////////////////////////////////////////////////////////////////
853
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
854
855 7602a827 Leszek Koltunski
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
856 bfe45b4a Leszek Koltunski
    {
857 f482efa3 Leszek Koltunski
    if( mOITRenderProgram!=null )
858
      {
859
      mOITRenderProgram.useProgram();
860
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
861
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
862
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
863
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
864
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
865
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
866 b11171e8 Leszek Koltunski
      mOITRenderProgram.stopUsingProgram();
867 f482efa3 Leszek Koltunski
      }
868 bfe45b4a Leszek Koltunski
    }
869
870
///////////////////////////////////////////////////////////////////////////////////////////////////
871
872
  static void setSSBOSize(float size)
873
    {
874
    mBufferSize = size;
875
    }
876
877 5f35f1cb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
878
879
  static int getQueueSize()
880
    {
881
    return mFBOQueueSize;
882
    }
883
884 d2dc25ad Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
885
886
  private static int parseQualcommDriverVersion(String version)
887
    {
888
    int at = version.indexOf('@');
889
890
    if( at>=0 )
891
      {
892
      int dot = version.indexOf('.',at);
893
894
      if( dot>at+1 )
895
        {
896
        String ver = version.substring(at+1,dot);
897
        return Integer.parseInt(ver);
898
        }
899
      }
900
901
    return 0;
902
    }
903
904 edea9cf3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
905
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
906 b7074bc6 Leszek Koltunski
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
907 edea9cf3 Leszek Koltunski
908 5f35f1cb Leszek Koltunski
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
909 edea9cf3 Leszek Koltunski
    {
910 a9d4bb9a Leszek Koltunski
    mVendor  = GLES30.glGetString(GLES30.GL_VENDOR);
911
    mVersion = GLES30.glGetString(GLES30.GL_VERSION);
912
    mRenderer= GLES30.glGetString(GLES30.GL_RENDERER);
913 edea9cf3 Leszek Koltunski
914 5f35f1cb Leszek Koltunski
    mFBOQueueSize = 1;
915 d2dc25ad Leszek Koltunski
    mFastCompilationTF = true;
916 edea9cf3 Leszek Koltunski
917 a9d4bb9a Leszek Koltunski
    if( mVendor.contains("ARM") )
918 edea9cf3 Leszek Koltunski
      {
919 5f35f1cb Leszek Koltunski
      try
920 edea9cf3 Leszek Koltunski
        {
921 5f35f1cb Leszek Koltunski
        String regex = ".*r(\\d+)p\\d.*";
922
        Pattern pattern = Pattern.compile(regex);
923 a9d4bb9a Leszek Koltunski
        Matcher matcher = pattern.matcher(mVersion);
924 5f35f1cb Leszek Koltunski
925
        if( matcher.find() )
926
          {
927
          String driverVersion = matcher.group(1);
928
929
          if( driverVersion!=null )
930
            {
931
            int drvVersion = Integer.parseInt(driverVersion);
932
933
            if( drvVersion<22 )
934
              {
935
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
936
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
937
938
              mFBOQueueSize = queueSize;
939
              }
940
            }
941
          }
942
        }
943
      catch(Exception ex)
944
        {
945
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
946 edea9cf3 Leszek Koltunski
        }
947
      }
948 a9d4bb9a Leszek Koltunski
    else if( mVendor.contains("Imagination") )
949 edea9cf3 Leszek Koltunski
      {
950 a9d4bb9a Leszek Koltunski
      if( mRenderer.contains("GE8") )
951 edea9cf3 Leszek Koltunski
        {
952 b7074bc6 Leszek Koltunski
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
953 a79650a2 Leszek Koltunski
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
954 edea9cf3 Leszek Koltunski
        }
955
      }
956 a9d4bb9a Leszek Koltunski
    else if( mVendor.contains("Qualcomm"))
957 97b6c85e Leszek Koltunski
      {
958 d2dc25ad Leszek Koltunski
      int driverVersion = parseQualcommDriverVersion(mVersion);
959
960
      if( mRenderer.contains("308") && (driverVersion==331 || driverVersion==415) )
961 97b6c85e Leszek Koltunski
        {
962 f3b76541 Leszek Koltunski
        Log.e("DISTORTED", "You are running this on an Adreno 308 driver 331 or 415.\nStrange shit might happen.");
963 eff6e3d3 Leszek Koltunski
        mBuggyUBOs = true;
964 97b6c85e Leszek Koltunski
        }
965 d2dc25ad Leszek Koltunski
      if( mGLSL<=300 && driverVersion<415 ) // This is only on old enough drivers, 84,95,100,104,140 and known bad, 415 is known good.
966
        {
967
        Log.e("DISTORTED", "Slow compilation of Transform Feedback programs!");
968
        mFastCompilationTF = false;
969
        }
970 97b6c85e Leszek Koltunski
      }
971 edea9cf3 Leszek Koltunski
    }
972
973 b7074bc6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
974
/**
975
 * Return OpenGL ES version supported by the hardware we are running on.
976 60fdf71d Leszek Koltunski
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
977
 * or 200 (OpenGL ES 2.0)
978 b7074bc6 Leszek Koltunski
 */
979 60fdf71d Leszek Koltunski
  public static int getGLSL()
980 b7074bc6 Leszek Koltunski
    {
981
    return mGLSL;
982
    }
983
984 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
985
/**
986 c43abe6c Leszek Koltunski
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
987 9519d1b1 Leszek Koltunski
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
988 6a06a912 Leszek Koltunski
 * <p>
989 432442f9 Leszek Koltunski
 * Needs to be called from a thread holding the OpenGL context.
990 5f35f1cb Leszek Koltunski
 *
991 9ec374e8 Leszek Koltunski
 * @param context  Context of the App using the library - used to open up Resources and read Shader code.
992 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
993 6a06a912 Leszek Koltunski
 */
994 9519d1b1 Leszek Koltunski
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener)
995 5f35f1cb Leszek Koltunski
    {
996 9519d1b1 Leszek Koltunski
    onSurfaceCreated(context,listener,4);
997 5f35f1cb Leszek Koltunski
    }
998
999
///////////////////////////////////////////////////////////////////////////////////////////////////
1000
/**
1001
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1002 9519d1b1 Leszek Koltunski
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1003 5f35f1cb Leszek Koltunski
 * <p>
1004
 * Needs to be called from a thread holding the OpenGL context.
1005
 *   
1006 9ec374e8 Leszek Koltunski
 * @param context   Context of the App using the library - used to open up Resources and read Shader code.
1007
 * @param listener  The library will send all (asynchronous!) exceptions there.
1008 9519d1b1 Leszek Koltunski
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
1009 5f35f1cb Leszek Koltunski
 */
1010 9519d1b1 Leszek Koltunski
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener, int queueSize)
1011 d6e94c84 Leszek Koltunski
    {
1012 30beb34f Leszek Koltunski
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
1013
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
1014 b7074bc6 Leszek Koltunski
1015
    int glESversion = configurationInfo.reqGlEsVersion;
1016
    int major = glESversion >> 16;
1017
    int minor = glESversion & 0xff;
1018
1019 d99fcc9c Leszek Koltunski
    mListener = listener;
1020
1021 b7074bc6 Leszek Koltunski
    if( major< 3 )
1022
      {
1023
      mGLSL = 100*major + 10*minor;
1024 d99fcc9c Leszek Koltunski
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
1025
      mListener.distortedException(ex);
1026 b7074bc6 Leszek Koltunski
      }
1027
    else
1028
      {
1029
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1030
      }
1031
1032 78ff6ea9 Leszek Koltunski
    int[] tmp = new int[1];
1033
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1034
    mMaxTextureSize = tmp[0];
1035
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1036
    mMaxNumberOfVerUniforms = tmp[0];
1037
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1038
    mMaxNumberOfFraUniforms = tmp[0];
1039 2bd3d0fb Leszek Koltunski
1040 b7074bc6 Leszek Koltunski
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
1041 8f011621 Leszek Koltunski
/*
1042 78ff6ea9 Leszek Koltunski
    android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
1043
    android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
1044
    android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
1045 8f011621 Leszek Koltunski
*/
1046 b7074bc6 Leszek Koltunski
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1047 edea9cf3 Leszek Koltunski
1048 9ec374e8 Leszek Koltunski
    InternalStackFrameList.setInitialized(true);
1049 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
1050 edea9cf3 Leszek Koltunski
1051 5f35f1cb Leszek Koltunski
    detectBuggyDriversAndSetQueueSize(queueSize);
1052 0e924ba5 Leszek Koltunski
    EffectMessageSender.startSending();
1053
1054 d99fcc9c Leszek Koltunski
    mResources = context.getResources();
1055 edea9cf3 Leszek Koltunski
1056
    try
1057
      {
1058 d99fcc9c Leszek Koltunski
      createMainProgram();
1059 edea9cf3 Leszek Koltunski
      }
1060
    catch(Exception ex)
1061
      {
1062 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1063 edea9cf3 Leszek Koltunski
      }
1064
1065 f046b159 Leszek Koltunski
    try
1066
      {
1067 d99fcc9c Leszek Koltunski
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1068 f046b159 Leszek Koltunski
      }
1069
    catch(Exception ex)
1070
      {
1071 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1072 a13dde77 Leszek Koltunski
      }
1073
1074 edea9cf3 Leszek Koltunski
    try
1075
      {
1076 b7074bc6 Leszek Koltunski
      PostprocessEffect.createPrograms(mGLSL);
1077 edea9cf3 Leszek Koltunski
      }
1078
    catch(Exception ex)
1079
      {
1080 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1081 edea9cf3 Leszek Koltunski
      }
1082 6a06a912 Leszek Koltunski
    }
1083
1084 97460908 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1085
/**
1086
 * Switch face culling on/off
1087
 */
1088
  public static void setCull(boolean on)
1089
    {
1090
    if( on )
1091
      {
1092
      GLES30.glEnable(GLES30.GL_CULL_FACE);
1093
      GLES30.glCullFace(GLES30.GL_FRONT);
1094
      }
1095
    else
1096
      {
1097
      GLES30.glDisable(GLES30.GL_CULL_FACE);
1098
      }
1099
    }
1100
1101 9ec374e8 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1102
/**
1103
 * Call this so that the Library can initialize its internal data structures.
1104
 * Must be called from Activity.onCreate().
1105
 */
1106
  public static void onCreate()
1107
    {
1108
    onCreate(0);
1109
    }
1110
1111
///////////////////////////////////////////////////////////////////////////////////////////////////
1112
/**
1113
 * Call this so that the Library can initialize its internal data structures.
1114
 * Must be called from Activity.onCreate().
1115
 *
1116
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1117
 *           tell between Activities in case you're going to be using it from more than one.
1118
 */
1119
  public static void onCreate(long id)
1120
    {
1121
    InternalStackFrameList.onCreate(id);
1122
    }
1123
1124
///////////////////////////////////////////////////////////////////////////////////////////////////
1125
/**
1126
 * Call this so that the Library can resume its operations.
1127
 * Must be called from Activity.onResume().
1128
 */
1129
  public static void onResume()
1130
    {
1131 ee238898 Leszek Koltunski
    onResume(0);
1132 9ec374e8 Leszek Koltunski
    }
1133
1134
///////////////////////////////////////////////////////////////////////////////////////////////////
1135
/**
1136
 * Call this so that the Library can resume its operations.
1137
 * Must be called from Activity.onResume().
1138
 *
1139
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1140
 *           tell between Activities in case you're going to be using it from more than one.
1141
 */
1142
  public static void onResume(long id)
1143
    {
1144
    InternalStackFrameList.onResume(id);
1145
    }
1146
1147 05ecc6fe Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1148
/**
1149 78e89fb5 Leszek Koltunski
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1150 05ecc6fe Leszek Koltunski
 * Must be called from Activity.onPause().
1151
 */
1152
  public static void onPause()
1153
    {
1154 9ec374e8 Leszek Koltunski
    onPause(0);
1155
    }
1156
1157
///////////////////////////////////////////////////////////////////////////////////////////////////
1158
/**
1159
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1160
 * Must be called from Activity.onPause().
1161
 *
1162
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1163
 *           tell between Activities in case you're going to be using it from more than one.
1164
 */
1165
  public static void onPause(long id)
1166
    {
1167
    InternalStackFrameList.onPause(id);
1168 8d98b65f Leszek Koltunski
1169 30094332 Leszek Koltunski
    Dynamic.onPause();  // common for all frames
1170 8d98b65f Leszek Koltunski
    InternalOutputSurface.onPause();
1171
    Effect.onPause();
1172
    DeferredJobs.onPause();
1173
1174
    mOITCompilationAttempted = false;
1175
    mNeedsTransformFeedback  = false;
1176 c8dbce40 Leszek Koltunski
1177 bfe45b4a Leszek Koltunski
    mLinkedListSSBO[0]= -1;
1178 5f35f1cb Leszek Koltunski
    mAtomicCounter = null;
1179 fd836a41 Leszek Koltunski
1180 d99fcc9c Leszek Koltunski
    mNormalProgram     = null;
1181
    mMainOITProgram    = null;
1182
    mMainProgram       = null;
1183
    mFullProgram       = null;
1184
    mOITClearProgram   = null;
1185
    mOITBuildProgram   = null;
1186
    mOITCollapseProgram= null;
1187
    mOITRenderProgram  = null;
1188
    mBlitDepthProgram  = null;
1189
    mBlitProgram       = null;
1190 6a06a912 Leszek Koltunski
    }
1191 bfe45b4a Leszek Koltunski
1192 c8dbce40 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1193
/**
1194
 * Call this so that the Library can release its internal data structures.
1195 9ec374e8 Leszek Koltunski
 * Must be called from Activity.onDestroy().
1196 c8dbce40 Leszek Koltunski
 */
1197
  public static void onDestroy()
1198
    {
1199 9ec374e8 Leszek Koltunski
    onDestroy(0);
1200
    }
1201
1202
///////////////////////////////////////////////////////////////////////////////////////////////////
1203
/**
1204
 * Call this so that the Library can release its internal data structures.
1205
 * Must be called from Activity.onDestroy().
1206
 *
1207
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1208
 *           tell between Activities in case you're going to be using it from more than one.
1209
 */
1210
  public static void onDestroy(long id)
1211
    {
1212
    if( InternalStackFrameList.isInitialized() )
1213 c8dbce40 Leszek Koltunski
      {
1214 9ec374e8 Leszek Koltunski
      InternalStackFrameList.onDestroy(id);
1215 c8dbce40 Leszek Koltunski
      }
1216
    }
1217
1218 d2dc25ad Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1219
/**
1220
 * Some devices - Qualcomm's Adreno 3xx with drivers v. 84,95,100,104,140, and possibly more -
1221
 * suffer from a very slow compilation of GLSL program if said program includes Transform Feedback.
1222
 * Return true if the platform we are running on does not suffer from this problem.
1223
 */
1224
  public static boolean fastCompilationTF()
1225
    {
1226
    return mFastCompilationTF;
1227
    }
1228
1229 2bd3d0fb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1230
/**
1231
 * Return the maximum size of the texture supported by the driver.
1232
 */
1233
  public static int getMaxTextureSize()
1234
    {
1235
    return mMaxTextureSize;
1236
    }
1237
1238 97b6c85e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1239
/**
1240
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1241
 */
1242
  public static void needTransformFeedback()
1243
    {
1244
    mNeedsTransformFeedback = true;
1245
    }
1246
1247 bfe45b4a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1248
/**
1249
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1250
 * single (InputSurface,MeshBase) combo.
1251
 *
1252
 * @param type {@link EffectType}
1253
 * @return The maximum number of effects of a given type.
1254
 */
1255
  @SuppressWarnings("unused")
1256
  public static int getMax(EffectType type)
1257
    {
1258
    return EffectQueue.getMax(type.ordinal());
1259
    }
1260
1261
///////////////////////////////////////////////////////////////////////////////////////////////////
1262
/**
1263
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1264
 * This can fail if:
1265
 * <ul>
1266
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1267
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1268 9519d1b1 Leszek Koltunski
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1269 bfe45b4a Leszek Koltunski
 *     time only decreasing the value of 'max' is permitted.
1270
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1271
 * </ul>
1272
 *
1273
 * @param type {@link EffectType}
1274
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1275
 *            than Byte.MAX_VALUE
1276
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1277
 */
1278
  @SuppressWarnings("unused")
1279
  public static boolean setMax(EffectType type, int max)
1280
    {
1281
    return EffectQueue.setMax(type.ordinal(),max);
1282
    }
1283 a9d4bb9a Leszek Koltunski
1284
///////////////////////////////////////////////////////////////////////////////////////////////////
1285
/**
1286
 * Return a String defining the vendor of the graphics driver.
1287
 */
1288
  public static String getDriverVendor()
1289
    {
1290
    return mVendor;
1291
    }
1292
1293
///////////////////////////////////////////////////////////////////////////////////////////////////
1294
/**
1295
 * Return a String defining the version of the graphics driver.
1296
 */
1297
  public static String getDriverVersion()
1298
    {
1299
    return mVersion;
1300
    }
1301
1302
///////////////////////////////////////////////////////////////////////////////////////////////////
1303
/**
1304
 * Return a String defining the renderer of the graphics driver.
1305
 */
1306
  public static String getDriverRenderer()
1307
    {
1308
    return mRenderer;
1309
    }
1310 f8f6d457 leszek
  }