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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Names of Effects one can add to the DistortedEffects queues.
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* <p>
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* Effect's 'Type' is one of the constants defined in {@link EffectType}.
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*/
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public enum EffectName
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{
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// EFFECT NAME /////// EFFECT TYPE
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// MATRIX EFFECTS
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ROTATE ( EffectType.MATRIX ),
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QUATERNION ( EffectType.MATRIX ),
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MOVE ( EffectType.MATRIX ),
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SCALE ( EffectType.MATRIX ),
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SHEAR ( EffectType.MATRIX ),
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// add new Matrix effects here...
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// VERTEX EFFECTS
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DISTORT ( EffectType.VERTEX ),
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DEFORM ( EffectType.VERTEX ),
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SINK ( EffectType.VERTEX ),
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PINCH ( EffectType.VERTEX ),
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SWIRL ( EffectType.VERTEX ),
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WAVE ( EffectType.VERTEX ),
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// add new Vertex Effects here...
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// FRAGMENT EFFECTS
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ALPHA ( EffectType.FRAGMENT ),
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SMOOTH_ALPHA ( EffectType.FRAGMENT ),
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CHROMA ( EffectType.FRAGMENT ),
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SMOOTH_CHROMA ( EffectType.FRAGMENT ),
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BRIGHTNESS ( EffectType.FRAGMENT ),
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SMOOTH_BRIGHTNESS( EffectType.FRAGMENT ),
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SATURATION ( EffectType.FRAGMENT ),
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SMOOTH_SATURATION( EffectType.FRAGMENT ),
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CONTRAST ( EffectType.FRAGMENT ),
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SMOOTH_CONTRAST ( EffectType.FRAGMENT ),
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// add new Fragment effects here...
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// POSTPROCESSING EFFECTS.
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BLUR ( EffectType.POSTPROCESS ),
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GLOW ( EffectType.POSTPROCESS );
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// add new Postprocess effects here...
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private final EffectType type;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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EffectName(EffectType type)
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{
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this.type = type;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static int size()
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{
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return values().length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns the Type of an individual Effect. For example, EffectName.ROTATION.getType() will
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* return EffectType.MATRIX.
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* @return type of the effect.
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*/
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public EffectType getType()
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{
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return type;
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}
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}
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