1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2017 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Distorted. //
|
5
|
// //
|
6
|
// Distorted is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Distorted is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.library.effect;
|
21
|
|
22
|
import org.distorted.library.type.Dynamic;
|
23
|
import org.distorted.library.type.Dynamic4D;
|
24
|
import org.distorted.library.type.Static;
|
25
|
import org.distorted.library.type.Static4D;
|
26
|
|
27
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
28
|
// FRAGMENT EFFECTS
|
29
|
// 8 Uniforms: 4-per effect interpolated values, 4 dimensional Region.
|
30
|
|
31
|
public abstract class FragmentEffect extends Effect
|
32
|
{
|
33
|
public static final int NUM_UNIFORMS = 8;
|
34
|
|
35
|
Dynamic mDynamic0, mDynamic1;
|
36
|
Static mStatic0, mStatic1;
|
37
|
Dynamic4D mDynamicRegion;
|
38
|
Static4D mStaticRegion;
|
39
|
|
40
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
41
|
|
42
|
public FragmentEffect(EffectName name, int dimension, boolean center, boolean region, float[] unity)
|
43
|
{
|
44
|
super(EffectType.FRAGMENT,name,dimension,center,region,unity);
|
45
|
}
|
46
|
}
|