Project

General

Profile

Download (5 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / FragmentEffectAlpha.java @ da9b3f07

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2017 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
import org.distorted.library.type.Data1D;
23
import org.distorted.library.type.Data4D;
24
import org.distorted.library.type.Dynamic1D;
25
import org.distorted.library.type.Dynamic4D;
26
import org.distorted.library.type.Static1D;
27
import org.distorted.library.type.Static4D;
28

    
29
///////////////////////////////////////////////////////////////////////////////////////////////////
30

    
31
public class FragmentEffectAlpha extends FragmentEffect
32
  {
33
  private static final float[] UNITIES         = new float[] {1.0f};
34
  private static final int     DIMENSION       = 1;
35
  private static final boolean SUPPORTS_CENTER = false;
36
  private static final boolean SUPPORTS_REGION = true;
37

    
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39
/**
40
 * Makes a certain sub-region of the Object smoothly change its transparency level.
41
 *
42
 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any given
43
 *               moment: pixel.a *= alpha.
44
 *               Valid range: <0,1>
45
 * @param region Region this Effect is limited to.
46
 * @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
47
 */
48
  public FragmentEffectAlpha(Data1D alpha, Data4D region, boolean smooth)
49
    {
50
    super(smooth? EffectName.SMOOTH_ALPHA:EffectName.ALPHA ,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION,UNITIES);
51

    
52
    if( alpha instanceof Dynamic1D )
53
      {
54
      mDynamic0 = (Dynamic1D)alpha;
55
      }
56
    else if ( alpha instanceof Static1D )
57
      {
58
      mStatic0 = (Static1D)alpha;
59
      }
60

    
61
    if( region instanceof Static4D)
62
      {
63
      mStaticRegion = (Static4D)region;
64
      }
65
    else if( region instanceof Dynamic4D)
66
      {
67
      mDynamicRegion = (Dynamic4D)region;
68
      }
69
    }
70

    
71
///////////////////////////////////////////////////////////////////////////////////////////////////
72
/**
73
 * Makes the whole Object smoothly change its transparency level.
74
 *
75
 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any
76
 *               given moment: pixel.a *= alpha.
77
 *               Valid range: <0,1>
78
 */
79
  public FragmentEffectAlpha(Data1D alpha)
80
    {
81
    super(EffectName.ALPHA,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION,UNITIES);
82

    
83
    if( alpha instanceof Dynamic1D )
84
      {
85
      mDynamic0 = (Dynamic1D)alpha;
86
      }
87
    else if ( alpha instanceof Static1D )
88
      {
89
      mStatic0 = (Static1D)alpha;
90
      }
91

    
92
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
93
    }
94

    
95
///////////////////////////////////////////////////////////////////////////////////////////////////
96

    
97
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
98
    {
99
    if( mDynamicRegion!=null )
100
      {
101
      mDynamicRegion.interpolateMain(uniforms,index+4,currentDuration,step);
102
      }
103
    else
104
      {
105
      uniforms[index+4] = mStaticRegion.getX();
106
      uniforms[index+5] = mStaticRegion.getY();
107
      uniforms[index+6] = mStaticRegion.getZ();
108
      uniforms[index+7] = mStaticRegion.getW();
109
      }
110

    
111
    if( mDynamic0!=null )
112
      {
113
      return mDynamic0.interpolateMain(uniforms,index,currentDuration,step);
114
      }
115
    else
116
      {
117
      uniforms[index] = ((Static1D)mStatic0).getX();
118
      return false;
119
      }
120
    }
121
  }
(5-5/25)