libraryexamples
SSBO: correct various things.
SSBO: zero out the per-surface transparent fragment counter only when setting the surface as output for the first time in the frame.
SSBO: handle the fact that we might run out of space in our SSBO if we keep creating new Surfaces.
SSBO: counting of transparent fragments more or less works now. Still the counters are zeroed out in the wrong place - every time we start rendering something to a given Surface, rather than once per frame.
SSBO: more and more works...
SSBO: fix problems with endianness.
SSBO: something is working already, although we still get the 4 bytes back from the shader in reverse order ( so '17'=0x00000011 written by the shader becomes '285212672 = 0x11000000' )
First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.
Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
New Object Counter class - to count OutputSurfaces lazy way, but keep the counters small (reuse)
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