libraryexamples
still debugging the OIT
- remove counting of transparent pixels from main fragment shader- remove debugs and tidy up- some fixes for the Mali GPU
Order Independent Transparency: debugging
Order Independent Transparency: some progress
Order Independent Transparency. Does not work yet.
Disable blending during postprocessing.
Fix for bug #28: looks of the borders of a blurred object depend on if the object is the first in the postprocessing bucket.
Postprocessing buffers mBuffer[] are now shared among all postprocessing operations. This saves a lot of memory, but also means that when doing each particular postprocessing, the textures backing up the mBuffer might be too large. We need to fix two things here: when outputting to those too large textures, we need to adjust the Viewport, and when binding those too large textures as input - we need to adjust the TexCoords to compensate....
Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
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