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# Date Author Comment
e029600f 04/27/2018 04:40 PM Leszek Koltunski

still debugging the OIT

2f35828c 04/26/2018 11:22 AM Leszek Koltunski

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

cee0369a 04/25/2018 03:26 PM Leszek Koltunski

Order Independent Transparency: debugging

47511918 04/25/2018 02:17 PM Leszek Koltunski

Order Independent Transparency: some progress

f89a986e 04/18/2018 02:37 PM Leszek Koltunski

Order Independent Transparency: some progress

8777ce17 04/17/2018 09:21 PM Leszek Koltunski

Order Independent Transparency. Does not work yet.

8dccc3c2 04/12/2018 08:42 PM Leszek Koltunski

Disable blending during postprocessing.

9455da17 04/09/2018 12:03 PM Leszek Koltunski

Fix for bug #28: looks of the borders of a blurred object depend on if the object is the first in the postprocessing bucket.

ae2802b1 04/08/2018 09:07 PM Leszek Koltunski

Postprocessing buffers mBuffer[] are now shared among all postprocessing operations. This saves a lot of memory, but also means that when doing each particular postprocessing, the textures backing up the mBuffer might be too large. We need to fix two things here: when outputting to those too large textures, we need to adjust the Viewport, and when binding those too large textures as input - we need to adjust the TexCoords to compensate....

79e354b0 04/06/2018 11:28 PM Leszek Koltunski

Improve the 'PostprocessTree' app. Shows bugs in postprocessing.

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