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library / src / main / java / org / distorted / library / main @ e1e94682

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# Date Author Comment
e1e94682 12/17/2018 12:01 AM Leszek Koltunski

New MeshQuad class.

977756d7 12/14/2018 01:18 PM Leszek Koltunski

Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )

8b7b2398 12/13/2018 10:35 PM Leszek Koltunski

Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).

973e99d7 12/13/2018 04:25 PM Leszek Koltunski

Minor.

2f1f7570 12/11/2018 06:03 PM Leszek Koltunski

Properly clean up static varaibles in the Effect classes!

e49b26ba 12/08/2018 12:16 AM Leszek Koltunski

Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.

20156af7 12/08/2018 12:03 AM Leszek Koltunski

Important bugfix in MeshCubes for the Inflate vectors.

8e88389e 12/07/2018 11:56 AM Leszek Koltunski

Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.

7a5e538a 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

da681e7e 11/26/2018 09:21 PM Leszek Koltunski

Some simplifications in Meshes. Hide stuff inside MeshBase.

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