Revision ed13a5de
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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91 | 91 |
static int mTextureCoordH; // pass in model texture coordinate information. |
92 | 92 |
static int mProgramH; // This is a handle to our shading program. |
93 | 93 |
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static DistortedRenderTarget mRenderTarget = new DistortedRenderTarget(0);
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static DistortedFramebuffer mFramebuffer = new DistortedFramebuffer(0);
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95 | 95 |
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96 | 96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
97 | 97 |
|
... | ... | |
292 | 292 |
*/ |
293 | 293 |
public static void setFov(float fov) |
294 | 294 |
{ |
295 |
mRenderTarget.setProjection(fov,0.0f,0.0f);
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mFramebuffer.setProjection(fov,0.0f,0.0f);
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296 | 296 |
} |
297 | 297 |
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298 | 298 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
362 | 362 |
*/ |
363 | 363 |
public static void onSurfaceChanged(int surfaceWidth, int surfaceHeight) |
364 | 364 |
{ |
365 |
mRenderTarget.resize(surfaceWidth,surfaceHeight);
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mFramebuffer.resize(surfaceWidth,surfaceHeight);
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366 | 366 |
} |
367 | 367 |
|
368 | 368 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library; |
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import android.opengl.GLES20; |
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import android.opengl.Matrix; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class DistortedFramebuffer |
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{ |
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private static final int TEXTURE_FAILED_TO_CREATE = -1; |
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private static final int TEXTURE_NOT_CREATED_YET = -2; |
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private static final int TEXTURE_DONT_CREATE = -3; |
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private int mFramebufferID, mTextureID; |
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private float mX, mY; |
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private float mFOV; |
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int mWidth,mHeight,mDepth,mDistance; |
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float[] mProjectionMatrix; |
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boolean mMarked; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createProjection() |
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{ |
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float ratio = (float) mWidth / mHeight; |
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float left =-ratio; // |
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float right = ratio; // Create a new perspective projection matrix. |
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float bottom = -1.0f; // |
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float top = 1.0f; // any change to those values will have serious consequences! |
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float near, far; |
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if( mFOV>0.0f ) // perspective projection |
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{ |
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near= (float)(top / Math.tan(mFOV*Math.PI/360)); |
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mDistance = (int)(mHeight*near/(top-bottom)); |
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far = 2*mDistance-near; |
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Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far); |
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} |
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else // parallel projection |
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{ |
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near= (float)(top / Math.tan(Math.PI/360)); |
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mDistance = (int)(mHeight*near/(top-bottom)); |
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far = 2*mDistance-near; |
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Matrix.orthoM(mProjectionMatrix, 0, -mWidth/2, mWidth/2,-mHeight/2, mHeight/2, near, far); |
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} |
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mDepth = (int)((far-near)/2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// must be called form a thread holding OpenGL Context |
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private boolean createFBO() |
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{ |
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int[] textureIds = new int[1]; |
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GLES20.glGenTextures(1, textureIds, 0); |
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mTextureID = textureIds[0]; |
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int[] mFBORenderToTexture = new int[1]; |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
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GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]); |
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0); |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{ |
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android.util.Log.e("RenderTarget", "failed to create framebuffer, error="+status); |
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GLES20.glDeleteTextures(1, textureIds, 0); |
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GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
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mFramebufferID = 0; |
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mTextureID = TEXTURE_FAILED_TO_CREATE; |
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return false; |
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} |
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mFramebufferID = mFBORenderToTexture[0]; |
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return true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// must be called form a thread holding OpenGL Context |
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private void deleteFBO() |
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{ |
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int[] textureIds = new int[1]; |
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int[] mFBORenderToTexture = new int[1]; |
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textureIds[0] = mTextureID; |
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mFBORenderToTexture[0] = mFramebufferID; |
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GLES20.glDeleteTextures(1, textureIds, 0); |
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GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
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mFramebufferID = 0; |
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mTextureID = TEXTURE_NOT_CREATED_YET; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// must be called form a thread holding OpenGL Context |
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void release() |
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{ |
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if( mTextureID>=0 ) deleteFBO(); |
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mProjectionMatrix = null; |
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mMarked = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void reset() |
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{ |
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mTextureID = TEXTURE_NOT_CREATED_YET; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public DistortedFramebuffer(int width, int height) |
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{ |
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mProjectionMatrix = new float[16]; |
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mHeight = height; |
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mWidth = width; |
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mFramebufferID = 0; |
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mTextureID = TEXTURE_NOT_CREATED_YET; |
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mFOV = 60.0f; |
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mX = 0.0f; |
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mY = 0.0f; |
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mMarked = false; |
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createProjection(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public DistortedFramebuffer(int fbo) |
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{ |
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mProjectionMatrix = new float[16]; |
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mFramebufferID = fbo; |
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mTextureID = TEXTURE_DONT_CREATE; |
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mFOV = 60.0f; |
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mX = 0.0f; |
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mY = 0.0f; |
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mMarked = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void markForDeletion() |
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{ |
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DistortedFramebufferList.markForDeletion(); |
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mMarked = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setProjection(float FOV, float x, float y) |
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{ |
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mFOV = FOV; |
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mX = x; |
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mY = y; |
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createProjection(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void resize(int width, int height) |
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{ |
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if( mWidth!=width || mHeight!=height ) |
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{ |
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mWidth = width; |
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mHeight= height; |
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createProjection(); |
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if( mTextureID>0 ) markForDeletion(); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getFBO() |
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{ |
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return mFramebufferID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// set this as Render Target to draw to. Must be called from a thread holding OpenGL context. |
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public void setOutput() |
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{ |
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if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFramebufferID); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// set this as Render Target to draw from. Must be called from a thread holding OpenGL context. |
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public void setInput() |
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{ |
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if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
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} |
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} |
src/main/java/org/distorted/library/DistortedFramebufferList.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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2 |
// Copyright 2016 Leszek Koltunski // |
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3 |
// // |
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4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library; |
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import java.util.LinkedList; |
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import java.util.Iterator; |
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/** |
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* List of all DistortedRenderTarget objects currently created by the application. |
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* |
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* The point: we need to be able ot mark RenderTargets for deletion, and delete all marked |
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* objects later at a convenient time. Thus we keep all of them in a LinkedList here. |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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final class DistortedFramebufferList |
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{ |
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private static boolean mMarked = false; |
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private static LinkedList<DistortedFramebuffer> mList = new LinkedList<>(); |
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38 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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40 |
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static synchronized void add(DistortedFramebuffer drt) |
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{ |
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43 |
mList.add(drt); |
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} |
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45 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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47 |
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48 |
static synchronized void markForDeletion() |
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{ |
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50 |
mMarked = true; |
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} |
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52 |
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53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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54 |
// must be called form a thread holding OpenGL Context |
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55 |
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56 |
static synchronized void deleteAllMarked() |
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57 |
{ |
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58 |
if( mMarked ) |
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59 |
{ |
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60 |
DistortedFramebuffer tmp; |
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61 |
Iterator<DistortedFramebuffer> iterator = mList.iterator(); |
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62 |
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63 |
while(iterator.hasNext()) |
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64 |
{ |
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65 |
tmp = iterator.next(); |
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66 |
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67 |
if( tmp.mMarked ) |
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68 |
{ |
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69 |
tmp.release(); |
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70 |
iterator.remove(); |
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71 |
} |
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72 |
} |
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73 |
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74 |
mMarked = false; |
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75 |
} |
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76 |
} |
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77 |
} |
src/main/java/org/distorted/library/DistortedNode.java | ||
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48 | 48 |
{ |
49 | 49 |
long ID; |
50 | 50 |
int numPointingNodes; |
51 |
DistortedRenderTarget mDRT;
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51 |
DistortedFramebuffer mDF;
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52 | 52 |
boolean mRendered; |
53 | 53 |
|
54 | 54 |
NodeData(long id) |
55 | 55 |
{ |
56 | 56 |
ID = id; |
57 | 57 |
numPointingNodes= 1; |
58 |
mDRT = null;
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58 |
mDF = null;
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59 | 59 |
mRendered = false; |
60 | 60 |
} |
61 | 61 |
} |
... | ... | |
82 | 82 |
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83 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
84 | 84 |
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85 |
private void drawRecursive(long currTime, DistortedRenderTarget drt)
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85 |
private void drawRecursive(long currTime, DistortedFramebuffer df)
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86 | 86 |
{ |
87 | 87 |
if( mNumChildren[0]<=0 ) |
88 | 88 |
{ |
... | ... | |
93 | 93 |
if( mData.mRendered==false ) |
94 | 94 |
{ |
95 | 95 |
mData.mRendered = true; |
96 |
mData.mDRT.setOutput();
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96 |
mData.mDF.setOutput();
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97 | 97 |
|
98 | 98 |
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
99 | 99 |
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
... | ... | |
101 | 101 |
if( mObject.mBitmapSet[0] ) |
102 | 102 |
{ |
103 | 103 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]); |
104 |
mObject.drawNoEffectsPriv(mData.mDRT);
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104 |
mObject.drawNoEffectsPriv(mData.mDF);
|
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105 | 105 |
} |
106 | 106 |
|
107 | 107 |
synchronized(this) |
108 | 108 |
{ |
109 | 109 |
for(int i=0; i<mNumChildren[0]; i++) |
110 | 110 |
{ |
111 |
mChildren.get(i).drawRecursive(currTime, mData.mDRT);
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111 |
mChildren.get(i).drawRecursive(currTime, mData.mDF);
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112 | 112 |
} |
113 | 113 |
} |
114 | 114 |
} |
115 | 115 |
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116 |
drt.setOutput();
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117 |
mData.mDRT.setInput(); // this is safe because we must have called createFBO() above before.
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116 |
df.setOutput();
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117 |
mData.mDF.setInput(); // this is safe because we must have called createFBO() above before.
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118 | 118 |
} |
119 | 119 |
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120 |
mObject.drawPriv(currTime, drt);
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120 |
mObject.drawPriv(currTime, df);
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121 | 121 |
} |
122 | 122 |
|
123 | 123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
173 | 173 |
if( otherNodesPoint ) mData = new NodeData(++mNextNodeID); |
174 | 174 |
else mData.ID = ++mNextNodeID; // numPointingNodes must be 1 already |
175 | 175 |
|
176 |
if( newList.size()>1 && mData.mDRT==null )
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177 |
mData.mDRT = new DistortedRenderTarget(mObject.getWidth(), mObject.getHeight());
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176 |
if( newList.size()>1 && mData.mDF==null )
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177 |
mData.mDF = new DistortedFramebuffer(mObject.getWidth(), mObject.getHeight());
|
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178 | 178 |
|
179 | 179 |
mMapNodeID.put(newList, mData); |
180 | 180 |
} |
... | ... | |
197 | 197 |
{ |
198 | 198 |
tmp = mMapNodeID.get(key); |
199 | 199 |
|
200 |
if( tmp.mDRT != null )
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|
200 |
if( tmp.mDF != null )
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|
201 | 201 |
{ |
202 |
tmp.mDRT.reset();
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202 |
tmp.mDF.reset();
|
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203 | 203 |
tmp.mRendered = false; |
204 | 204 |
} |
205 | 205 |
} |
... | ... | |
445 | 445 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
446 | 446 |
GLES20.glUniform1i(Distorted.mTextureUniformH, 0); |
447 | 447 |
|
448 |
DistortedRenderTargetList.deleteAllMarked(); |
|
449 |
|
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450 | 448 |
markRecursive(); |
451 |
drawRecursive(currTime,Distorted.mRenderTarget);
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449 |
drawRecursive(currTime,Distorted.mFramebuffer);
|
|
452 | 450 |
} |
453 | 451 |
|
454 | 452 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedObject.java | ||
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159 | 159 |
|
160 | 160 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
161 | 161 |
|
162 |
void drawPriv(long currTime, DistortedRenderTarget drt)
|
|
162 |
void drawPriv(long currTime, DistortedFramebuffer df)
|
|
163 | 163 |
{ |
164 |
GLES20.glViewport(0, 0, drt.mWidth, drt.mHeight);
|
|
164 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
|
|
165 | 165 |
|
166 | 166 |
mM.compute(currTime); |
167 |
mM.send(drt);
|
|
167 |
mM.send(df);
|
|
168 | 168 |
|
169 | 169 |
mV.compute(currTime); |
170 | 170 |
mV.send(); |
... | ... | |
177 | 177 |
|
178 | 178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
179 | 179 |
|
180 |
void drawNoEffectsPriv(DistortedRenderTarget drt)
|
|
180 |
void drawNoEffectsPriv(DistortedFramebuffer df)
|
|
181 | 181 |
{ |
182 |
GLES20.glViewport(0, 0, drt.mWidth, drt.mHeight);
|
|
183 |
mM.sendZero(drt);
|
|
182 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
|
|
183 |
mM.sendZero(df);
|
|
184 | 184 |
mV.sendZero(); |
185 | 185 |
mF.sendZero(); |
186 | 186 |
mGrid.draw(); |
... | ... | |
274 | 274 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
275 | 275 |
GLES20.glUniform1i(Distorted.mTextureUniformH, 0); |
276 | 276 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
277 |
|
|
278 |
drawPriv(currTime, Distorted.mRenderTarget); |
|
277 |
|
|
278 |
DistortedFramebufferList.deleteAllMarked(); |
|
279 |
|
|
280 |
drawPriv(currTime, Distorted.mFramebuffer); |
|
279 | 281 |
} |
280 | 282 |
|
281 | 283 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedRenderTarget.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import android.opengl.GLES20; |
|
23 |
import android.opengl.Matrix; |
|
24 |
|
|
25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
26 |
|
|
27 |
public class DistortedRenderTarget |
|
28 |
{ |
|
29 |
private static final int TEXTURE_FAILED_TO_CREATE = -1; |
|
30 |
private static final int TEXTURE_NOT_CREATED_YET = -2; |
|
31 |
private static final int TEXTURE_DONT_CREATE = -3; |
|
32 |
|
|
33 |
private int mFramebufferID, mTextureID; |
|
34 |
private float mX, mY; |
|
35 |
private float mFOV; |
|
36 |
|
|
37 |
int mWidth,mHeight,mDepth,mDistance; |
|
38 |
float[] mProjectionMatrix; |
|
39 |
|
|
40 |
boolean mMarked; |
|
41 |
|
|
42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
43 |
|
|
44 |
private void createProjection() |
|
45 |
{ |
|
46 |
float ratio = (float) mWidth / mHeight; |
|
47 |
float left =-ratio; // |
|
48 |
float right = ratio; // Create a new perspective projection matrix. |
|
49 |
float bottom = -1.0f; // |
|
50 |
float top = 1.0f; // any change to those values will have serious consequences! |
|
51 |
float near, far; |
|
52 |
|
|
53 |
if( mFOV>0.0f ) // perspective projection |
|
54 |
{ |
|
55 |
near= (float)(top / Math.tan(mFOV*Math.PI/360)); |
|
56 |
mDistance = (int)(mHeight*near/(top-bottom)); |
|
57 |
far = 2*mDistance-near; |
|
58 |
|
|
59 |
Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far); |
|
60 |
} |
|
61 |
else // parallel projection |
|
62 |
{ |
|
63 |
near= (float)(top / Math.tan(Math.PI/360)); |
|
64 |
mDistance = (int)(mHeight*near/(top-bottom)); |
|
65 |
far = 2*mDistance-near; |
|
66 |
|
|
67 |
Matrix.orthoM(mProjectionMatrix, 0, -mWidth/2, mWidth/2,-mHeight/2, mHeight/2, near, far); |
|
68 |
} |
|
69 |
|
|
70 |
mDepth = (int)((far-near)/2); |
|
71 |
} |
|
72 |
|
|
73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
74 |
// must be called form a thread holding OpenGL Context |
|
75 |
|
|
76 |
private boolean createFBO() |
|
77 |
{ |
|
78 |
int[] textureIds = new int[1]; |
|
79 |
GLES20.glGenTextures(1, textureIds, 0); |
|
80 |
mTextureID = textureIds[0]; |
|
81 |
int[] mFBORenderToTexture = new int[1]; |
|
82 |
|
|
83 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
|
84 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
|
85 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
|
86 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
|
87 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
|
88 |
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
|
89 |
|
|
90 |
GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0); |
|
91 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]); |
|
92 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0); |
|
93 |
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
|
94 |
|
|
95 |
if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
|
96 |
{ |
|
97 |
android.util.Log.e("RenderTarget", "failed to create framebuffer, error="+status); |
|
98 |
|
|
99 |
GLES20.glDeleteTextures(1, textureIds, 0); |
|
100 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
|
101 |
mFramebufferID = 0; |
|
102 |
mTextureID = TEXTURE_FAILED_TO_CREATE; |
|
103 |
return false; |
|
104 |
} |
|
105 |
|
|
106 |
mFramebufferID = mFBORenderToTexture[0]; |
|
107 |
|
|
108 |
return true; |
|
109 |
} |
|
110 |
|
|
111 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
112 |
// must be called form a thread holding OpenGL Context |
|
113 |
|
|
114 |
private void deleteFBO() |
|
115 |
{ |
|
116 |
int[] textureIds = new int[1]; |
|
117 |
int[] mFBORenderToTexture = new int[1]; |
|
118 |
|
|
119 |
textureIds[0] = mTextureID; |
|
120 |
mFBORenderToTexture[0] = mFramebufferID; |
|
121 |
|
|
122 |
GLES20.glDeleteTextures(1, textureIds, 0); |
|
123 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
|
124 |
|
|
125 |
mFramebufferID = 0; |
|
126 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
127 |
} |
|
128 |
|
|
129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
130 |
// must be called form a thread holding OpenGL Context |
|
131 |
|
|
132 |
void release() |
|
133 |
{ |
|
134 |
if( mTextureID>=0 ) deleteFBO(); |
|
135 |
|
|
136 |
mProjectionMatrix = null; |
|
137 |
mMarked = false; |
|
138 |
} |
|
139 |
|
|
140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
141 |
|
|
142 |
void reset() |
|
143 |
{ |
|
144 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
145 |
} |
|
146 |
|
|
147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
148 |
// PUBLIC API |
|
149 |
|
|
150 |
public DistortedRenderTarget(int width, int height) |
|
151 |
{ |
|
152 |
mProjectionMatrix = new float[16]; |
|
153 |
|
|
154 |
mHeight = height; |
|
155 |
mWidth = width; |
|
156 |
mFramebufferID = 0; |
|
157 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
158 |
mFOV = 60.0f; |
|
159 |
mX = 0.0f; |
|
160 |
mY = 0.0f; |
|
161 |
|
|
162 |
mMarked = false; |
|
163 |
|
|
164 |
createProjection(); |
|
165 |
} |
|
166 |
|
|
167 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
168 |
|
|
169 |
public DistortedRenderTarget(int fbo) |
|
170 |
{ |
|
171 |
mProjectionMatrix = new float[16]; |
|
172 |
|
|
173 |
mFramebufferID = fbo; |
|
174 |
mTextureID = TEXTURE_DONT_CREATE; |
|
175 |
mFOV = 60.0f; |
|
176 |
mX = 0.0f; |
|
177 |
mY = 0.0f; |
|
178 |
|
|
179 |
mMarked = false; |
|
180 |
} |
|
181 |
|
|
182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
183 |
|
|
184 |
public void markForDeletion() |
|
185 |
{ |
|
186 |
DistortedRenderTargetList.markForDeletion(); |
|
187 |
mMarked = true; |
|
188 |
} |
|
189 |
|
|
190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
191 |
|
|
192 |
public void setProjection(float FOV, float x, float y) |
|
193 |
{ |
|
194 |
mFOV = FOV; |
|
195 |
mX = x; |
|
196 |
mY = y; |
|
197 |
|
|
198 |
createProjection(); |
|
199 |
} |
|
200 |
|
|
201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
202 |
|
|
203 |
public void resize(int width, int height) |
|
204 |
{ |
|
205 |
if( mWidth!=width || mHeight!=height ) |
|
206 |
{ |
|
207 |
mWidth = width; |
|
208 |
mHeight= height; |
|
209 |
|
|
210 |
createProjection(); |
|
211 |
|
|
212 |
if( mTextureID>0 ) markForDeletion(); |
|
213 |
} |
|
214 |
} |
|
215 |
|
|
216 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
217 |
|
|
218 |
public int getFBO() |
|
219 |
{ |
|
220 |
return mFramebufferID; |
|
221 |
} |
|
222 |
|
|
223 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
224 |
// set this as Render Target to draw to. Must be called from a thread holding OpenGL context. |
|
225 |
|
|
226 |
public void setOutput() |
|
227 |
{ |
|
228 |
if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
|
229 |
|
|
230 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFramebufferID); |
|
231 |
} |
|
232 |
|
|
233 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
234 |
// set this as Render Target to draw from. Must be called from a thread holding OpenGL context. |
|
235 |
|
|
236 |
public void setInput() |
|
237 |
{ |
|
238 |
if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
|
239 |
|
|
240 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
|
241 |
} |
|
242 |
|
|
243 |
} |
src/main/java/org/distorted/library/DistortedRenderTargetList.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import java.util.LinkedList; |
|
23 |
import java.util.Iterator; |
|
24 |
|
|
25 |
/** |
|
26 |
* List of all DistortedRenderTarget objects currently created by the application. |
|
27 |
* |
|
28 |
* The point: we need to be able ot mark RenderTargets for deletion, and delete all marked |
|
29 |
* objects later at a convenient time. Thus we keep all of them in a LinkedList here. |
|
30 |
*/ |
|
31 |
|
|
32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
33 |
|
|
34 |
final class DistortedRenderTargetList |
|
35 |
{ |
|
36 |
private static boolean mMarked = false; |
|
37 |
private static LinkedList<DistortedRenderTarget> mList = new LinkedList<>(); |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
static synchronized void add(DistortedRenderTarget drt) |
|
42 |
{ |
|
43 |
mList.add(drt); |
|
44 |
} |
|
45 |
|
|
46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
47 |
|
|
48 |
static synchronized void markForDeletion() |
|
49 |
{ |
|
50 |
mMarked = true; |
|
51 |
} |
|
52 |
|
|
53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
54 |
// must be called form a thread holding OpenGL Context |
|
55 |
|
|
56 |
static synchronized void deleteAllMarked() |
|
57 |
{ |
|
58 |
if( mMarked ) |
|
59 |
{ |
|
60 |
DistortedRenderTarget tmp; |
|
61 |
Iterator<DistortedRenderTarget> iterator = mList.iterator(); |
|
62 |
|
|
63 |
while(iterator.hasNext()) |
|
64 |
{ |
|
65 |
tmp = iterator.next(); |
|
66 |
|
|
67 |
if( tmp.mMarked ) |
|
68 |
{ |
|
69 |
tmp.release(); |
|
70 |
iterator.remove(); |
|
71 |
} |
|
72 |
} |
|
73 |
|
|
74 |
mMarked = false; |
|
75 |
} |
|
76 |
} |
|
77 |
} |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
---|---|---|
153 | 153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
154 | 154 |
// here construct the ModelView Matrix |
155 | 155 |
|
156 |
synchronized void send(DistortedRenderTarget drt)
|
|
156 |
synchronized void send(DistortedFramebuffer df)
|
|
157 | 157 |
{ |
158 | 158 |
Matrix.setIdentityM(mViewMatrix, 0); |
159 |
Matrix.translateM(mViewMatrix, 0, -drt.mWidth/2, drt.mHeight/2, -drt.mDistance);
|
|
159 |
Matrix.translateM(mViewMatrix, 0, -df.mWidth/2, df.mHeight/2, -df.mDistance);
|
|
160 | 160 |
|
161 | 161 |
float x,y,z, sx,sy,sz; |
162 | 162 |
|
... | ... | |
230 | 230 |
} |
231 | 231 |
|
232 | 232 |
Matrix.translateM(mViewMatrix, 0, mObjHalfX,-mObjHalfY, 0); |
233 |
Matrix.multiplyMM(mMVPMatrix, 0, drt.mProjectionMatrix, 0, mViewMatrix, 0);
|
|
233 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mViewMatrix, 0);
|
|
234 | 234 |
|
235 | 235 |
GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ); |
236 |
GLES20.glUniform1f( mDepthH, drt.mDepth);
|
|
236 |
GLES20.glUniform1f( mDepthH, df.mDepth);
|
|
237 | 237 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0); |
238 | 238 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
239 | 239 |
} |
... | ... | |
241 | 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
242 | 242 |
// here construct the ModelView Matrix, but without any effects |
243 | 243 |
|
244 |
synchronized void sendZero(DistortedRenderTarget drt)
|
|
244 |
synchronized void sendZero(DistortedFramebuffer df)
|
|
245 | 245 |
{ |
246 | 246 |
Matrix.setIdentityM(mTmpMatrix, 0); |
247 |
Matrix.translateM(mTmpMatrix, 0, mObjHalfX-drt.mWidth/2, drt.mHeight/2-mObjHalfY, -drt.mDistance);
|
|
248 |
Matrix.multiplyMM(mMVPMatrix, 0, drt.mProjectionMatrix, 0, mTmpMatrix, 0);
|
|
247 |
Matrix.translateM(mTmpMatrix, 0, mObjHalfX-df.mWidth/2, df.mHeight/2-mObjHalfY, -df.mDistance);
|
|
248 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
|
|
249 | 249 |
|
250 | 250 |
GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ); |
251 |
GLES20.glUniform1f( mDepthH, drt.mDepth);
|
|
251 |
GLES20.glUniform1f( mDepthH, df.mDepth);
|
|
252 | 252 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0); |
253 | 253 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0); |
254 | 254 |
} |
Also available in: Unified diff
Cleanup