Revision ed13a5de
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 91 | 91 |
static int mTextureCoordH; // pass in model texture coordinate information. |
| 92 | 92 |
static int mProgramH; // This is a handle to our shading program. |
| 93 | 93 |
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| 94 |
static DistortedRenderTarget mRenderTarget = new DistortedRenderTarget(0);
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| 94 |
static DistortedFramebuffer mFramebuffer = new DistortedFramebuffer(0);
|
|
| 95 | 95 |
|
| 96 | 96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 97 | 97 |
|
| ... | ... | |
| 292 | 292 |
*/ |
| 293 | 293 |
public static void setFov(float fov) |
| 294 | 294 |
{
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| 295 |
mRenderTarget.setProjection(fov,0.0f,0.0f);
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mFramebuffer.setProjection(fov,0.0f,0.0f);
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| 296 | 296 |
} |
| 297 | 297 |
|
| 298 | 298 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 362 | 362 |
*/ |
| 363 | 363 |
public static void onSurfaceChanged(int surfaceWidth, int surfaceHeight) |
| 364 | 364 |
{
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| 365 |
mRenderTarget.resize(surfaceWidth,surfaceHeight);
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| 365 |
mFramebuffer.resize(surfaceWidth,surfaceHeight);
|
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| 366 | 366 |
} |
| 367 | 367 |
|
| 368 | 368 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 2 |
// Copyright 2016 Leszek Koltunski // |
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| 3 |
// // |
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| 4 |
// This file is part of Distorted. // |
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| 5 |
// // |
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// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
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| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
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| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 19 |
|
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| 20 |
package org.distorted.library; |
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|
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| 22 |
import android.opengl.GLES20; |
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| 23 |
import android.opengl.Matrix; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public class DistortedFramebuffer |
|
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{
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| 29 |
private static final int TEXTURE_FAILED_TO_CREATE = -1; |
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| 30 |
private static final int TEXTURE_NOT_CREATED_YET = -2; |
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private static final int TEXTURE_DONT_CREATE = -3; |
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| 32 |
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| 33 |
private int mFramebufferID, mTextureID; |
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private float mX, mY; |
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private float mFOV; |
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| 36 |
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int mWidth,mHeight,mDepth,mDistance; |
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float[] mProjectionMatrix; |
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boolean mMarked; |
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| 40 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 42 |
|
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| 43 |
private void createProjection() |
|
| 44 |
{
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| 45 |
float ratio = (float) mWidth / mHeight; |
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float left =-ratio; // |
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| 47 |
float right = ratio; // Create a new perspective projection matrix. |
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| 48 |
float bottom = -1.0f; // |
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float top = 1.0f; // any change to those values will have serious consequences! |
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float near, far; |
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|
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| 52 |
if( mFOV>0.0f ) // perspective projection |
|
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{
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| 54 |
near= (float)(top / Math.tan(mFOV*Math.PI/360)); |
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mDistance = (int)(mHeight*near/(top-bottom)); |
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far = 2*mDistance-near; |
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| 57 |
|
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| 58 |
Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far); |
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| 59 |
} |
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| 60 |
else // parallel projection |
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| 61 |
{
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| 62 |
near= (float)(top / Math.tan(Math.PI/360)); |
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| 63 |
mDistance = (int)(mHeight*near/(top-bottom)); |
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| 64 |
far = 2*mDistance-near; |
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| 65 |
|
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| 66 |
Matrix.orthoM(mProjectionMatrix, 0, -mWidth/2, mWidth/2,-mHeight/2, mHeight/2, near, far); |
|
| 67 |
} |
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| 68 |
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| 69 |
mDepth = (int)((far-near)/2); |
|
| 70 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 73 |
// must be called form a thread holding OpenGL Context |
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|
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private boolean createFBO() |
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| 76 |
{
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| 77 |
int[] textureIds = new int[1]; |
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| 78 |
GLES20.glGenTextures(1, textureIds, 0); |
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| 79 |
mTextureID = textureIds[0]; |
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| 80 |
int[] mFBORenderToTexture = new int[1]; |
|
| 81 |
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| 82 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
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| 83 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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| 84 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
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| 85 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
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| 86 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
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| 88 |
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| 89 |
GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0); |
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| 90 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]); |
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| 91 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0); |
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| 92 |
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
|
| 93 |
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| 94 |
if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
|
| 95 |
{
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| 96 |
android.util.Log.e("RenderTarget", "failed to create framebuffer, error="+status);
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| 98 |
GLES20.glDeleteTextures(1, textureIds, 0); |
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| 99 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
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| 100 |
mFramebufferID = 0; |
|
| 101 |
mTextureID = TEXTURE_FAILED_TO_CREATE; |
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| 102 |
return false; |
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| 103 |
} |
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| 104 |
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| 105 |
mFramebufferID = mFBORenderToTexture[0]; |
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| 106 |
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| 107 |
return true; |
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| 108 |
} |
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| 109 |
|
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| 110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 111 |
// must be called form a thread holding OpenGL Context |
|
| 112 |
|
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| 113 |
private void deleteFBO() |
|
| 114 |
{
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| 115 |
int[] textureIds = new int[1]; |
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| 116 |
int[] mFBORenderToTexture = new int[1]; |
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| 118 |
textureIds[0] = mTextureID; |
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mFBORenderToTexture[0] = mFramebufferID; |
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| 121 |
GLES20.glDeleteTextures(1, textureIds, 0); |
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| 122 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
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| 124 |
mFramebufferID = 0; |
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| 125 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
| 126 |
} |
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| 127 |
|
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| 128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 129 |
// must be called form a thread holding OpenGL Context |
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| 130 |
|
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| 131 |
void release() |
|
| 132 |
{
|
|
| 133 |
if( mTextureID>=0 ) deleteFBO(); |
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| 134 |
|
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| 135 |
mProjectionMatrix = null; |
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| 136 |
mMarked = false; |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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| 141 |
void reset() |
|
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{
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| 143 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 147 |
// PUBLIC API |
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| 148 |
|
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| 149 |
public DistortedFramebuffer(int width, int height) |
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| 150 |
{
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| 151 |
mProjectionMatrix = new float[16]; |
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mHeight = height; |
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mWidth = width; |
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mFramebufferID = 0; |
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| 156 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
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mFOV = 60.0f; |
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mX = 0.0f; |
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mY = 0.0f; |
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mMarked = false; |
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createProjection(); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public DistortedFramebuffer(int fbo) |
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{
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mProjectionMatrix = new float[16]; |
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mFramebufferID = fbo; |
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mTextureID = TEXTURE_DONT_CREATE; |
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mFOV = 60.0f; |
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mX = 0.0f; |
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mY = 0.0f; |
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mMarked = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public void markForDeletion() |
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{
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DistortedFramebufferList.markForDeletion(); |
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mMarked = true; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public void setProjection(float FOV, float x, float y) |
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{
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mFOV = FOV; |
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mX = x; |
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mY = y; |
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|
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createProjection(); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public void resize(int width, int height) |
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{
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if( mWidth!=width || mHeight!=height ) |
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{
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mWidth = width; |
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mHeight= height; |
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createProjection(); |
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if( mTextureID>0 ) markForDeletion(); |
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public int getFBO() |
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{
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return mFramebufferID; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// set this as Render Target to draw to. Must be called from a thread holding OpenGL context. |
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|
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public void setOutput() |
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{
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if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFramebufferID); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// set this as Render Target to draw from. Must be called from a thread holding OpenGL context. |
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|
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public void setInput() |
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{
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if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
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} |
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|
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} |
|
| src/main/java/org/distorted/library/DistortedFramebufferList.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
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| 20 |
package org.distorted.library; |
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|
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| 22 |
import java.util.LinkedList; |
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import java.util.Iterator; |
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| 24 |
|
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/** |
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* List of all DistortedRenderTarget objects currently created by the application. |
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* |
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* The point: we need to be able ot mark RenderTargets for deletion, and delete all marked |
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* objects later at a convenient time. Thus we keep all of them in a LinkedList here. |
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*/ |
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|
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| 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 33 |
|
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| 34 |
final class DistortedFramebufferList |
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{
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| 36 |
private static boolean mMarked = false; |
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private static LinkedList<DistortedFramebuffer> mList = new LinkedList<>(); |
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|
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| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 40 |
|
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| 41 |
static synchronized void add(DistortedFramebuffer drt) |
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{
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| 43 |
mList.add(drt); |
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} |
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| 45 |
|
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| 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 47 |
|
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| 48 |
static synchronized void markForDeletion() |
|
| 49 |
{
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|
| 50 |
mMarked = true; |
|
| 51 |
} |
|
| 52 |
|
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| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 54 |
// must be called form a thread holding OpenGL Context |
|
| 55 |
|
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| 56 |
static synchronized void deleteAllMarked() |
|
| 57 |
{
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|
| 58 |
if( mMarked ) |
|
| 59 |
{
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| 60 |
DistortedFramebuffer tmp; |
|
| 61 |
Iterator<DistortedFramebuffer> iterator = mList.iterator(); |
|
| 62 |
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| 63 |
while(iterator.hasNext()) |
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| 64 |
{
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| 65 |
tmp = iterator.next(); |
|
| 66 |
|
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| 67 |
if( tmp.mMarked ) |
|
| 68 |
{
|
|
| 69 |
tmp.release(); |
|
| 70 |
iterator.remove(); |
|
| 71 |
} |
|
| 72 |
} |
|
| 73 |
|
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| 74 |
mMarked = false; |
|
| 75 |
} |
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| 76 |
} |
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| 77 |
} |
|
| src/main/java/org/distorted/library/DistortedNode.java | ||
|---|---|---|
| 48 | 48 |
{
|
| 49 | 49 |
long ID; |
| 50 | 50 |
int numPointingNodes; |
| 51 |
DistortedRenderTarget mDRT;
|
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| 51 |
DistortedFramebuffer mDF;
|
|
| 52 | 52 |
boolean mRendered; |
| 53 | 53 |
|
| 54 | 54 |
NodeData(long id) |
| 55 | 55 |
{
|
| 56 | 56 |
ID = id; |
| 57 | 57 |
numPointingNodes= 1; |
| 58 |
mDRT = null;
|
|
| 58 |
mDF = null;
|
|
| 59 | 59 |
mRendered = false; |
| 60 | 60 |
} |
| 61 | 61 |
} |
| ... | ... | |
| 82 | 82 |
|
| 83 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 84 | 84 |
|
| 85 |
private void drawRecursive(long currTime, DistortedRenderTarget drt)
|
|
| 85 |
private void drawRecursive(long currTime, DistortedFramebuffer df)
|
|
| 86 | 86 |
{
|
| 87 | 87 |
if( mNumChildren[0]<=0 ) |
| 88 | 88 |
{
|
| ... | ... | |
| 93 | 93 |
if( mData.mRendered==false ) |
| 94 | 94 |
{
|
| 95 | 95 |
mData.mRendered = true; |
| 96 |
mData.mDRT.setOutput();
|
|
| 96 |
mData.mDF.setOutput();
|
|
| 97 | 97 |
|
| 98 | 98 |
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 99 | 99 |
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
| ... | ... | |
| 101 | 101 |
if( mObject.mBitmapSet[0] ) |
| 102 | 102 |
{
|
| 103 | 103 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]); |
| 104 |
mObject.drawNoEffectsPriv(mData.mDRT);
|
|
| 104 |
mObject.drawNoEffectsPriv(mData.mDF);
|
|
| 105 | 105 |
} |
| 106 | 106 |
|
| 107 | 107 |
synchronized(this) |
| 108 | 108 |
{
|
| 109 | 109 |
for(int i=0; i<mNumChildren[0]; i++) |
| 110 | 110 |
{
|
| 111 |
mChildren.get(i).drawRecursive(currTime, mData.mDRT);
|
|
| 111 |
mChildren.get(i).drawRecursive(currTime, mData.mDF);
|
|
| 112 | 112 |
} |
| 113 | 113 |
} |
| 114 | 114 |
} |
| 115 | 115 |
|
| 116 |
drt.setOutput();
|
|
| 117 |
mData.mDRT.setInput(); // this is safe because we must have called createFBO() above before.
|
|
| 116 |
df.setOutput();
|
|
| 117 |
mData.mDF.setInput(); // this is safe because we must have called createFBO() above before.
|
|
| 118 | 118 |
} |
| 119 | 119 |
|
| 120 |
mObject.drawPriv(currTime, drt);
|
|
| 120 |
mObject.drawPriv(currTime, df);
|
|
| 121 | 121 |
} |
| 122 | 122 |
|
| 123 | 123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 173 | 173 |
if( otherNodesPoint ) mData = new NodeData(++mNextNodeID); |
| 174 | 174 |
else mData.ID = ++mNextNodeID; // numPointingNodes must be 1 already |
| 175 | 175 |
|
| 176 |
if( newList.size()>1 && mData.mDRT==null )
|
|
| 177 |
mData.mDRT = new DistortedRenderTarget(mObject.getWidth(), mObject.getHeight());
|
|
| 176 |
if( newList.size()>1 && mData.mDF==null )
|
|
| 177 |
mData.mDF = new DistortedFramebuffer(mObject.getWidth(), mObject.getHeight());
|
|
| 178 | 178 |
|
| 179 | 179 |
mMapNodeID.put(newList, mData); |
| 180 | 180 |
} |
| ... | ... | |
| 197 | 197 |
{
|
| 198 | 198 |
tmp = mMapNodeID.get(key); |
| 199 | 199 |
|
| 200 |
if( tmp.mDRT != null )
|
|
| 200 |
if( tmp.mDF != null )
|
|
| 201 | 201 |
{
|
| 202 |
tmp.mDRT.reset();
|
|
| 202 |
tmp.mDF.reset();
|
|
| 203 | 203 |
tmp.mRendered = false; |
| 204 | 204 |
} |
| 205 | 205 |
} |
| ... | ... | |
| 445 | 445 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| 446 | 446 |
GLES20.glUniform1i(Distorted.mTextureUniformH, 0); |
| 447 | 447 |
|
| 448 |
DistortedRenderTargetList.deleteAllMarked(); |
|
| 449 |
|
|
| 450 | 448 |
markRecursive(); |
| 451 |
drawRecursive(currTime,Distorted.mRenderTarget);
|
|
| 449 |
drawRecursive(currTime,Distorted.mFramebuffer);
|
|
| 452 | 450 |
} |
| 453 | 451 |
|
| 454 | 452 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 159 | 159 |
|
| 160 | 160 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 161 | 161 |
|
| 162 |
void drawPriv(long currTime, DistortedRenderTarget drt)
|
|
| 162 |
void drawPriv(long currTime, DistortedFramebuffer df)
|
|
| 163 | 163 |
{
|
| 164 |
GLES20.glViewport(0, 0, drt.mWidth, drt.mHeight);
|
|
| 164 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
|
|
| 165 | 165 |
|
| 166 | 166 |
mM.compute(currTime); |
| 167 |
mM.send(drt);
|
|
| 167 |
mM.send(df);
|
|
| 168 | 168 |
|
| 169 | 169 |
mV.compute(currTime); |
| 170 | 170 |
mV.send(); |
| ... | ... | |
| 177 | 177 |
|
| 178 | 178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 179 | 179 |
|
| 180 |
void drawNoEffectsPriv(DistortedRenderTarget drt)
|
|
| 180 |
void drawNoEffectsPriv(DistortedFramebuffer df)
|
|
| 181 | 181 |
{
|
| 182 |
GLES20.glViewport(0, 0, drt.mWidth, drt.mHeight);
|
|
| 183 |
mM.sendZero(drt);
|
|
| 182 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
|
|
| 183 |
mM.sendZero(df);
|
|
| 184 | 184 |
mV.sendZero(); |
| 185 | 185 |
mF.sendZero(); |
| 186 | 186 |
mGrid.draw(); |
| ... | ... | |
| 274 | 274 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| 275 | 275 |
GLES20.glUniform1i(Distorted.mTextureUniformH, 0); |
| 276 | 276 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
| 277 |
|
|
| 278 |
drawPriv(currTime, Distorted.mRenderTarget); |
|
| 277 |
|
|
| 278 |
DistortedFramebufferList.deleteAllMarked(); |
|
| 279 |
|
|
| 280 |
drawPriv(currTime, Distorted.mFramebuffer); |
|
| 279 | 281 |
} |
| 280 | 282 |
|
| 281 | 283 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedRenderTarget.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import android.opengl.GLES20; |
|
| 23 |
import android.opengl.Matrix; |
|
| 24 |
|
|
| 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 26 |
|
|
| 27 |
public class DistortedRenderTarget |
|
| 28 |
{
|
|
| 29 |
private static final int TEXTURE_FAILED_TO_CREATE = -1; |
|
| 30 |
private static final int TEXTURE_NOT_CREATED_YET = -2; |
|
| 31 |
private static final int TEXTURE_DONT_CREATE = -3; |
|
| 32 |
|
|
| 33 |
private int mFramebufferID, mTextureID; |
|
| 34 |
private float mX, mY; |
|
| 35 |
private float mFOV; |
|
| 36 |
|
|
| 37 |
int mWidth,mHeight,mDepth,mDistance; |
|
| 38 |
float[] mProjectionMatrix; |
|
| 39 |
|
|
| 40 |
boolean mMarked; |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
|
| 44 |
private void createProjection() |
|
| 45 |
{
|
|
| 46 |
float ratio = (float) mWidth / mHeight; |
|
| 47 |
float left =-ratio; // |
|
| 48 |
float right = ratio; // Create a new perspective projection matrix. |
|
| 49 |
float bottom = -1.0f; // |
|
| 50 |
float top = 1.0f; // any change to those values will have serious consequences! |
|
| 51 |
float near, far; |
|
| 52 |
|
|
| 53 |
if( mFOV>0.0f ) // perspective projection |
|
| 54 |
{
|
|
| 55 |
near= (float)(top / Math.tan(mFOV*Math.PI/360)); |
|
| 56 |
mDistance = (int)(mHeight*near/(top-bottom)); |
|
| 57 |
far = 2*mDistance-near; |
|
| 58 |
|
|
| 59 |
Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far); |
|
| 60 |
} |
|
| 61 |
else // parallel projection |
|
| 62 |
{
|
|
| 63 |
near= (float)(top / Math.tan(Math.PI/360)); |
|
| 64 |
mDistance = (int)(mHeight*near/(top-bottom)); |
|
| 65 |
far = 2*mDistance-near; |
|
| 66 |
|
|
| 67 |
Matrix.orthoM(mProjectionMatrix, 0, -mWidth/2, mWidth/2,-mHeight/2, mHeight/2, near, far); |
|
| 68 |
} |
|
| 69 |
|
|
| 70 |
mDepth = (int)((far-near)/2); |
|
| 71 |
} |
|
| 72 |
|
|
| 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 74 |
// must be called form a thread holding OpenGL Context |
|
| 75 |
|
|
| 76 |
private boolean createFBO() |
|
| 77 |
{
|
|
| 78 |
int[] textureIds = new int[1]; |
|
| 79 |
GLES20.glGenTextures(1, textureIds, 0); |
|
| 80 |
mTextureID = textureIds[0]; |
|
| 81 |
int[] mFBORenderToTexture = new int[1]; |
|
| 82 |
|
|
| 83 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
|
| 84 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
|
| 85 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
|
| 86 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
|
| 87 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
|
| 88 |
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
|
| 89 |
|
|
| 90 |
GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0); |
|
| 91 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]); |
|
| 92 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0); |
|
| 93 |
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
|
| 94 |
|
|
| 95 |
if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
|
| 96 |
{
|
|
| 97 |
android.util.Log.e("RenderTarget", "failed to create framebuffer, error="+status);
|
|
| 98 |
|
|
| 99 |
GLES20.glDeleteTextures(1, textureIds, 0); |
|
| 100 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
|
| 101 |
mFramebufferID = 0; |
|
| 102 |
mTextureID = TEXTURE_FAILED_TO_CREATE; |
|
| 103 |
return false; |
|
| 104 |
} |
|
| 105 |
|
|
| 106 |
mFramebufferID = mFBORenderToTexture[0]; |
|
| 107 |
|
|
| 108 |
return true; |
|
| 109 |
} |
|
| 110 |
|
|
| 111 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 112 |
// must be called form a thread holding OpenGL Context |
|
| 113 |
|
|
| 114 |
private void deleteFBO() |
|
| 115 |
{
|
|
| 116 |
int[] textureIds = new int[1]; |
|
| 117 |
int[] mFBORenderToTexture = new int[1]; |
|
| 118 |
|
|
| 119 |
textureIds[0] = mTextureID; |
|
| 120 |
mFBORenderToTexture[0] = mFramebufferID; |
|
| 121 |
|
|
| 122 |
GLES20.glDeleteTextures(1, textureIds, 0); |
|
| 123 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
|
| 124 |
|
|
| 125 |
mFramebufferID = 0; |
|
| 126 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
| 127 |
} |
|
| 128 |
|
|
| 129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 130 |
// must be called form a thread holding OpenGL Context |
|
| 131 |
|
|
| 132 |
void release() |
|
| 133 |
{
|
|
| 134 |
if( mTextureID>=0 ) deleteFBO(); |
|
| 135 |
|
|
| 136 |
mProjectionMatrix = null; |
|
| 137 |
mMarked = false; |
|
| 138 |
} |
|
| 139 |
|
|
| 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 141 |
|
|
| 142 |
void reset() |
|
| 143 |
{
|
|
| 144 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
| 145 |
} |
|
| 146 |
|
|
| 147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 148 |
// PUBLIC API |
|
| 149 |
|
|
| 150 |
public DistortedRenderTarget(int width, int height) |
|
| 151 |
{
|
|
| 152 |
mProjectionMatrix = new float[16]; |
|
| 153 |
|
|
| 154 |
mHeight = height; |
|
| 155 |
mWidth = width; |
|
| 156 |
mFramebufferID = 0; |
|
| 157 |
mTextureID = TEXTURE_NOT_CREATED_YET; |
|
| 158 |
mFOV = 60.0f; |
|
| 159 |
mX = 0.0f; |
|
| 160 |
mY = 0.0f; |
|
| 161 |
|
|
| 162 |
mMarked = false; |
|
| 163 |
|
|
| 164 |
createProjection(); |
|
| 165 |
} |
|
| 166 |
|
|
| 167 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 168 |
|
|
| 169 |
public DistortedRenderTarget(int fbo) |
|
| 170 |
{
|
|
| 171 |
mProjectionMatrix = new float[16]; |
|
| 172 |
|
|
| 173 |
mFramebufferID = fbo; |
|
| 174 |
mTextureID = TEXTURE_DONT_CREATE; |
|
| 175 |
mFOV = 60.0f; |
|
| 176 |
mX = 0.0f; |
|
| 177 |
mY = 0.0f; |
|
| 178 |
|
|
| 179 |
mMarked = false; |
|
| 180 |
} |
|
| 181 |
|
|
| 182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 183 |
|
|
| 184 |
public void markForDeletion() |
|
| 185 |
{
|
|
| 186 |
DistortedRenderTargetList.markForDeletion(); |
|
| 187 |
mMarked = true; |
|
| 188 |
} |
|
| 189 |
|
|
| 190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 191 |
|
|
| 192 |
public void setProjection(float FOV, float x, float y) |
|
| 193 |
{
|
|
| 194 |
mFOV = FOV; |
|
| 195 |
mX = x; |
|
| 196 |
mY = y; |
|
| 197 |
|
|
| 198 |
createProjection(); |
|
| 199 |
} |
|
| 200 |
|
|
| 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 202 |
|
|
| 203 |
public void resize(int width, int height) |
|
| 204 |
{
|
|
| 205 |
if( mWidth!=width || mHeight!=height ) |
|
| 206 |
{
|
|
| 207 |
mWidth = width; |
|
| 208 |
mHeight= height; |
|
| 209 |
|
|
| 210 |
createProjection(); |
|
| 211 |
|
|
| 212 |
if( mTextureID>0 ) markForDeletion(); |
|
| 213 |
} |
|
| 214 |
} |
|
| 215 |
|
|
| 216 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 217 |
|
|
| 218 |
public int getFBO() |
|
| 219 |
{
|
|
| 220 |
return mFramebufferID; |
|
| 221 |
} |
|
| 222 |
|
|
| 223 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 224 |
// set this as Render Target to draw to. Must be called from a thread holding OpenGL context. |
|
| 225 |
|
|
| 226 |
public void setOutput() |
|
| 227 |
{
|
|
| 228 |
if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
|
| 229 |
|
|
| 230 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFramebufferID); |
|
| 231 |
} |
|
| 232 |
|
|
| 233 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 234 |
// set this as Render Target to draw from. Must be called from a thread holding OpenGL context. |
|
| 235 |
|
|
| 236 |
public void setInput() |
|
| 237 |
{
|
|
| 238 |
if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO(); |
|
| 239 |
|
|
| 240 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
|
| 241 |
} |
|
| 242 |
|
|
| 243 |
} |
|
| src/main/java/org/distorted/library/DistortedRenderTargetList.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import java.util.LinkedList; |
|
| 23 |
import java.util.Iterator; |
|
| 24 |
|
|
| 25 |
/** |
|
| 26 |
* List of all DistortedRenderTarget objects currently created by the application. |
|
| 27 |
* |
|
| 28 |
* The point: we need to be able ot mark RenderTargets for deletion, and delete all marked |
|
| 29 |
* objects later at a convenient time. Thus we keep all of them in a LinkedList here. |
|
| 30 |
*/ |
|
| 31 |
|
|
| 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 33 |
|
|
| 34 |
final class DistortedRenderTargetList |
|
| 35 |
{
|
|
| 36 |
private static boolean mMarked = false; |
|
| 37 |
private static LinkedList<DistortedRenderTarget> mList = new LinkedList<>(); |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
static synchronized void add(DistortedRenderTarget drt) |
|
| 42 |
{
|
|
| 43 |
mList.add(drt); |
|
| 44 |
} |
|
| 45 |
|
|
| 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 47 |
|
|
| 48 |
static synchronized void markForDeletion() |
|
| 49 |
{
|
|
| 50 |
mMarked = true; |
|
| 51 |
} |
|
| 52 |
|
|
| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 54 |
// must be called form a thread holding OpenGL Context |
|
| 55 |
|
|
| 56 |
static synchronized void deleteAllMarked() |
|
| 57 |
{
|
|
| 58 |
if( mMarked ) |
|
| 59 |
{
|
|
| 60 |
DistortedRenderTarget tmp; |
|
| 61 |
Iterator<DistortedRenderTarget> iterator = mList.iterator(); |
|
| 62 |
|
|
| 63 |
while(iterator.hasNext()) |
|
| 64 |
{
|
|
| 65 |
tmp = iterator.next(); |
|
| 66 |
|
|
| 67 |
if( tmp.mMarked ) |
|
| 68 |
{
|
|
| 69 |
tmp.release(); |
|
| 70 |
iterator.remove(); |
|
| 71 |
} |
|
| 72 |
} |
|
| 73 |
|
|
| 74 |
mMarked = false; |
|
| 75 |
} |
|
| 76 |
} |
|
| 77 |
} |
|
| src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
|---|---|---|
| 153 | 153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 154 | 154 |
// here construct the ModelView Matrix |
| 155 | 155 |
|
| 156 |
synchronized void send(DistortedRenderTarget drt)
|
|
| 156 |
synchronized void send(DistortedFramebuffer df)
|
|
| 157 | 157 |
{
|
| 158 | 158 |
Matrix.setIdentityM(mViewMatrix, 0); |
| 159 |
Matrix.translateM(mViewMatrix, 0, -drt.mWidth/2, drt.mHeight/2, -drt.mDistance);
|
|
| 159 |
Matrix.translateM(mViewMatrix, 0, -df.mWidth/2, df.mHeight/2, -df.mDistance);
|
|
| 160 | 160 |
|
| 161 | 161 |
float x,y,z, sx,sy,sz; |
| 162 | 162 |
|
| ... | ... | |
| 230 | 230 |
} |
| 231 | 231 |
|
| 232 | 232 |
Matrix.translateM(mViewMatrix, 0, mObjHalfX,-mObjHalfY, 0); |
| 233 |
Matrix.multiplyMM(mMVPMatrix, 0, drt.mProjectionMatrix, 0, mViewMatrix, 0);
|
|
| 233 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mViewMatrix, 0);
|
|
| 234 | 234 |
|
| 235 | 235 |
GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ); |
| 236 |
GLES20.glUniform1f( mDepthH, drt.mDepth);
|
|
| 236 |
GLES20.glUniform1f( mDepthH, df.mDepth);
|
|
| 237 | 237 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0); |
| 238 | 238 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
| 239 | 239 |
} |
| ... | ... | |
| 241 | 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 242 | 242 |
// here construct the ModelView Matrix, but without any effects |
| 243 | 243 |
|
| 244 |
synchronized void sendZero(DistortedRenderTarget drt)
|
|
| 244 |
synchronized void sendZero(DistortedFramebuffer df)
|
|
| 245 | 245 |
{
|
| 246 | 246 |
Matrix.setIdentityM(mTmpMatrix, 0); |
| 247 |
Matrix.translateM(mTmpMatrix, 0, mObjHalfX-drt.mWidth/2, drt.mHeight/2-mObjHalfY, -drt.mDistance);
|
|
| 248 |
Matrix.multiplyMM(mMVPMatrix, 0, drt.mProjectionMatrix, 0, mTmpMatrix, 0);
|
|
| 247 |
Matrix.translateM(mTmpMatrix, 0, mObjHalfX-df.mWidth/2, df.mHeight/2-mObjHalfY, -df.mDistance);
|
|
| 248 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
|
|
| 249 | 249 |
|
| 250 | 250 |
GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ); |
| 251 |
GLES20.glUniform1f( mDepthH, drt.mDepth);
|
|
| 251 |
GLES20.glUniform1f( mDepthH, df.mDepth);
|
|
| 252 | 252 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0); |
| 253 | 253 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0); |
| 254 | 254 |
} |
Also available in: Unified diff
Cleanup