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library / src / main / java / org / distorted / library / DistortedNode.java @ efe3d8fe

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import java.util.ArrayList;
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import java.util.HashMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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 * <p>
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 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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 * That recursively renders the set held in the Node and all its children.
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 * <p>
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 * The class takes special care to only render identical sub-trees once. Each Node holds a reference
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 * to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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 * will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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 */
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public class DistortedNode implements DistortedSlave
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  {
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  private static final int ATTACH = 0;
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  private static final int DETACH = 1;
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  private static final int DETALL = 2;
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  private static final int SORT   = 3;
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  private ArrayList<DistortedNode> mChildren;
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  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
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  private class Job
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    {
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    int type;
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    DistortedNode node;
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    DistortedEffectsPostprocess dep;
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    Job(int t, DistortedNode n, DistortedEffectsPostprocess d)
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      {
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      type = t;
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      node = n;
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      dep  = d;
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      }
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    }
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  private ArrayList<Job> mJobs = new ArrayList<>();
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  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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  private static long mNextNodeID =0;
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  private DistortedNode mParent;
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  private MeshObject mMesh;
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  private DistortedEffects mEffects;
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  private DistortedEffectsPostprocess mPostprocess;
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  private DistortedInputSurface mSurface;
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  private DistortedRenderState mState;
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  private NodeData mData;
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  private class NodeData
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    {
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    long ID;
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    int numPointingNodes;
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    long currTime;
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    ArrayList<Long> key;
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    DistortedFramebuffer mFBO;
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    NodeData(long id, ArrayList<Long> k)
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      {
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      ID              = id;
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      key             = k;
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      numPointingNodes= 1;
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      currTime        =-1;
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      mFBO            = null;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onDestroy()
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    {
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    mNextNodeID = 0;
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    mMapNodeID.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private ArrayList<Long> generateIDList()
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    {
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    ArrayList<Long> ret = new ArrayList<>();
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    ret.add( mSurface.getID() );
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    if( mNumChildren[0]==0 )
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      {
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      ret.add(-mEffects.getID());
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      }
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    DistortedNode node;
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    for(int i=0; i<mNumChildren[0]; i++)
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      {
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      node = mChildren.get(i);
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      ret.add(node.mData.ID);
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      }
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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  @SuppressWarnings("unused")
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  void debug(int depth)
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    {
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    String tmp="";
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    int i;
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    for(i=0; i<depth; i++) tmp +="   ";
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    tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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            mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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            " parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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    android.util.Log.e("NODE", tmp);
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    for(i=0; i<mNumChildren[0]; i++)
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      mChildren.get(i).debug(depth+1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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  @SuppressWarnings("unused")
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  static void debugMap()
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    {
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    NodeData tmp;
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism algorithm
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  private void adjustIsomorphism()
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    {
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    ArrayList<Long> newList = generateIDList();
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    NodeData newData = mMapNodeID.get(newList);
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    if( newData!=null )
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      {
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      newData.numPointingNodes++;
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      }
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    else
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      {
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      newData = new NodeData(++mNextNodeID,newList);
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      mMapNodeID.put(newList,newData);
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      }
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    boolean deleteOldFBO = false;
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    boolean createNewFBO = false;
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    if( --mData.numPointingNodes==0 )
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      {
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      mMapNodeID.remove(mData.key);
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      if( mData.mFBO!=null ) deleteOldFBO=true;
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      }
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    if( mNumChildren[0]>0 && newData.mFBO==null )
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      {
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      createNewFBO = true;
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      }
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    if( mNumChildren[0]==0 && newData.mFBO!=null )
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      {
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      newData.mFBO.markForDeletion();
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      android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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      newData.mFBO = null;
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      }
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    if( deleteOldFBO && createNewFBO )
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      {
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      newData.mFBO = mData.mFBO;  // just copy over
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      //android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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      }
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    else if( deleteOldFBO )
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      {
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      mData.mFBO.markForDeletion();
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      //android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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      mData.mFBO = null;
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      }
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    else if( createNewFBO )
207
      {
208
      newData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
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      //android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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      }
211

    
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    mData = newData;
213

    
214
    if( mParent!=null ) mParent.adjustIsomorphism();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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220
  int draw(long currTime, DistortedOutputSurface surface)
221
    {
222
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
223

    
224
    if( input.setAsInput() )
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      {
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      mState.apply();
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      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
228
      return 1;
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      }
230

    
231
    return 0;
232
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
236

    
237
  int renderRecursive(long currTime)
238
    {
239
    int numRenders = 0;
240

    
241
    if( mNumChildren[0]>0 && mData.currTime!=currTime )
242
      {
243
      mData.currTime = currTime;
244

    
245
      for (int i=0; i<mNumChildren[0]; i++)
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        {
247
        numRenders += mChildren.get(i).renderRecursive(currTime);
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        }
249

    
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      mData.mFBO.setAsOutput(currTime);
251

    
252
      if( mSurface.setAsInput() )
253
        {
254
        numRenders++;
255
        DistortedEffects.blitPriv(mData.mFBO);
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        }
257

    
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      numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren);
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      }
260

    
261
    return numRenders;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
268
 * Constructs new Node.
269
 *     
270
 * @param surface InputSurface to put into the new Node.
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 * @param effects DistortedEffects to put into the new Node.
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 * @param mesh MeshObject to put into the new Node.
273
 */
274
  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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    {
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    mSurface       = surface;
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    mEffects       = effects;
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    mPostprocess   = null;
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    mMesh          = mesh;
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    mState         = new DistortedRenderState();
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    mChildren      = null;
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    mNumChildren   = new int[1];
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    mNumChildren[0]= 0;
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    mParent        = null;
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286
    ArrayList<Long> list = new ArrayList<>();
287
    list.add(mSurface.getID());
288
    list.add(-mEffects.getID());
289

    
290
    mData = mMapNodeID.get(list);
291
   
292
    if( mData!=null )
293
      {
294
      mData.numPointingNodes++;
295
      }
296
    else
297
      {
298
      mData = new NodeData(++mNextNodeID,list);
299
      mMapNodeID.put(list, mData);
300
      }
301
    }
302

    
303
///////////////////////////////////////////////////////////////////////////////////////////////////  
304
/**
305
 * Copy-constructs new Node from another Node.
306
 *     
307
 * @param node The DistortedNode to copy data from.
308
 * @param flags bit field composed of a subset of the following:
309
 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
310
 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
311
 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
312
 */
313
  public DistortedNode(DistortedNode node, int flags)
314
    {
315
    mEffects     = new DistortedEffects(node.mEffects,flags);
316
    mPostprocess = null;
317
    mMesh        = node.mMesh;
318
    mState       = new DistortedRenderState();
319
    mParent      = null;
320

    
321
    if( (flags & Distorted.CLONE_SURFACE) != 0 )
322
      {
323
      mSurface = node.mSurface;
324
      }
325
    else
326
      {
327
      int w = node.mSurface.getWidth();
328
      int h = node.mSurface.getHeight();
329

    
330
      if( node.mSurface instanceof DistortedTexture )
331
        {
332
        mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
333
        }
334
      else if( node.mSurface instanceof DistortedFramebuffer )
335
        {
336
        boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth();
337
        mSurface = new DistortedFramebuffer(hasDepth,DistortedSurface.TYPE_TREE,w,h);
338
        }
339
      }
340
    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
341
      {
342
      if( node.mChildren==null )     // do NOT copy over the NULL!
343
        {
344
        node.mChildren = new ArrayList<>(2);
345
        }
346

    
347
      mChildren = node.mChildren;
348
      mNumChildren = node.mNumChildren;
349
      }
350
    else
351
      {
352
      mChildren = null;
353
      mNumChildren = new int[1];
354
      mNumChildren[0] = 0;
355
      }
356
   
357
    ArrayList<Long> list = generateIDList();
358
   
359
    mData = mMapNodeID.get(list);
360
   
361
    if( mData!=null )
362
      {
363
      mData.numPointingNodes++;
364
      }
365
    else
366
      {
367
      mData = new NodeData(++mNextNodeID,list);
368
      mMapNodeID.put(list, mData);
369
      }
370
    }
371

    
372
///////////////////////////////////////////////////////////////////////////////////////////////////
373
/**
374
 * Adds a new child to the last position in the list of our Node's children.
375
 * <p>
376
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
377
 * DistortedMaster (by calling doWork())
378
 *
379
 * @param node The new Node to add.
380
 */
381
  public void attach(DistortedNode node)
382
    {
383
    mJobs.add(new Job(ATTACH,node,null));
384
    DistortedMaster.newSlave(this);
385
    }
386

    
387
///////////////////////////////////////////////////////////////////////////////////////////////////
388
/**
389
 * Adds a new child to the last position in the list of our Node's children.
390
 * <p>
391
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
392
 * DistortedMaster (by calling doWork())
393
 *
394
 * @param surface InputSurface to initialize our child Node with.
395
 * @param effects DistortedEffects to initialize our child Node with.
396
 * @param mesh MeshObject to initialize our child Node with.
397
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
398
 */
399
  public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
400
    {
401
    DistortedNode node = new DistortedNode(surface,effects,mesh);
402
    mJobs.add(new Job(ATTACH,node,null));
403
    DistortedMaster.newSlave(this);
404
    return node;
405
    }
406

    
407
///////////////////////////////////////////////////////////////////////////////////////////////////
408
/**
409
 * Removes the first occurrence of a specified child from the list of children of our Node.
410
 * <p>
411
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
412
 * DistortedMaster (by calling doWork())
413
 *
414
 * @param node The Node to remove.
415
 */
416
  public void detach(DistortedNode node)
417
    {
418
    mJobs.add(new Job(DETACH,node,null));
419
    DistortedMaster.newSlave(this);
420
    }
421

    
422
///////////////////////////////////////////////////////////////////////////////////////////////////
423
/**
424
 * Removes the first occurrence of a specified child from the list of children of our Node.
425
 * <p>
426
 * A bit questionable method as there can be many different Nodes attached as children, some
427
 * of them having the same Effects but - for instance - different Mesh. Use with care.
428
 * <p>
429
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
430
 * DistortedMaster (by calling doWork())
431
 *
432
 * @param effects DistortedEffects to remove.
433
 */
434
  public void detach(DistortedEffects effects)
435
    {
436
    long id = effects.getID();
437
    DistortedNode node;
438
    boolean detached = false;
439

    
440
    for(int i=0; i<mNumChildren[0]; i++)
441
      {
442
      node = mChildren.get(i);
443

    
444
      if( node.getEffects().getID()==id )
445
        {
446
        detached = true;
447
        mJobs.add(new Job(DETACH,node,null));
448
        DistortedMaster.newSlave(this);
449
        break;
450
        }
451
      }
452

    
453
    if( !detached )
454
      {
455
      // if we failed to detach any, it still might be the case that
456
      // there's an ATTACH job that we need to cancel.
457
      int num = mJobs.size();
458
      Job job;
459

    
460
      for(int i=0; i<num; i++)
461
        {
462
        job = mJobs.get(i);
463

    
464
        if( job.type==ATTACH && job.node.getEffects()==effects )
465
          {
466
          mJobs.remove(i);
467
          break;
468
          }
469
        }
470
      }
471
    }
472

    
473
///////////////////////////////////////////////////////////////////////////////////////////////////
474
/**
475
 * Removes all children Nodes.
476
 * <p>
477
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
478
 * DistortedMaster (by calling doWork())
479
 */
480
  public void detachAll()
481
    {
482
    mJobs.add(new Job(DETALL,null,null));
483
    DistortedMaster.newSlave(this);
484
    }
485

    
486
///////////////////////////////////////////////////////////////////////////////////////////////////
487
/**
488
 * This is not really part of the public API. Has to be public only because it is a part of the
489
 * DistortedSlave interface, which should really be a class that we extend here instead but
490
 * Java has no multiple inheritance.
491
 *
492
 * @y.exclude
493
 */
494
  public void doWork()
495
    {
496
    int num = mJobs.size();
497
    Job job;
498

    
499
    int numChanges=0;
500
    int numSorts  =0;
501

    
502
    for(int i=0; i<num; i++)
503
      {
504
      job = mJobs.remove(0);
505

    
506
      switch(job.type)
507
        {
508
        case ATTACH: numChanges++;
509
                     if( mChildren==null ) mChildren = new ArrayList<>(2);
510
                     job.node.mParent = this;
511
                     mChildren.add(job.node);
512
                     mNumChildren[0]++;
513
                     break;
514
        case DETACH: numChanges++;
515
                     if( mNumChildren[0]>0 && mChildren.remove(job.node) )
516
                       {
517
                       job.node.mParent = null;
518
                       mNumChildren[0]--;
519
                       }
520
                     break;
521
        case DETALL: numChanges++;
522
                     if( mNumChildren[0]>0 )
523
                       {
524
                       DistortedNode tmp;
525

    
526
                       for(int j=mNumChildren[0]-1; j>=0; j--)
527
                         {
528
                         tmp = mChildren.remove(j);
529
                         tmp.mParent = null;
530
                         }
531

    
532
                       mNumChildren[0] = 0;
533
                       }
534
                     break;
535
        case SORT  : numSorts++;
536
                     // TODO: sort
537
                     break;
538
        }
539
      }
540

    
541
    if( numChanges>0 )
542
      {
543
      adjustIsomorphism();
544

    
545
      if( numSorts==0 )
546
        {
547
        // TODO: sort
548
        }
549
      }
550
    }
551
///////////////////////////////////////////////////////////////////////////////////////////////////
552
/**
553
 * Sets the Postprocessing Effects we will apply to the temporary buffer this Node - and fellow siblings
554
 * with the same Effects - will get rendered to.
555
 * <p>
556
 * For efficiency reasons, it is very important to assign the very same DistortedEffectsPostprocess
557
 * object to all the DistortedNode siblings that are supposed to be postprocessed in the same way,
558
 * because only then will the library assign all such siblings to the same 'Bucket' which gets rendered
559
 * to the same offscreen buffer which then gets postprocessed in one go and subsequently merged to the
560
 * target Surface.
561
 */
562
  public void setPostprocessEffects(DistortedEffectsPostprocess dep)
563
    {
564
    mPostprocess = dep;
565

    
566
    // TODO: rearrange all the siblings so that all are sorted by the DistortedEffectsPostprocess' ID.
567
    }
568

    
569
///////////////////////////////////////////////////////////////////////////////////////////////////
570
/**
571
 * Returns the DistortedEffectsPostprocess object that's in the Node.
572
 *
573
 * @return The DistortedEffectsPostprocess contained in the Node.
574
 */
575
  public DistortedEffectsPostprocess getEffectsPostprocess()
576
    {
577
    return mPostprocess;
578
    }
579

    
580
///////////////////////////////////////////////////////////////////////////////////////////////////
581
/**
582
 * Returns the DistortedEffects object that's in the Node.
583
 * 
584
 * @return The DistortedEffects contained in the Node.
585
 */
586
  public DistortedEffects getEffects()
587
    {
588
    return mEffects;
589
    }
590

    
591
///////////////////////////////////////////////////////////////////////////////////////////////////
592
/**
593
 * Returns the DistortedInputSurface object that's in the Node.
594
 *
595
 * @return The DistortedInputSurface contained in the Node.
596
 */
597
  public DistortedInputSurface getSurface()
598
    {
599
    return mSurface;
600
    }
601

    
602
///////////////////////////////////////////////////////////////////////////////////////////////////
603
/**
604
 * Returns the DistortedFramebuffer object that's in the Node.
605
 *
606
 * @return The DistortedFramebuffer contained in the Node.
607
 */
608
  public DistortedFramebuffer getFramebuffer()
609
    {
610
    return mData.mFBO;
611
    }
612

    
613

    
614
///////////////////////////////////////////////////////////////////////////////////////////////////
615
/**
616
 * When rendering this Node, use ColorMask (r,g,b,a).
617
 *
618
 * @param r Write to the RED color channel when rendering this Node?
619
 * @param g Write to the GREEN color channel when rendering this Node?
620
 * @param b Write to the BLUE color channel when rendering this Node?
621
 * @param a Write to the ALPHA channel when rendering this Node?
622
 */
623
  @SuppressWarnings("unused")
624
  public void glColorMask(boolean r, boolean g, boolean b, boolean a)
625
    {
626
    mState.glColorMask(r,g,b,a);
627
    }
628

    
629
///////////////////////////////////////////////////////////////////////////////////////////////////
630
/**
631
 * When rendering this Node, switch on writing to Depth buffer?
632
 *
633
 * @param mask Write to the Depth buffer when rendering this Node?
634
 */
635
  @SuppressWarnings("unused")
636
  public void glDepthMask(boolean mask)
637
    {
638
    mState.glDepthMask(mask);
639
    }
640

    
641
///////////////////////////////////////////////////////////////////////////////////////////////////
642
/**
643
 * When rendering this Node, which bits of the Stencil buffer to write to?
644
 *
645
 * @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
646
 */
647
  @SuppressWarnings("unused")
648
  public void glStencilMask(int mask)
649
    {
650
    mState.glStencilMask(mask);
651
    }
652

    
653
///////////////////////////////////////////////////////////////////////////////////////////////////
654
/**
655
 * When rendering this Node, which Tests to enable?
656
 *
657
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
658
 */
659
  @SuppressWarnings("unused")
660
  public void glEnable(int test)
661
    {
662
    mState.glEnable(test);
663
    }
664

    
665
///////////////////////////////////////////////////////////////////////////////////////////////////
666
/**
667
 * When rendering this Node, which Tests to enable?
668
 *
669
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
670
 */
671
  @SuppressWarnings("unused")
672
  public void glDisable(int test)
673
    {
674
    mState.glDisable(test);
675
    }
676

    
677
///////////////////////////////////////////////////////////////////////////////////////////////////
678
/**
679
 * When rendering this Node, use the following StencilFunc.
680
 *
681
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
682
 * @param ref  Reference valut to compare our stencil with.
683
 * @param mask Mask used when comparing.
684
 */
685
  @SuppressWarnings("unused")
686
  public void glStencilFunc(int func, int ref, int mask)
687
    {
688
    mState.glStencilFunc(func,ref,mask);
689
    }
690

    
691
///////////////////////////////////////////////////////////////////////////////////////////////////
692
/**
693
 * When rendering this Node, use the following StencilOp.
694
 * <p>
695
 * Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
696
 *
697
 * @param sfail  What to do when Stencil Test fails.
698
 * @param dpfail What to do when Depth Test fails.
699
 * @param dppass What to do when Depth Test passes.
700
 */
701
  @SuppressWarnings("unused")
702
  public void glStencilOp(int sfail, int dpfail, int dppass)
703
    {
704
    mState.glStencilOp(sfail,dpfail,dppass);
705
    }
706

    
707
///////////////////////////////////////////////////////////////////////////////////////////////////
708
/**
709
 * When rendering this Node, use the following DepthFunc.
710
 *
711
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
712
 */
713
  @SuppressWarnings("unused")
714
  public void glDepthFunc(int func)
715
    {
716
    mState.glDepthFunc(func);
717
    }
718

    
719
///////////////////////////////////////////////////////////////////////////////////////////////////
720
/**
721
 * When rendering this Node, use the following Blending mode.
722
 * <p>
723
 * Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
724
 *               GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
725
 *               GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
726
 *
727
 * @param src Source Blend function
728
 * @param dst Destination Blend function
729
 */
730
  @SuppressWarnings("unused")
731
  public void glBlendFunc(int src, int dst)
732
    {
733
    mState.glBlendFunc(src,dst);
734
    }
735
  }
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