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library / src / main / java / org / distorted / library / main @ f046b159

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# Date Author Comment
f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

f482efa3 04/24/2020 06:25 PM Leszek Koltunski

Do not crash if we failed to compile some programs.

b7074bc6 04/13/2020 10:31 AM Leszek Koltunski

Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.

7e53a35f 04/05/2020 06:39 PM Leszek Koltunski

Bugfixes in MeshBase:

1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would only work if all components were being set

66103fb2 04/03/2020 12:31 PM Leszek Koltunski

Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.

209ea1c7 03/12/2020 09:47 PM Leszek Koltunski

1. library: new API DistortedNode.setProjection()
2. cube: adjustments for Pyraminx.

7690aab1 03/10/2020 09:51 PM Leszek Koltunski

Fix the memory test - we need to run one thing on the Graphics thread!

22e60fba 03/04/2020 08:58 PM Leszek Koltunski

Fix MeshBase.join()
Only upload Mesh Buffers to GPU when we actually use them.

23b733db 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

1b059065 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

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