libraryexamples
Small progress with Blur.
Define float precision in Vertex Shaders to the same like in Fragment Shaders.
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Manifest: require OpenGL ES 3.0.
Minor.
Still one more problem in boundingVertices.
improve Postprocessing; new icon; minor things.
Postprocessing effects: remove support for Center
boundingVertices fully work now!
Debugging
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