libraryexamples
Finish the Rubik app.
Refactor the 'Generic' app.
Avoid a potential crash on exit
Before we start rendering, effects can always be added.
Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.
1) new 'Rubik' app (skeleton)2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)
Some improvements to the Wind app - still does not look very realistic though :(
Correct Distort.
Make Distort truly 3D.
Fixes for some stuff discovered while making the Distort effect fully 3D:
- make MeshSphere's normal lengths be 1 (used to be 0.5)- make the Effect3D app display precise values of the Center and Region vars.
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