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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6a06a912
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Leszek Koltunski
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package org.distorted.library;
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import java.util.ArrayList;
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import java.util.HashMap;
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194ab46f
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Leszek Koltunski
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import android.opengl.GLES30;
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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a09ada4c
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Leszek Koltunski
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* Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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c204c69d
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leszek
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* <p>
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a09ada4c
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Leszek Koltunski
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* Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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7b8086eb
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Leszek Koltunski
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* That recursively renders the set held in the Node and all its children.
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c204c69d
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leszek
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* <p>
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* The class takes special care to only render identical sub-trees once. Each Node holds a reference
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* to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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leszek
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* will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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6a06a912
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Leszek Koltunski
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*/
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leszek
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public class DistortedNode implements DistortedAttacheable
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Leszek Koltunski
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{
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private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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private static long mNextNodeID =0;
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private DistortedNode mParent;
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private MeshObject mMesh;
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private DistortedEffects mEffects;
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private DistortedInputSurface mSurface;
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private DistortedRenderState mState;
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private NodeData mData;
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private ArrayList<DistortedNode> mChildren;
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private int[] mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added
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private class NodeData
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{
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long ID;
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int numPointingNodes;
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long currTime;
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ArrayList<Long> key;
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DistortedFramebuffer mFBO;
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NodeData(long id, ArrayList<Long> k)
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{
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ID = id;
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key = k;
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numPointingNodes= 1;
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currTime =-1;
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mFBO = null;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static synchronized void onDestroy()
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{
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mNextNodeID = 0;
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mMapNodeID.clear();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ArrayList<Long> generateIDList()
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{
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ArrayList<Long> ret = new ArrayList<>();
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ret.add( mSurface.getID() );
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if( mNumChildren[0]==0 )
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{
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ret.add(-mEffects.getID());
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}
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DistortedNode node;
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for(int i=0; i<mNumChildren[0]; i++)
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{
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node = mChildren.get(i);
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ret.add(node.mData.ID);
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}
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return ret;
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}
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fee0865c
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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@SuppressWarnings("unused")
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fee0865c
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void debug(int depth)
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{
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String tmp="";
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int i;
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for(i=0; i<depth; i++) tmp +=" ";
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tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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" parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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android.util.Log.e("NODE", tmp);
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for(i=0; i<mNumChildren[0]; i++)
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mChildren.get(i).debug(depth+1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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@SuppressWarnings("unused")
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static void debugMap()
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{
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NodeData tmp;
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for(ArrayList<Long> key: mMapNodeID.keySet())
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{
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tmp = mMapNodeID.get(key);
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c204c69d
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android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f28fffc2
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// tree isomorphism algorithm
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f28fffc2
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private void adjustIsomorphism()
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{
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ArrayList<Long> newList = generateIDList();
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NodeData newData = mMapNodeID.get(newList);
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if( newData!=null )
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{
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newData.numPointingNodes++;
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}
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else
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{
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newData = new NodeData(++mNextNodeID,newList);
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mMapNodeID.put(newList,newData);
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}
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f28fffc2
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boolean deleteOldFBO = false;
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boolean createNewFBO = false;
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f28fffc2
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if( --mData.numPointingNodes==0 )
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{
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f28fffc2
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mMapNodeID.remove(mData.key);
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if( mData.mFBO!=null ) deleteOldFBO=true;
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}
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if( mNumChildren[0]>0 && newData.mFBO==null )
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{
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createNewFBO = true;
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}
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if( mNumChildren[0]==0 && newData.mFBO!=null )
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{
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newData.mFBO.markForDeletion();
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android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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newData.mFBO = null;
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}
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f28fffc2
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if( deleteOldFBO && createNewFBO )
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{
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newData.mFBO = mData.mFBO; // just copy over
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eadf0859
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//android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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f28fffc2
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}
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else if( deleteOldFBO )
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{
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mData.mFBO.markForDeletion();
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eadf0859
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//android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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f28fffc2
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mData.mFBO = null;
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}
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else if( createNewFBO )
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{
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newData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
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eadf0859
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leszek
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//android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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f28fffc2
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Leszek Koltunski
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}
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af27df87
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f28fffc2
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Leszek Koltunski
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mData = newData;
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c204c69d
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f28fffc2
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if( mParent!=null ) mParent.adjustIsomorphism();
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}
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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int draw(long currTime, DistortedOutputSurface surface)
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{
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DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
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if( input.setAsInput() )
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{
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mState.apply();
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mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
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return 1;
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}
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return 0;
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}
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95c441a2
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int postprocess(long currTime, DistortedOutputSurface surface)
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{
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return mEffects.postprocessPriv(currTime,surface);
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}
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b9798977
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedFramebuffer getPostprocessingBuffer()
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{
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return mEffects.getPostprocessingBuffer();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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int renderRecursive(long currTime)
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{
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int numRenders = 0;
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if( mNumChildren[0]>0 && mData.currTime!=currTime )
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{
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mData.currTime = currTime;
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for (int i=0; i<mNumChildren[0]; i++)
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{
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numRenders += mChildren.get(i).renderRecursive(currTime);
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}
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95c441a2
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mData.mFBO.setAsOutput(currTime);
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39086ebb
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if( mSurface.setAsInput() )
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{
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numRenders++;
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DistortedEffects.blitPriv(mData.mFBO);
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}
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b2939df4
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numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren);
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39086ebb
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}
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return numRenders;
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}
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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259 |
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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261 |
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/**
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262 |
a09ada4c
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Leszek Koltunski
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* Constructs new Node.
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263 |
6a06a912
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Leszek Koltunski
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*
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264 |
c5369f1b
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leszek
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* @param surface InputSurface to put into the new Node.
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265 |
07d8ef09
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Leszek Koltunski
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* @param effects DistortedEffects to put into the new Node.
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05403bba
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Leszek Koltunski
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* @param mesh MeshObject to put into the new Node.
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267 |
6a06a912
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Leszek Koltunski
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*/
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268 |
a09ada4c
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Leszek Koltunski
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public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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269 |
6a06a912
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Leszek Koltunski
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{
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270 |
c5369f1b
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mSurface = surface;
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271 |
8ca9f899
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mEffects = effects;
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mMesh = mesh;
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273 |
c834348d
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leszek
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mState = new DistortedRenderState();
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274 |
8ca9f899
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Leszek Koltunski
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mChildren = null;
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mNumChildren = new int[1];
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mNumChildren[0]= 0;
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277 |
f28fffc2
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mParent = null;
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9361b337
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ArrayList<Long> list = new ArrayList<>();
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280 |
c5369f1b
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list.add(mSurface.getID());
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7691a39f
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list.add(-mEffects.getID());
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1942537e
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6a06a912
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mData = mMapNodeID.get(list);
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if( mData!=null )
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{
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mData.numPointingNodes++;
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}
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else
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{
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291 |
af27df87
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mData = new NodeData(++mNextNodeID,list);
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292 |
1942537e
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mMapNodeID.put(list, mData);
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293 |
6a06a912
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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297 |
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/**
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298 |
a09ada4c
|
Leszek Koltunski
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* Copy-constructs new Node from another Node.
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299 |
6a06a912
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Leszek Koltunski
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*
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300 |
a09ada4c
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Leszek Koltunski
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* @param node The DistortedNode to copy data from.
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301 |
6a06a912
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Leszek Koltunski
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* @param flags bit field composed of a subset of the following:
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302 |
29a06526
|
Leszek Koltunski
|
* {@link Distorted#CLONE_SURFACE}, {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
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303 |
6a06a912
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Leszek Koltunski
|
* {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
|
304 |
29a06526
|
Leszek Koltunski
|
* For example flags = CLONE_SURFACE | CLONE_CHILDREN.
|
305 |
6a06a912
|
Leszek Koltunski
|
*/
|
306 |
a09ada4c
|
Leszek Koltunski
|
public DistortedNode(DistortedNode node, int flags)
|
307 |
6a06a912
|
Leszek Koltunski
|
{
|
308 |
432442f9
|
Leszek Koltunski
|
mEffects= new DistortedEffects(node.mEffects,flags);
|
309 |
f28fffc2
|
Leszek Koltunski
|
mMesh = node.mMesh;
|
310 |
c834348d
|
leszek
|
mState = new DistortedRenderState();
|
311 |
f28fffc2
|
Leszek Koltunski
|
mParent = null;
|
312 |
9361b337
|
Leszek Koltunski
|
|
313 |
29a06526
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_SURFACE) != 0 )
|
314 |
e7a20702
|
Leszek Koltunski
|
{
|
315 |
c5369f1b
|
leszek
|
mSurface = node.mSurface;
|
316 |
e7a20702
|
Leszek Koltunski
|
}
|
317 |
|
|
else
|
318 |
|
|
{
|
319 |
c5369f1b
|
leszek
|
int w = node.mSurface.getWidth();
|
320 |
|
|
int h = node.mSurface.getHeight();
|
321 |
8ca9f899
|
Leszek Koltunski
|
|
322 |
c5369f1b
|
leszek
|
if( node.mSurface instanceof DistortedTexture )
|
323 |
8ca9f899
|
Leszek Koltunski
|
{
|
324 |
09ab7524
|
Leszek Koltunski
|
mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
|
325 |
8ca9f899
|
Leszek Koltunski
|
}
|
326 |
c5369f1b
|
leszek
|
else if( node.mSurface instanceof DistortedFramebuffer )
|
327 |
8ca9f899
|
Leszek Koltunski
|
{
|
328 |
c5369f1b
|
leszek
|
boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth();
|
329 |
09ab7524
|
Leszek Koltunski
|
mSurface = new DistortedFramebuffer(hasDepth,DistortedSurface.TYPE_TREE,w,h);
|
330 |
8ca9f899
|
Leszek Koltunski
|
}
|
331 |
e7a20702
|
Leszek Koltunski
|
}
|
332 |
9361b337
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_CHILDREN) != 0 )
|
333 |
6a06a912
|
Leszek Koltunski
|
{
|
334 |
c204c69d
|
leszek
|
if( node.mChildren==null ) // do NOT copy over the NULL!
|
335 |
|
|
{
|
336 |
|
|
node.mChildren = new ArrayList<>(2);
|
337 |
|
|
}
|
338 |
|
|
|
339 |
6a06a912
|
Leszek Koltunski
|
mChildren = node.mChildren;
|
340 |
|
|
mNumChildren = node.mNumChildren;
|
341 |
|
|
}
|
342 |
|
|
else
|
343 |
|
|
{
|
344 |
|
|
mChildren = null;
|
345 |
|
|
mNumChildren = new int[1];
|
346 |
|
|
mNumChildren[0] = 0;
|
347 |
|
|
}
|
348 |
|
|
|
349 |
|
|
ArrayList<Long> list = generateIDList();
|
350 |
|
|
|
351 |
|
|
mData = mMapNodeID.get(list);
|
352 |
|
|
|
353 |
|
|
if( mData!=null )
|
354 |
|
|
{
|
355 |
|
|
mData.numPointingNodes++;
|
356 |
|
|
}
|
357 |
|
|
else
|
358 |
|
|
{
|
359 |
af27df87
|
leszek
|
mData = new NodeData(++mNextNodeID,list);
|
360 |
6a06a912
|
Leszek Koltunski
|
mMapNodeID.put(list, mData);
|
361 |
|
|
}
|
362 |
|
|
}
|
363 |
c204c69d
|
leszek
|
|
364 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
365 |
|
|
/**
|
366 |
|
|
* Adds a new child to the last position in the list of our Node's children.
|
367 |
c204c69d
|
leszek
|
* <p>
|
368 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
369 |
|
|
* DistortedAttachDeamon (by calling attachNow())
|
370 |
|
|
*
|
371 |
6a06a912
|
Leszek Koltunski
|
* @param node The new Node to add.
|
372 |
|
|
*/
|
373 |
c204c69d
|
leszek
|
public void attach(DistortedNode node)
|
374 |
6a06a912
|
Leszek Koltunski
|
{
|
375 |
c204c69d
|
leszek
|
DistortedAttachDaemon.attach(this,node);
|
376 |
6a06a912
|
Leszek Koltunski
|
}
|
377 |
c204c69d
|
leszek
|
|
378 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
379 |
|
|
/**
|
380 |
|
|
* Adds a new child to the last position in the list of our Node's children.
|
381 |
c204c69d
|
leszek
|
* <p>
|
382 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
383 |
|
|
* DistortedAttachDeamon (by calling attachNow())
|
384 |
|
|
*
|
385 |
c5369f1b
|
leszek
|
* @param surface InputSurface to initialize our child Node with.
|
386 |
07d8ef09
|
Leszek Koltunski
|
* @param effects DistortedEffects to initialize our child Node with.
|
387 |
05403bba
|
Leszek Koltunski
|
* @param mesh MeshObject to initialize our child Node with.
|
388 |
6a06a912
|
Leszek Koltunski
|
* @return the newly constructed child Node, or null if we couldn't allocate resources.
|
389 |
|
|
*/
|
390 |
c204c69d
|
leszek
|
public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
391 |
6a06a912
|
Leszek Koltunski
|
{
|
392 |
c204c69d
|
leszek
|
DistortedNode node = new DistortedNode(surface,effects,mesh);
|
393 |
|
|
DistortedAttachDaemon.attach(this,node);
|
394 |
|
|
return node;
|
395 |
|
|
}
|
396 |
f8377ef8
|
leszek
|
|
397 |
c204c69d
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398 |
|
|
/**
|
399 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
400 |
|
|
* DistortedAttacheable interface, which should really be a class that we extend here instead but
|
401 |
|
|
* Java has no multiple inheritance.
|
402 |
|
|
*
|
403 |
d3725071
|
Leszek Koltunski
|
* @y.exclude
|
404 |
c204c69d
|
leszek
|
* @param node The new Node to add.
|
405 |
|
|
*/
|
406 |
|
|
public void attachNow(DistortedNode node)
|
407 |
|
|
{
|
408 |
9361b337
|
Leszek Koltunski
|
if( mChildren==null ) mChildren = new ArrayList<>(2);
|
409 |
c204c69d
|
leszek
|
|
410 |
f28fffc2
|
Leszek Koltunski
|
node.mParent = this;
|
411 |
6a06a912
|
Leszek Koltunski
|
mChildren.add(node);
|
412 |
|
|
mNumChildren[0]++;
|
413 |
f28fffc2
|
Leszek Koltunski
|
adjustIsomorphism();
|
414 |
6a06a912
|
Leszek Koltunski
|
}
|
415 |
c204c69d
|
leszek
|
|
416 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417 |
|
|
/**
|
418 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Node.
|
419 |
c204c69d
|
leszek
|
* <p>
|
420 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
421 |
|
|
* DistortedAttachDeamon (by calling detachNow())
|
422 |
|
|
*
|
423 |
6a06a912
|
Leszek Koltunski
|
* @param node The Node to remove.
|
424 |
|
|
*/
|
425 |
c204c69d
|
leszek
|
public void detach(DistortedNode node)
|
426 |
6a06a912
|
Leszek Koltunski
|
{
|
427 |
c204c69d
|
leszek
|
DistortedAttachDaemon.detach(this,node);
|
428 |
6a06a912
|
Leszek Koltunski
|
}
|
429 |
a09ada4c
|
Leszek Koltunski
|
|
430 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431 |
|
|
/**
|
432 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Node.
|
433 |
a09ada4c
|
Leszek Koltunski
|
* <p>
|
434 |
|
|
* A bit questionable method as there can be many different Nodes attached as children, some
|
435 |
|
|
* of them having the same Effects but - for instance - different Mesh. Use with care.
|
436 |
c204c69d
|
leszek
|
* <p>
|
437 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
438 |
|
|
* DistortedAttachDeamon (by calling detachNow())
|
439 |
a09ada4c
|
Leszek Koltunski
|
*
|
440 |
07d8ef09
|
Leszek Koltunski
|
* @param effects DistortedEffects to remove.
|
441 |
6a06a912
|
Leszek Koltunski
|
*/
|
442 |
c204c69d
|
leszek
|
public void detach(DistortedEffects effects)
|
443 |
6a06a912
|
Leszek Koltunski
|
{
|
444 |
07d8ef09
|
Leszek Koltunski
|
long id = effects.getID();
|
445 |
a09ada4c
|
Leszek Koltunski
|
DistortedNode node;
|
446 |
|
|
|
447 |
6a06a912
|
Leszek Koltunski
|
for(int i=0; i<mNumChildren[0]; i++)
|
448 |
|
|
{
|
449 |
|
|
node = mChildren.get(i);
|
450 |
a09ada4c
|
Leszek Koltunski
|
|
451 |
07d8ef09
|
Leszek Koltunski
|
if( node.mEffects.getID()==id )
|
452 |
6a06a912
|
Leszek Koltunski
|
{
|
453 |
c204c69d
|
leszek
|
DistortedAttachDaemon.detach(this,node);
|
454 |
|
|
break;
|
455 |
6a06a912
|
Leszek Koltunski
|
}
|
456 |
|
|
}
|
457 |
|
|
}
|
458 |
a09ada4c
|
Leszek Koltunski
|
|
459 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
460 |
|
|
/**
|
461 |
c204c69d
|
leszek
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
462 |
|
|
* DistortedAttacheable interface, which should really be a class that we extend here instead but
|
463 |
|
|
* Java has no multiple inheritance.
|
464 |
|
|
*
|
465 |
d3725071
|
Leszek Koltunski
|
* @y.exclude
|
466 |
c204c69d
|
leszek
|
* @param node The Node to remove.
|
467 |
6a06a912
|
Leszek Koltunski
|
*/
|
468 |
c204c69d
|
leszek
|
public void detachNow(DistortedNode node)
|
469 |
6a06a912
|
Leszek Koltunski
|
{
|
470 |
c204c69d
|
leszek
|
if( mNumChildren[0]>0 && mChildren.remove(node) )
|
471 |
6a06a912
|
Leszek Koltunski
|
{
|
472 |
f28fffc2
|
Leszek Koltunski
|
node.mParent = null;
|
473 |
c204c69d
|
leszek
|
mNumChildren[0]--;
|
474 |
f28fffc2
|
Leszek Koltunski
|
adjustIsomorphism();
|
475 |
6a06a912
|
Leszek Koltunski
|
}
|
476 |
c204c69d
|
leszek
|
}
|
477 |
|
|
|
478 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
479 |
|
|
/**
|
480 |
|
|
* Removes all children Nodes.
|
481 |
|
|
* <p>
|
482 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
483 |
|
|
* DistortedAttachDeamon (by calling detachAllNow())
|
484 |
|
|
*/
|
485 |
|
|
public void detachAll()
|
486 |
|
|
{
|
487 |
|
|
DistortedAttachDaemon.detachAll(this);
|
488 |
|
|
}
|
489 |
|
|
|
490 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491 |
|
|
/**
|
492 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
493 |
|
|
* DistortedAttacheable interface, which should really be a class that we extend here instead but
|
494 |
|
|
* Java has no multiple inheritance.
|
495 |
d3725071
|
Leszek Koltunski
|
*
|
496 |
|
|
* @y.exclude
|
497 |
c204c69d
|
leszek
|
*/
|
498 |
|
|
public void detachAllNow()
|
499 |
|
|
{
|
500 |
6a06a912
|
Leszek Koltunski
|
if( mNumChildren[0]>0 )
|
501 |
|
|
{
|
502 |
f28fffc2
|
Leszek Koltunski
|
DistortedNode tmp;
|
503 |
af27df87
|
leszek
|
|
504 |
f28fffc2
|
Leszek Koltunski
|
for(int i=mNumChildren[0]-1; i>=0; i--)
|
505 |
af27df87
|
leszek
|
{
|
506 |
f28fffc2
|
Leszek Koltunski
|
tmp = mChildren.remove(i);
|
507 |
|
|
tmp.mParent = null;
|
508 |
af27df87
|
leszek
|
}
|
509 |
f28fffc2
|
Leszek Koltunski
|
|
510 |
|
|
mNumChildren[0] = 0;
|
511 |
|
|
adjustIsomorphism();
|
512 |
6a06a912
|
Leszek Koltunski
|
}
|
513 |
|
|
}
|
514 |
d1e740c5
|
Leszek Koltunski
|
|
515 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
516 |
|
|
/**
|
517 |
421c2728
|
Leszek Koltunski
|
* Returns the DistortedEffects object that's in the Node.
|
518 |
6a06a912
|
Leszek Koltunski
|
*
|
519 |
421c2728
|
Leszek Koltunski
|
* @return The DistortedEffects contained in the Node.
|
520 |
6a06a912
|
Leszek Koltunski
|
*/
|
521 |
421c2728
|
Leszek Koltunski
|
public DistortedEffects getEffects()
|
522 |
6a06a912
|
Leszek Koltunski
|
{
|
523 |
07d8ef09
|
Leszek Koltunski
|
return mEffects;
|
524 |
4e2382f3
|
Leszek Koltunski
|
}
|
525 |
|
|
|
526 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
527 |
|
|
/**
|
528 |
c5369f1b
|
leszek
|
* Returns the DistortedInputSurface object that's in the Node.
|
529 |
4e2382f3
|
Leszek Koltunski
|
*
|
530 |
c5369f1b
|
leszek
|
* @return The DistortedInputSurface contained in the Node.
|
531 |
4e2382f3
|
Leszek Koltunski
|
*/
|
532 |
c5369f1b
|
leszek
|
public DistortedInputSurface getSurface()
|
533 |
4e2382f3
|
Leszek Koltunski
|
{
|
534 |
c5369f1b
|
leszek
|
return mSurface;
|
535 |
6a06a912
|
Leszek Koltunski
|
}
|
536 |
|
|
|
537 |
8c327653
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
538 |
|
|
/**
|
539 |
|
|
* Returns the DistortedFramebuffer object that's in the Node.
|
540 |
|
|
*
|
541 |
|
|
* @return The DistortedFramebuffer contained in the Node.
|
542 |
|
|
*/
|
543 |
|
|
public DistortedFramebuffer getFramebuffer()
|
544 |
|
|
{
|
545 |
|
|
return mData.mFBO;
|
546 |
|
|
}
|
547 |
6a06a912
|
Leszek Koltunski
|
|
548 |
c834348d
|
leszek
|
|
549 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
550 |
|
|
/**
|
551 |
|
|
* When rendering this Node, use ColorMask (r,g,b,a).
|
552 |
|
|
*
|
553 |
|
|
* @param r Write to the RED color channel when rendering this Node?
|
554 |
|
|
* @param g Write to the GREEN color channel when rendering this Node?
|
555 |
|
|
* @param b Write to the BLUE color channel when rendering this Node?
|
556 |
|
|
* @param a Write to the ALPHA channel when rendering this Node?
|
557 |
|
|
*/
|
558 |
|
|
public void glColorMask(boolean r, boolean g, boolean b, boolean a)
|
559 |
|
|
{
|
560 |
|
|
mState.glColorMask(r,g,b,a);
|
561 |
|
|
}
|
562 |
|
|
|
563 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
564 |
|
|
/**
|
565 |
|
|
* When rendering this Node, switch on writing to Depth buffer?
|
566 |
|
|
*
|
567 |
|
|
* @param mask Write to the Depth buffer when rendering this Node?
|
568 |
|
|
*/
|
569 |
|
|
public void glDepthMask(boolean mask)
|
570 |
|
|
{
|
571 |
|
|
mState.glDepthMask(mask);
|
572 |
|
|
}
|
573 |
|
|
|
574 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
575 |
|
|
/**
|
576 |
|
|
* When rendering this Node, which bits of the Stencil buffer to write to?
|
577 |
|
|
*
|
578 |
|
|
* @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
|
579 |
|
|
*/
|
580 |
|
|
public void glStencilMask(int mask)
|
581 |
|
|
{
|
582 |
|
|
mState.glStencilMask(mask);
|
583 |
|
|
}
|
584 |
|
|
|
585 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
586 |
|
|
/**
|
587 |
|
|
* When rendering this Node, which Tests to enable?
|
588 |
|
|
*
|
589 |
|
|
* @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
|
590 |
|
|
*/
|
591 |
|
|
public void glEnable(int test)
|
592 |
|
|
{
|
593 |
|
|
mState.glEnable(test);
|
594 |
|
|
}
|
595 |
|
|
|
596 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
597 |
|
|
/**
|
598 |
|
|
* When rendering this Node, which Tests to enable?
|
599 |
|
|
*
|
600 |
|
|
* @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
|
601 |
|
|
*/
|
602 |
|
|
public void glDisable(int test)
|
603 |
|
|
{
|
604 |
|
|
mState.glDisable(test);
|
605 |
|
|
}
|
606 |
|
|
|
607 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
608 |
|
|
/**
|
609 |
|
|
* When rendering this Node, use the following StencilFunc.
|
610 |
|
|
*
|
611 |
|
|
* @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
|
612 |
|
|
* @param ref Reference valut to compare our stencil with.
|
613 |
|
|
* @param mask Mask used when comparing.
|
614 |
|
|
*/
|
615 |
|
|
public void glStencilFunc(int func, int ref, int mask)
|
616 |
|
|
{
|
617 |
|
|
mState.glStencilFunc(func,ref,mask);
|
618 |
|
|
}
|
619 |
|
|
|
620 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
621 |
|
|
/**
|
622 |
|
|
* When rendering this Node, use the following StencilOp.
|
623 |
|
|
* <p>
|
624 |
|
|
* Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
|
625 |
|
|
*
|
626 |
|
|
* @param sfail What to do when Stencil Test fails.
|
627 |
|
|
* @param dpfail What to do when Depth Test fails.
|
628 |
|
|
* @param dppass What to do when Depth Test passes.
|
629 |
|
|
*/
|
630 |
|
|
public void glStencilOp(int sfail, int dpfail, int dppass)
|
631 |
|
|
{
|
632 |
|
|
mState.glStencilOp(sfail,dpfail,dppass);
|
633 |
|
|
}
|
634 |
|
|
|
635 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
636 |
|
|
/**
|
637 |
|
|
* When rendering this Node, use the following DepthFunc.
|
638 |
|
|
*
|
639 |
|
|
* @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
|
640 |
|
|
*/
|
641 |
|
|
public void glDepthFunc(int func)
|
642 |
|
|
{
|
643 |
|
|
mState.glDepthFunc(func);
|
644 |
|
|
}
|
645 |
|
|
|
646 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
647 |
|
|
/**
|
648 |
|
|
* When rendering this Node, use the following Blending mode.
|
649 |
|
|
* <p>
|
650 |
|
|
* Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
|
651 |
|
|
* GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
|
652 |
|
|
* GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
|
653 |
|
|
*
|
654 |
|
|
* @param src Source Blend function
|
655 |
|
|
* @param dst Destination Blend function
|
656 |
|
|
*/
|
657 |
|
|
public void glBlendFunc(int src, int dst)
|
658 |
|
|
{
|
659 |
|
|
mState.glBlendFunc(src,dst);
|
660 |
|
|
}
|
661 |
8c327653
|
Leszek Koltunski
|
}
|