libraryexamples
Upgrade from GLSL 1.00 to GLSL 3.00 ESIntroduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work)
Simplify BLUR shader.
Simplify drawRecursive
simplify blitPriv()
Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
Minor
Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Preparation for shader optimization
Back out the last change.
Effect-independent normals.
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