Revision f81ebc3f
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/effect/VertexEffectWave.java | ||
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* describe the 'direction' of the wave. |
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* <p> |
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* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we |
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* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
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* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
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* need 2 floats: thus the fourth member is the angle Alpha (in degrees) which the vector
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* forms with the XY-plane, and the fifth is the angle Beta (again in degrees) which
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* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise). |
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* <p> |
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* <p> |
src/main/java/org/distorted/library/program/DistortedProgram.java | ||
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{ |
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private String mAttributeStr, mUniformStr, mUniList; |
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private int mAttributeLen, mUniformLen; |
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private int mProgramHandle; |
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private int mNumAttributes; |
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private int mNumUniforms; |
... | ... | |
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private String[] mUniformName; |
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/** |
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* List of Attributes (on OpenGL ES 3.0: 'in' variables) in the same order as declared in the shader source.
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* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source.
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*/ |
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public final int[] mAttribute; |
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/** |
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* List of Uniforms in the same order as declared in the shader source. |
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* List of Uniforms, in the same order as declared in the shader source.
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*/ |
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public final int[] mUniform; |
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