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Revision f81ebc3f

Added by Leszek Koltunski almost 7 years ago

Javadoc.

View differences:

src/main/java/org/distorted/library/program/DistortedProgram.java
34 34
  {
35 35
  private String mAttributeStr, mUniformStr, mUniList;
36 36
  private int mAttributeLen, mUniformLen;
37

  
38 37
  private int mProgramHandle;
39 38
  private int mNumAttributes;
40 39
  private int mNumUniforms;
......
42 41
  private String[] mUniformName;
43 42

  
44 43
/**
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 * List of Attributes (on OpenGL ES 3.0: 'in' variables) in the same order as declared in the shader source.
44
 * List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source.
46 45
 */
47 46
  public final int[] mAttribute;
48 47
/**
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 * List of Uniforms in the same order as declared in the shader source.
48
 * List of Uniforms, in the same order as declared in the shader source.
50 49
 */
51 50
  public final int[] mUniform;
52 51

  

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