1 |
c5369f1b
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2016 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Distorted. //
|
5 |
|
|
// //
|
6 |
|
|
// Distorted is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Distorted is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
|
|
package org.distorted.library;
|
21 |
|
|
|
22 |
a436ccc5
|
leszek
|
import android.opengl.GLES30;
|
23 |
af4cc5db
|
Leszek Koltunski
|
import android.opengl.Matrix;
|
24 |
a09ada4c
|
Leszek Koltunski
|
import java.util.ArrayList;
|
25 |
af4cc5db
|
Leszek Koltunski
|
|
26 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
27 |
|
|
|
28 |
efe3d8fe
|
leszek
|
abstract class DistortedOutputSurface extends DistortedSurface implements DistortedSlave
|
29 |
af4cc5db
|
Leszek Koltunski
|
{
|
30 |
f89f791a
|
Leszek Koltunski
|
private static final int NUM_MIPMAP = 4;
|
31 |
|
|
static final int CUR_MIPMAP = 1;
|
32 |
|
|
|
33 |
efe3d8fe
|
leszek
|
private static final int ATTACH = 0;
|
34 |
|
|
private static final int DETACH = 1;
|
35 |
|
|
private static final int DETALL = 2;
|
36 |
|
|
private static final int SORT = 3;
|
37 |
|
|
|
38 |
a09ada4c
|
Leszek Koltunski
|
private ArrayList<DistortedNode> mChildren;
|
39 |
|
|
private int mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added
|
40 |
|
|
|
41 |
efe3d8fe
|
leszek
|
private class Job
|
42 |
|
|
{
|
43 |
|
|
int type;
|
44 |
|
|
DistortedNode node;
|
45 |
be60d4ff
|
leszek
|
DistortedEffectsPostprocess dep;
|
46 |
efe3d8fe
|
leszek
|
|
47 |
be60d4ff
|
leszek
|
Job(int t, DistortedNode n, DistortedEffectsPostprocess d)
|
48 |
efe3d8fe
|
leszek
|
{
|
49 |
|
|
type = t;
|
50 |
|
|
node = n;
|
51 |
be60d4ff
|
leszek
|
dep = d;
|
52 |
efe3d8fe
|
leszek
|
}
|
53 |
|
|
}
|
54 |
|
|
|
55 |
|
|
private ArrayList<Job> mJobs = new ArrayList<>();
|
56 |
|
|
|
57 |
f89f791a
|
Leszek Koltunski
|
DistortedFramebuffer[] mBuffer1, mBuffer2;
|
58 |
60c1c622
|
leszek
|
|
59 |
95c441a2
|
leszek
|
private long mTime;
|
60 |
c2c08950
|
leszek
|
private float mFOV;
|
61 |
af4cc5db
|
Leszek Koltunski
|
int mWidth,mHeight,mDepth;
|
62 |
c2c08950
|
leszek
|
float mDistance, mNear;
|
63 |
af4cc5db
|
Leszek Koltunski
|
float[] mProjectionMatrix;
|
64 |
|
|
|
65 |
c7da4e65
|
leszek
|
int mDepthCreated;
|
66 |
a436ccc5
|
leszek
|
int[] mDepthH = new int[1];
|
67 |
|
|
int[] mFBOH = new int[1];
|
68 |
|
|
|
69 |
a9f41fa3
|
leszek
|
private float mClearR, mClearG, mClearB, mClearA;
|
70 |
|
|
private float mClearDepth;
|
71 |
0afc143a
|
leszek
|
|
72 |
|
|
//private String sNew="", sOld="";
|
73 |
|
|
|
74 |
af4cc5db
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
75 |
|
|
|
76 |
09ab7524
|
Leszek Koltunski
|
DistortedOutputSurface(int width, int height, int createColor, int createDepth, int fbo, int type)
|
77 |
af4cc5db
|
Leszek Koltunski
|
{
|
78 |
09ab7524
|
Leszek Koltunski
|
super(width,height,createColor,type);
|
79 |
af4cc5db
|
Leszek Koltunski
|
|
80 |
|
|
mProjectionMatrix = new float[16];
|
81 |
|
|
|
82 |
|
|
mWidth = width;
|
83 |
|
|
mHeight= height;
|
84 |
|
|
|
85 |
|
|
mFOV = 60.0f;
|
86 |
54fe333a
|
leszek
|
mNear= 0.5f;
|
87 |
af4cc5db
|
Leszek Koltunski
|
|
88 |
c7da4e65
|
leszek
|
mDepthCreated= createDepth;
|
89 |
a436ccc5
|
leszek
|
mFBOH[0] = fbo;
|
90 |
c7da4e65
|
leszek
|
mDepthH[0] = 0;
|
91 |
a436ccc5
|
leszek
|
|
92 |
95c441a2
|
leszek
|
mTime = 0;
|
93 |
|
|
|
94 |
a9f41fa3
|
leszek
|
mClearR = 0.0f;
|
95 |
|
|
mClearG = 0.0f;
|
96 |
|
|
mClearB = 0.0f;
|
97 |
|
|
mClearA = 0.0f;
|
98 |
|
|
|
99 |
|
|
mClearDepth = 1.0f;
|
100 |
|
|
|
101 |
f89f791a
|
Leszek Koltunski
|
mBuffer1 = new DistortedFramebuffer[NUM_MIPMAP];
|
102 |
|
|
mBuffer2 = new DistortedFramebuffer[NUM_MIPMAP];
|
103 |
|
|
|
104 |
af4cc5db
|
Leszek Koltunski
|
createProjection();
|
105 |
|
|
}
|
106 |
|
|
|
107 |
c5369f1b
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
108 |
|
|
|
109 |
be60d4ff
|
leszek
|
private void createProjection()
|
110 |
af4cc5db
|
Leszek Koltunski
|
{
|
111 |
|
|
if( mWidth>0 && mHeight>1 )
|
112 |
|
|
{
|
113 |
|
|
if( mFOV>0.0f ) // perspective projection
|
114 |
|
|
{
|
115 |
54fe333a
|
leszek
|
float a = 2.0f*(float)Math.tan(mFOV*Math.PI/360);
|
116 |
c2c08950
|
leszek
|
float q = mWidth*mNear;
|
117 |
54fe333a
|
leszek
|
float c = mHeight*mNear;
|
118 |
|
|
|
119 |
c2c08950
|
leszek
|
float left = -q/2;
|
120 |
|
|
float right = +q/2;
|
121 |
|
|
float bottom = -c/2;
|
122 |
|
|
float top = +c/2;
|
123 |
|
|
float near = c/a;
|
124 |
54fe333a
|
leszek
|
|
125 |
|
|
mDistance = mHeight/a;
|
126 |
af4cc5db
|
Leszek Koltunski
|
float far = 2*mDistance-near;
|
127 |
|
|
mDepth = (int)((far-near)/2);
|
128 |
|
|
|
129 |
|
|
Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far);
|
130 |
|
|
}
|
131 |
|
|
else // parallel projection
|
132 |
|
|
{
|
133 |
54fe333a
|
leszek
|
float left = -mWidth /2.0f;
|
134 |
|
|
float right = +mWidth /2.0f;
|
135 |
|
|
float bottom = -mHeight/2.0f;
|
136 |
|
|
float top = +mHeight/2.0f;
|
137 |
|
|
float near = mWidth+mHeight-mHeight*(1.0f-mNear);
|
138 |
|
|
mDistance = mWidth+mHeight;
|
139 |
|
|
float far = mWidth+mHeight+mHeight*(1.0f-mNear);
|
140 |
|
|
mDepth = (int)((far-near)/2);
|
141 |
af4cc5db
|
Leszek Koltunski
|
|
142 |
|
|
Matrix.orthoM(mProjectionMatrix, 0, left, right, bottom, top, near, far);
|
143 |
|
|
}
|
144 |
|
|
}
|
145 |
|
|
}
|
146 |
|
|
|
147 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
148 |
e02264ff
|
leszek
|
// Render all children, one by one. If there are no postprocessing effects, just render to THIS.
|
149 |
|
|
// Otherwise, render to a buffer and on each change of Postprocessing Bucket, apply the postprocessing
|
150 |
|
|
// to a whole buffer and merge it.
|
151 |
39086ebb
|
leszek
|
|
152 |
b2939df4
|
Leszek Koltunski
|
int renderChildren(long time, int num, ArrayList<DistortedNode> children)
|
153 |
|
|
{
|
154 |
|
|
int numRenders = 0;
|
155 |
b9798977
|
leszek
|
DistortedNode child;
|
156 |
27f42cd6
|
leszek
|
DistortedEffectsPostprocess lastP=null, currP;
|
157 |
e137d4f5
|
Leszek Koltunski
|
long lastB=0, currB;
|
158 |
0afc143a
|
leszek
|
|
159 |
|
|
//sNew = "";
|
160 |
|
|
|
161 |
b2939df4
|
Leszek Koltunski
|
for(int i=0; i<num; i++)
|
162 |
39086ebb
|
leszek
|
{
|
163 |
b9798977
|
leszek
|
child = children.get(i);
|
164 |
27f42cd6
|
leszek
|
currP = child.getEffectsPostprocess();
|
165 |
13687207
|
leszek
|
currB = currP==null ? 0 : currP.getBucket();
|
166 |
0afc143a
|
leszek
|
|
167 |
|
|
//sNew += currB;
|
168 |
|
|
|
169 |
13687207
|
leszek
|
if( lastB!=currB && lastB!=0 )
|
170 |
|
|
{
|
171 |
|
|
numRenders += lastP.postprocess(time,this);
|
172 |
|
|
}
|
173 |
b9798977
|
leszek
|
|
174 |
13687207
|
leszek
|
if( currB==0 )
|
175 |
|
|
{
|
176 |
|
|
numRenders += child.draw(time,this);
|
177 |
|
|
}
|
178 |
60c1c622
|
leszek
|
else
|
179 |
|
|
{
|
180 |
f89f791a
|
Leszek Koltunski
|
if( mBuffer1[0]==null )
|
181 |
60c1c622
|
leszek
|
{
|
182 |
f89f791a
|
Leszek Koltunski
|
int sizeX = mWidth;
|
183 |
|
|
int sizeY = mHeight;
|
184 |
|
|
|
185 |
|
|
for(int j=0; j<NUM_MIPMAP; j++)
|
186 |
|
|
{
|
187 |
|
|
mBuffer1[j] = new DistortedFramebuffer(mDepthCreated!=DONT_CREATE, DistortedSurface.TYPE_SYST, sizeX, sizeY);
|
188 |
|
|
mBuffer2[j] = new DistortedFramebuffer(false , DistortedSurface.TYPE_SYST, sizeX, sizeY);
|
189 |
|
|
|
190 |
|
|
sizeX *= 0.9f;
|
191 |
|
|
sizeY *= 0.9f;
|
192 |
|
|
}
|
193 |
60c1c622
|
leszek
|
}
|
194 |
b9798977
|
leszek
|
|
195 |
f89f791a
|
Leszek Koltunski
|
numRenders += child.draw(time,mBuffer1[CUR_MIPMAP]);
|
196 |
13687207
|
leszek
|
if( i==num-1 )
|
197 |
|
|
{
|
198 |
|
|
numRenders += currP.postprocess(time,this);
|
199 |
|
|
}
|
200 |
60c1c622
|
leszek
|
}
|
201 |
b9798977
|
leszek
|
|
202 |
60c1c622
|
leszek
|
lastP = currP;
|
203 |
|
|
lastB = currB;
|
204 |
95c441a2
|
leszek
|
}
|
205 |
be60d4ff
|
leszek
|
/*
|
206 |
|
|
if( !sNew.equals(sOld) )
|
207 |
|
|
{
|
208 |
|
|
sOld = sNew;
|
209 |
|
|
android.util.Log.e("surface", "Surface"+getID()+": "+sOld);
|
210 |
|
|
}
|
211 |
|
|
*/
|
212 |
39086ebb
|
leszek
|
return numRenders;
|
213 |
|
|
}
|
214 |
|
|
|
215 |
be60d4ff
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
216 |
|
|
|
217 |
|
|
void newJob(int t, DistortedNode n, DistortedEffectsPostprocess d)
|
218 |
|
|
{
|
219 |
|
|
mJobs.add(new Job(t,n,d));
|
220 |
|
|
}
|
221 |
|
|
|
222 |
b2939df4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
223 |
|
|
// PUBLIC API
|
224 |
39086ebb
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
225 |
c5369f1b
|
leszek
|
/**
|
226 |
d9706fd2
|
Leszek Koltunski
|
* Draws all the attached children to this OutputSurface.
|
227 |
af4cc5db
|
Leszek Koltunski
|
* <p>
|
228 |
|
|
* Must be called from a thread holding OpenGL Context.
|
229 |
|
|
*
|
230 |
d9706fd2
|
Leszek Koltunski
|
* @param time Current time, in milliseconds. This will be passed to all the Effects stored in the children Nodes.
|
231 |
7691a39f
|
leszek
|
* @return Number of objects rendered.
|
232 |
c5369f1b
|
leszek
|
*/
|
233 |
b2939df4
|
Leszek Koltunski
|
public int render(long time)
|
234 |
af4cc5db
|
Leszek Koltunski
|
{
|
235 |
c204c69d
|
leszek
|
// change tree topology (attach and detach children)
|
236 |
889cce10
|
Leszek Koltunski
|
/*
|
237 |
|
|
boolean changed =
|
238 |
|
|
*/
|
239 |
efe3d8fe
|
leszek
|
DistortedMaster.toDo();
|
240 |
eadf0859
|
leszek
|
/*
|
241 |
f28fffc2
|
Leszek Koltunski
|
// debugging only
|
242 |
af27df87
|
leszek
|
if( changed )
|
243 |
c204c69d
|
leszek
|
{
|
244 |
|
|
for(int i=0; i<mNumChildren; i++)
|
245 |
|
|
{
|
246 |
af27df87
|
leszek
|
mChildren.get(i).debug(0);
|
247 |
c204c69d
|
leszek
|
}
|
248 |
af27df87
|
leszek
|
|
249 |
7691a39f
|
leszek
|
DistortedNode.debugMap();
|
250 |
c204c69d
|
leszek
|
}
|
251 |
eadf0859
|
leszek
|
*/
|
252 |
09ab7524
|
Leszek Koltunski
|
// create and delete all underlying OpenGL resources
|
253 |
|
|
// Watch out: FIRST change topology, only then deal
|
254 |
|
|
// with OpenGL resources. That's because changing Tree
|
255 |
|
|
// can result in additional Framebuffers that would need
|
256 |
|
|
// to be created immediately, before the calls to drawRecursive()
|
257 |
f8377ef8
|
leszek
|
toDo();
|
258 |
eadf0859
|
leszek
|
/*
|
259 |
f28fffc2
|
Leszek Koltunski
|
// debugging only
|
260 |
af27df87
|
leszek
|
if( changed )
|
261 |
|
|
{
|
262 |
|
|
DistortedSurface.debugLists();
|
263 |
|
|
}
|
264 |
eadf0859
|
leszek
|
*/
|
265 |
c834348d
|
leszek
|
// mark OpenGL state as unknown
|
266 |
|
|
DistortedRenderState.reset();
|
267 |
2ed1c692
|
leszek
|
|
268 |
b2939df4
|
Leszek Koltunski
|
int numRenders=0;
|
269 |
7691a39f
|
leszek
|
|
270 |
d9706fd2
|
Leszek Koltunski
|
for(int i=0; i<mNumChildren; i++)
|
271 |
af4cc5db
|
Leszek Koltunski
|
{
|
272 |
b2939df4
|
Leszek Koltunski
|
numRenders += mChildren.get(i).renderRecursive(time);
|
273 |
af4cc5db
|
Leszek Koltunski
|
}
|
274 |
7691a39f
|
leszek
|
|
275 |
95c441a2
|
leszek
|
setAsOutput(time);
|
276 |
b2939df4
|
Leszek Koltunski
|
numRenders += renderChildren(time,mNumChildren,mChildren);
|
277 |
|
|
|
278 |
7691a39f
|
leszek
|
return numRenders;
|
279 |
af4cc5db
|
Leszek Koltunski
|
}
|
280 |
|
|
|
281 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
282 |
c5369f1b
|
leszek
|
/**
|
283 |
|
|
* Bind this Surface as a Framebuffer we can render to.
|
284 |
02ab6f9d
|
leszek
|
*
|
285 |
|
|
* @param time Present time, in milliseconds. The point: looking at this param the library can figure
|
286 |
|
|
* out if this is the first time during present frame that this FBO is being set as output.
|
287 |
|
|
* If so, the library, in addition to binding the Surface for output, also clears the
|
288 |
|
|
* Surface's color and depth attachments.
|
289 |
c5369f1b
|
leszek
|
*/
|
290 |
95c441a2
|
leszek
|
public void setAsOutput(long time)
|
291 |
a436ccc5
|
leszek
|
{
|
292 |
|
|
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
|
293 |
95c441a2
|
leszek
|
|
294 |
|
|
if( mTime!=time )
|
295 |
|
|
{
|
296 |
|
|
mTime = time;
|
297 |
|
|
DistortedRenderState.colorDepthOn();
|
298 |
a9f41fa3
|
leszek
|
GLES30.glClearColor(mClearR, mClearG, mClearB, mClearA);
|
299 |
|
|
GLES30.glClearDepthf(mClearDepth);
|
300 |
95c441a2
|
leszek
|
GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
|
301 |
|
|
}
|
302 |
a436ccc5
|
leszek
|
}
|
303 |
af4cc5db
|
Leszek Koltunski
|
|
304 |
a9f41fa3
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
305 |
|
|
/**
|
306 |
|
|
* Set the (R,G,B,A) values of GLES30.glClearColor() to set up color with which to clear
|
307 |
|
|
* this Surface before each render.
|
308 |
|
|
*
|
309 |
|
|
* @param r the Red component. Default: 0.0f
|
310 |
|
|
* @param g the Green component. Default: 0.0f
|
311 |
|
|
* @param b the Blue component. Default: 0.0f
|
312 |
|
|
* @param a the Alpha component. Default: 0.0f
|
313 |
|
|
*/
|
314 |
|
|
public void glClearColor(float r, float g, float b, float a)
|
315 |
|
|
{
|
316 |
|
|
mClearR = r;
|
317 |
|
|
mClearG = g;
|
318 |
|
|
mClearB = b;
|
319 |
|
|
mClearA = a;
|
320 |
|
|
}
|
321 |
|
|
|
322 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
323 |
|
|
/**
|
324 |
|
|
* Set the Depth value of GLES30.glClearDepthf() to set up depth with which to clear
|
325 |
|
|
* the Depth buffer of Surface before each render.
|
326 |
|
|
*
|
327 |
|
|
* @param d the Depth. Default: 1.0f
|
328 |
|
|
*/
|
329 |
|
|
public void glClearDepthf(float d)
|
330 |
|
|
{
|
331 |
|
|
mClearDepth = d;
|
332 |
|
|
}
|
333 |
|
|
|
334 |
af4cc5db
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335 |
|
|
/**
|
336 |
|
|
* Create new Projection matrix.
|
337 |
|
|
*
|
338 |
|
|
* @param fov Vertical 'field of view' of the Projection frustrum (in degrees).
|
339 |
54fe333a
|
leszek
|
* Valid values: 0<=fov<180. FOV==0 means 'parallel projection'.
|
340 |
|
|
* @param near Distance between the screen plane and the near plane.
|
341 |
|
|
* Valid vaules: 0<near<1. When near==0, the Near Plane is exactly at the tip of the
|
342 |
|
|
* pyramid. When near==1 (illegal!) the near plane is equivalent to the screen plane.
|
343 |
af4cc5db
|
Leszek Koltunski
|
*/
|
344 |
54fe333a
|
leszek
|
public void setProjection(float fov, float near)
|
345 |
af4cc5db
|
Leszek Koltunski
|
{
|
346 |
8069e806
|
Leszek Koltunski
|
if( fov < 180.0f && fov >=0.0f )
|
347 |
|
|
{
|
348 |
|
|
mFOV = fov;
|
349 |
|
|
}
|
350 |
|
|
|
351 |
|
|
if( near< 1.0f && near> 0.0f )
|
352 |
|
|
{
|
353 |
|
|
mNear= near;
|
354 |
|
|
}
|
355 |
|
|
else if( near<=0.0f )
|
356 |
|
|
{
|
357 |
|
|
mNear = 0.01f;
|
358 |
|
|
}
|
359 |
|
|
else if( near>=1.0f )
|
360 |
|
|
{
|
361 |
|
|
mNear=0.99f;
|
362 |
|
|
}
|
363 |
af4cc5db
|
Leszek Koltunski
|
|
364 |
|
|
createProjection();
|
365 |
|
|
}
|
366 |
|
|
|
367 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
368 |
c5369f1b
|
leszek
|
/**
|
369 |
af4cc5db
|
Leszek Koltunski
|
* Resize the underlying Framebuffer.
|
370 |
c7da4e65
|
leszek
|
* <p>
|
371 |
|
|
* This method can be safely called mid-render as it doesn't interfere with rendering.
|
372 |
af4cc5db
|
Leszek Koltunski
|
*
|
373 |
|
|
* @param width The new width.
|
374 |
|
|
* @param height The new height.
|
375 |
c5369f1b
|
leszek
|
*/
|
376 |
af4cc5db
|
Leszek Koltunski
|
public void resize(int width, int height)
|
377 |
|
|
{
|
378 |
|
|
if( mWidth!=width || mHeight!=height )
|
379 |
|
|
{
|
380 |
|
|
mWidth = width;
|
381 |
|
|
mHeight= height;
|
382 |
|
|
mSizeX = width;
|
383 |
|
|
mSizeY = height;
|
384 |
f8377ef8
|
leszek
|
|
385 |
|
|
createProjection();
|
386 |
|
|
|
387 |
c7da4e65
|
leszek
|
if( mColorCreated==CREATED )
|
388 |
f8377ef8
|
leszek
|
{
|
389 |
f28fffc2
|
Leszek Koltunski
|
markForCreation();
|
390 |
f8377ef8
|
leszek
|
recreate();
|
391 |
|
|
}
|
392 |
af4cc5db
|
Leszek Koltunski
|
}
|
393 |
|
|
}
|
394 |
a09ada4c
|
Leszek Koltunski
|
|
395 |
a436ccc5
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
396 |
|
|
/**
|
397 |
|
|
* Create a new DEPTH buffer and attach it or (param=false) detach an existing DEPTH attachment and recreate it.
|
398 |
|
|
*
|
399 |
|
|
* @param enable <bold>true</bold> if we want to attach a new DEPTH buffer to the FBO.<br>
|
400 |
|
|
* <bold>false</bold> if we want to detach the DEPTH attachment.
|
401 |
|
|
*/
|
402 |
|
|
public void enableDepth(boolean enable)
|
403 |
|
|
{
|
404 |
c7da4e65
|
leszek
|
if( enable && mDepthCreated==DONT_CREATE )
|
405 |
|
|
{
|
406 |
|
|
mDepthCreated = NOT_CREATED_YET;
|
407 |
f28fffc2
|
Leszek Koltunski
|
markForCreation();
|
408 |
c7da4e65
|
leszek
|
}
|
409 |
|
|
if( !enable && mDepthCreated!=DONT_CREATE )
|
410 |
a436ccc5
|
leszek
|
{
|
411 |
c7da4e65
|
leszek
|
mDepthCreated = DONT_CREATE;
|
412 |
f28fffc2
|
Leszek Koltunski
|
markForCreation();
|
413 |
a436ccc5
|
leszek
|
}
|
414 |
|
|
}
|
415 |
|
|
|
416 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417 |
|
|
/**
|
418 |
|
|
* Return true if the Surface contains a DEPTH attachment.
|
419 |
|
|
*
|
420 |
|
|
* @return <bold>true</bold> if the FBO contains a DEPTH attachment.
|
421 |
|
|
*/
|
422 |
|
|
public boolean hasDepth()
|
423 |
|
|
{
|
424 |
c7da4e65
|
leszek
|
return mDepthCreated==CREATED;
|
425 |
a436ccc5
|
leszek
|
}
|
426 |
|
|
|
427 |
a09ada4c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
428 |
|
|
/**
|
429 |
|
|
* Adds a new child to the last position in the list of our Surface's children.
|
430 |
c204c69d
|
leszek
|
* <p>
|
431 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
432 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
433 |
a09ada4c
|
Leszek Koltunski
|
*
|
434 |
|
|
* @param node The new Node to add.
|
435 |
|
|
*/
|
436 |
c204c69d
|
leszek
|
public void attach(DistortedNode node)
|
437 |
a09ada4c
|
Leszek Koltunski
|
{
|
438 |
be60d4ff
|
leszek
|
mJobs.add(new Job(ATTACH,node,null));
|
439 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
440 |
a09ada4c
|
Leszek Koltunski
|
}
|
441 |
|
|
|
442 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
443 |
|
|
/**
|
444 |
|
|
* Adds a new child to the last position in the list of our Surface's children.
|
445 |
c204c69d
|
leszek
|
* <p>
|
446 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
447 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
448 |
a09ada4c
|
Leszek Koltunski
|
*
|
449 |
|
|
* @param surface InputSurface to initialize our child Node with.
|
450 |
|
|
* @param effects DistortedEffects to initialize our child Node with.
|
451 |
|
|
* @param mesh MeshObject to initialize our child Node with.
|
452 |
|
|
* @return the newly constructed child Node, or null if we couldn't allocate resources.
|
453 |
|
|
*/
|
454 |
c204c69d
|
leszek
|
public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
455 |
a09ada4c
|
Leszek Koltunski
|
{
|
456 |
|
|
DistortedNode node = new DistortedNode(surface,effects,mesh);
|
457 |
be60d4ff
|
leszek
|
mJobs.add(new Job(ATTACH,node,null));
|
458 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
459 |
c204c69d
|
leszek
|
return node;
|
460 |
|
|
}
|
461 |
|
|
|
462 |
af27df87
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
463 |
|
|
/**
|
464 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Surface.
|
465 |
|
|
* <p>
|
466 |
|
|
* A bit questionable method as there can be many different Nodes attached as children, some
|
467 |
|
|
* of them having the same Effects but - for instance - different Mesh. Use with care.
|
468 |
|
|
* <p>
|
469 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
470 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
471 |
af27df87
|
leszek
|
*
|
472 |
|
|
* @param effects DistortedEffects to remove.
|
473 |
|
|
*/
|
474 |
|
|
public void detach(DistortedEffects effects)
|
475 |
|
|
{
|
476 |
|
|
long id = effects.getID();
|
477 |
|
|
DistortedNode node;
|
478 |
8baa1fe6
|
Leszek Koltunski
|
boolean detached = false;
|
479 |
af27df87
|
leszek
|
|
480 |
|
|
for(int i=0; i<mNumChildren; i++)
|
481 |
|
|
{
|
482 |
|
|
node = mChildren.get(i);
|
483 |
|
|
|
484 |
|
|
if( node.getEffects().getID()==id )
|
485 |
|
|
{
|
486 |
8baa1fe6
|
Leszek Koltunski
|
detached = true;
|
487 |
be60d4ff
|
leszek
|
mJobs.add(new Job(DETACH,node,null));
|
488 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
489 |
af27df87
|
leszek
|
break;
|
490 |
|
|
}
|
491 |
|
|
}
|
492 |
8baa1fe6
|
Leszek Koltunski
|
|
493 |
|
|
if( !detached )
|
494 |
|
|
{
|
495 |
|
|
// if we failed to detach any, it still might be the case that
|
496 |
efe3d8fe
|
leszek
|
// there's an ATTACH job that we need to cancel.
|
497 |
|
|
int num = mJobs.size();
|
498 |
|
|
Job job;
|
499 |
|
|
|
500 |
|
|
for(int i=0; i<num; i++)
|
501 |
|
|
{
|
502 |
|
|
job = mJobs.get(i);
|
503 |
|
|
|
504 |
|
|
if( job.type==ATTACH && job.node.getEffects()==effects )
|
505 |
|
|
{
|
506 |
|
|
mJobs.remove(i);
|
507 |
|
|
break;
|
508 |
|
|
}
|
509 |
|
|
}
|
510 |
8baa1fe6
|
Leszek Koltunski
|
}
|
511 |
af27df87
|
leszek
|
}
|
512 |
|
|
|
513 |
a09ada4c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514 |
|
|
/**
|
515 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Surface.
|
516 |
c204c69d
|
leszek
|
* <p>
|
517 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
518 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
519 |
c204c69d
|
leszek
|
*
|
520 |
|
|
* @param node The Node to remove.
|
521 |
|
|
*/
|
522 |
|
|
public void detach(DistortedNode node)
|
523 |
|
|
{
|
524 |
be60d4ff
|
leszek
|
mJobs.add(new Job(DETACH,node,null));
|
525 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
526 |
a09ada4c
|
Leszek Koltunski
|
}
|
527 |
|
|
|
528 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
529 |
|
|
/**
|
530 |
|
|
* Removes all children Nodes.
|
531 |
c204c69d
|
leszek
|
* <p>
|
532 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
533 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
534 |
c204c69d
|
leszek
|
*/
|
535 |
|
|
public void detachAll()
|
536 |
|
|
{
|
537 |
be60d4ff
|
leszek
|
mJobs.add(new Job(DETALL,null,null));
|
538 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
539 |
c204c69d
|
leszek
|
}
|
540 |
|
|
|
541 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
542 |
|
|
/**
|
543 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
544 |
efe3d8fe
|
leszek
|
* DistortedSlave interface, which should really be a class that we extend here instead but
|
545 |
c204c69d
|
leszek
|
* Java has no multiple inheritance.
|
546 |
43fbf0dd
|
leszek
|
*
|
547 |
|
|
* @y.exclude
|
548 |
a09ada4c
|
Leszek Koltunski
|
*/
|
549 |
efe3d8fe
|
leszek
|
public void doWork()
|
550 |
a09ada4c
|
Leszek Koltunski
|
{
|
551 |
efe3d8fe
|
leszek
|
int num = mJobs.size();
|
552 |
|
|
Job job;
|
553 |
|
|
|
554 |
|
|
for(int i=0; i<num; i++)
|
555 |
|
|
{
|
556 |
|
|
job = mJobs.remove(0);
|
557 |
|
|
|
558 |
|
|
switch(job.type)
|
559 |
|
|
{
|
560 |
be60d4ff
|
leszek
|
case ATTACH: if( mChildren==null ) mChildren = new ArrayList<>(2);
|
561 |
|
|
job.node.setSurfaceParent(this);
|
562 |
|
|
DistortedMaster.addSorted(mChildren,job.node);
|
563 |
efe3d8fe
|
leszek
|
mNumChildren++;
|
564 |
|
|
break;
|
565 |
be60d4ff
|
leszek
|
case DETACH: if( mNumChildren>0 && mChildren.remove(job.node) )
|
566 |
efe3d8fe
|
leszek
|
{
|
567 |
be60d4ff
|
leszek
|
job.node.setSurfaceParent(null);
|
568 |
efe3d8fe
|
leszek
|
mNumChildren--;
|
569 |
|
|
}
|
570 |
|
|
break;
|
571 |
be60d4ff
|
leszek
|
case DETALL: if( mNumChildren>0 )
|
572 |
efe3d8fe
|
leszek
|
{
|
573 |
be60d4ff
|
leszek
|
DistortedNode tmp;
|
574 |
|
|
|
575 |
|
|
for(int j=mNumChildren-1; j>=0; j--)
|
576 |
|
|
{
|
577 |
|
|
tmp = mChildren.remove(j);
|
578 |
|
|
tmp.setSurfaceParent(null);
|
579 |
|
|
}
|
580 |
|
|
|
581 |
efe3d8fe
|
leszek
|
mNumChildren = 0;
|
582 |
|
|
}
|
583 |
|
|
break;
|
584 |
be60d4ff
|
leszek
|
case SORT : job.node.setPost(job.dep);
|
585 |
|
|
mChildren.remove(job.node);
|
586 |
|
|
DistortedMaster.addSorted(mChildren,job.node);
|
587 |
efe3d8fe
|
leszek
|
break;
|
588 |
|
|
}
|
589 |
|
|
}
|
590 |
a09ada4c
|
Leszek Koltunski
|
}
|
591 |
af4cc5db
|
Leszek Koltunski
|
}
|