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library / src / main / java / org / distorted / library / mesh @ fc3b9f16

Name Size
DeferredJobs.java 12.9 KB
MeshBase.java 45.7 KB
MeshCubes.java 34.3 KB
MeshFile.java 3.32 KB
MeshJoined.java 3.05 KB
MeshPolygon.java 10.3 KB
MeshQuad.java 4.18 KB
MeshSphere.java 12.7 KB
MeshSquare.java 9.58 KB
MeshTriangle.java 5.58 KB

Latest revisions

# Date Author Comment
fc3b9f16 03/07/2021 10:53 PM Leszek Koltunski

Correct a comment for Javadoc.

ccb4c899 03/07/2021 10:51 PM Leszek Koltunski

Add new comments for Javadoc.

80961fc1 02/24/2021 11:12 PM Leszek Koltunski

Make the 'Component Associations' UBO (on most devices) twice smaller -
use the 'packed' layout and 'ivec2' in place of 'ivec4'.

This forces us to dynamically probe the 'Stride' - number of 4-byte entities that the UBO's 'ivec4' takes - and correct the already-constructed UniformBlockAssociation objects in case this turns out to be different than the expected 2, i.e. tightly-packed....

46d463a4 02/24/2021 09:40 AM Leszek Koltunski

Make per-component centers optional, controlled by API MeshBase.setUseCenters()

97b6c85e 02/23/2021 09:54 PM Leszek Koltunski

Bugfixes as a result of the Samsung Galaxy J4+ investigation:

1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.
2) lower the default max number of vertex effects to 30....

2acab35b 01/27/2021 01:56 PM Leszek Koltunski

Progress with Megaminx.

de77a6c5 01/09/2021 11:49 PM Leszek Koltunski

Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.

8b36dabf 01/08/2021 01:18 AM Leszek Koltunski

Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues.

78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

c8484d73 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

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