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# Date Author Comment
fca614bf 12/12/2021 12:26 AM Leszek Koltunski

Add a glGetError() call to the main render loop.

b6947445 12/10/2021 11:19 PM Leszek Koltunski

Minor.

c840136b 12/08/2021 01:22 AM Leszek Koltunski

Add info about FPS.

07d9e55f 12/05/2021 10:19 PM Leszek Koltunski

Progress replacing the enum ObjetType with the class RubikObjectList.

f0c98ff5 11/15/2021 10:28 PM Leszek Koltunski

Adjust ShapeChanging so that it can handle concave cubit faces.
Now it is working also in case of the Ivy corner cubits.

4c568a67 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

ee238898 11/02/2021 07:44 PM Leszek Koltunski

Bugfix.

fa640198 10/28/2021 04:48 PM Leszek Koltunski

Add to MeshPolygon a special modee to create a 2-band polygon with dense corners (needed to reduce number of vertices in side faces of the TwisttyPuzzle cubits)

f4a2d97e 10/28/2021 01:06 PM Leszek Koltunski

Add testing of MeshPolygon to the MeshFile app.

460a2b7d 10/22/2021 02:59 AM Leszek Koltunski

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

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