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library / src / main / res / raw @ fd836a41

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# Date Author Comment
2aeb75aa 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

36d65d88 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

1e667536 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

1e672c1d 05/23/2020 12:50 PM Leszek Koltunski

Change 'tag' to a more appropriate name - 'association'.

bc208a9c 05/23/2020 10:30 AM Leszek Koltunski

Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to an arbitrary subset of its Components)

535a45bc 05/21/2020 11:32 AM Leszek Koltunski

Fix licenses :)

e54bfada 05/20/2020 02:43 PM Leszek Koltunski

Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
Split Vertex attribute array into two (the one modified by preapply effects and the one not)

667884b0 05/19/2020 08:01 PM Leszek Koltunski

Speedup for preapply

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

277eddbb 05/08/2020 11:03 PM Leszek Koltunski

Remove the MeshBase.{set/get}Stretch API altogether.

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