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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fe82a979
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Leszek Koltunski
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package org.distorted.library.main;
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6a06a912
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Leszek Koltunski
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c90b9e01
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Leszek Koltunski
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import android.content.res.Resources;
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194ab46f
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Leszek Koltunski
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import android.opengl.GLES30;
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6a06a912
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Leszek Koltunski
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fe82a979
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Leszek Koltunski
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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e458a4ba
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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55c14a19
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Leszek Koltunski
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import org.distorted.library.program.DistortedProgram;
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c90b9e01
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Leszek Koltunski
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import org.distorted.library.program.FragmentCompilationException;
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import org.distorted.library.program.FragmentUniformsException;
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import org.distorted.library.program.LinkingException;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.program.VertexUniformsException;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Data1D;
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f2fe7e28
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Leszek Koltunski
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import org.distorted.library.type.Data2D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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350cc2f5
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Leszek Koltunski
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import org.distorted.library.type.Data5D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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a4835695
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Leszek Koltunski
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c90b9e01
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Leszek Koltunski
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import java.io.InputStream;
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c638c1b0
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Leszek Koltunski
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b329f352
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Leszek Koltunski
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/**
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13687207
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leszek
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* Class containing Matrix,Vertex and Fragment effect queues. Postprocessing queue is held in a separate
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* class.
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b73dcaa7
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Leszek Koltunski
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* <p>
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26df012c
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Leszek Koltunski
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* The queues hold actual effects to be applied to a given (DistortedTexture,MeshObject) combo.
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b329f352
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Leszek Koltunski
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*/
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421c2728
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Leszek Koltunski
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public class DistortedEffects
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d425545a
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Leszek Koltunski
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{
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1aedf874
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leszek
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/// MAIN PROGRAM ///
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private static DistortedProgram mMainProgram;
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private static int mMainTextureH;
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03cb451d
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Leszek Koltunski
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private static boolean[] mEffectEnabled = new boolean[EffectNames.size()];
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static
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{
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int len = EffectNames.size();
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for(int i=0; i<len; i++)
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{
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mEffectEnabled[i] = false;
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}
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}
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8fa96e69
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Leszek Koltunski
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c1e24646
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leszek
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/// BLIT PROGRAM ///
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private static DistortedProgram mBlitProgram;
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private static int mBlitTextureH;
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c2c08950
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leszek
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private static int mBlitDepthH;
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c90b9e01
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Leszek Koltunski
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private static final FloatBuffer mQuadPositions;
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static
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{
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float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
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mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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mQuadPositions.put(positionData).position(0);
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}
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7170e4eb
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leszek
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/// BLIT DEPTH PROGRAM ///
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private static DistortedProgram mBlitDepthProgram;
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private static int mBlitDepthTextureH;
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private static int mBlitDepthDepthTextureH;
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private static int mBlitDepthDepthH;
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3fc9327a
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Leszek Koltunski
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/// NORMAL PROGRAM /////
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private static DistortedProgram mNormalProgram;
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private static int mNormalMVPMatrixH;
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/// END PROGRAMS //////
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c638c1b0
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Leszek Koltunski
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8e34674e
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Leszek Koltunski
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private static long mNextID =0;
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4e2382f3
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Leszek Koltunski
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private long mID;
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8e34674e
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Leszek Koltunski
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310e14fb
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leszek
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private EffectQueueMatrix mM;
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3fc9327a
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Leszek Koltunski
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private EffectQueueFragment mF;
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310e14fb
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leszek
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private EffectQueueVertex mV;
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3d590d8d
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Leszek Koltunski
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13687207
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leszek
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private boolean matrixCloned, vertexCloned, fragmentCloned;
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985ea9c5
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Leszek Koltunski
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9361b337
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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55c14a19
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Leszek Koltunski
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c90b9e01
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Leszek Koltunski
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static void createProgram(Resources resources)
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throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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107 |
55c14a19
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Leszek Koltunski
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{
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108 |
cab7c165
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Leszek Koltunski
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// MAIN PROGRAM ////////////////////////////////////
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109 |
1aedf874
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leszek
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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94f6d472
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Leszek Koltunski
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String mainVertHeader= Distorted.GLSL_VERSION;
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String mainFragHeader= Distorted.GLSL_VERSION;
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c90b9e01
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Leszek Koltunski
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03cb451d
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Leszek Koltunski
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EffectNames name;
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EffectTypes type;
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boolean foundF = false;
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boolean foundV = false;
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c90b9e01
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Leszek Koltunski
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03cb451d
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Leszek Koltunski
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for(int i=0; i<mEffectEnabled.length; i++)
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c90b9e01
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Leszek Koltunski
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{
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03cb451d
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Leszek Koltunski
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if( mEffectEnabled[i] )
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{
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name = EffectNames.getName(i);
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type = EffectNames.getType(i);
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if( type == EffectTypes.VERTEX )
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{
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mainVertHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
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foundV = true;
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}
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else if( type == EffectTypes.FRAGMENT )
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{
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mainFragHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
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foundF = true;
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}
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}
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138 |
c90b9e01
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Leszek Koltunski
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}
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03cb451d
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Leszek Koltunski
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mainVertHeader += ("#define NUM_VERTEX " + ( foundV ? getMaxVertex() : 0 ) + "\n");
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mainFragHeader += ("#define NUM_FRAGMENT " + ( foundF ? getMaxFragment() : 0 ) + "\n");
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c90b9e01
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Leszek Koltunski
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03cb451d
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Leszek Koltunski
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//android.util.Log.e("Effects", "vertHeader= "+mainVertHeader);
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//android.util.Log.e("Effects", "fragHeader= "+mainFragHeader);
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145 |
c90b9e01
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Leszek Koltunski
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146 |
3fc9327a
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Leszek Koltunski
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String[] feedback = { "v_Position", "v_endPosition" };
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147 |
cab7c165
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Leszek Koltunski
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mMainProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader, Distorted.GLSL, feedback);
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149 |
c90b9e01
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Leszek Koltunski
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c1e24646
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leszek
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int mainProgramH = mMainProgram.getProgramHandle();
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151 |
c90b9e01
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Leszek Koltunski
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EffectQueueFragment.getUniforms(mainProgramH);
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1aedf874
|
leszek
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EffectQueueVertex.getUniforms(mainProgramH);
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EffectQueueMatrix.getUniforms(mainProgramH);
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c1e24646
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leszek
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mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture");
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1aedf874
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leszek
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// BLIT PROGRAM ////////////////////////////////////
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157 |
c1e24646
|
leszek
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final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
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final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
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159 |
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160 |
94f6d472
|
Leszek Koltunski
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String blitVertHeader= (Distorted.GLSL_VERSION + "#define NUM_VERTEX 0\n" );
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String blitFragHeader= (Distorted.GLSL_VERSION + "#define NUM_FRAGMENT 0\n");
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162 |
c1e24646
|
leszek
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163 |
f2367b75
|
Leszek Koltunski
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try
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{
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165 |
94f6d472
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Leszek Koltunski
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mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream,blitVertHeader,blitFragHeader, Distorted.GLSL);
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166 |
f2367b75
|
Leszek Koltunski
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}
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167 |
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catch(Exception e)
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168 |
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{
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android.util.Log.e("EFFECTS", "exception trying to compile BLIT program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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172 |
c1e24646
|
leszek
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173 |
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int blitProgramH = mBlitProgram.getProgramHandle();
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174 |
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mBlitTextureH = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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175 |
c2c08950
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leszek
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mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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176 |
c90b9e01
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Leszek Koltunski
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177 |
7170e4eb
|
leszek
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// BLIT DEPTH PROGRAM ////////////////////////////////////
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178 |
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final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
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final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
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180 |
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try
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182 |
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{
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183 |
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mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream,blitVertHeader,blitFragHeader, Distorted.GLSL);
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}
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185 |
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catch(Exception e)
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186 |
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{
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187 |
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android.util.Log.e("EFFECTS", "exception trying to compile BLIT DEPTH program: "+e.getMessage());
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188 |
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throw new RuntimeException(e.getMessage());
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189 |
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}
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190 |
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191 |
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int blitDepthProgramH = mBlitDepthProgram.getProgramHandle();
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192 |
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mBlitDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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193 |
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mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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194 |
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mBlitDepthDepthH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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195 |
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196 |
3fc9327a
|
Leszek Koltunski
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// NORMAL PROGRAM //////////////////////////////////////
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197 |
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final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader);
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198 |
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final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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199 |
c90b9e01
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Leszek Koltunski
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200 |
f2367b75
|
Leszek Koltunski
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try
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{
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202 |
3fc9327a
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Leszek Koltunski
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mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, Distorted.GLSL_VERSION, Distorted.GLSL_VERSION, Distorted.GLSL);
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203 |
f2367b75
|
Leszek Koltunski
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}
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204 |
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catch(Exception e)
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{
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206 |
3fc9327a
|
Leszek Koltunski
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android.util.Log.e("EFFECTS", "exception trying to compile NORMAL program: "+e.getMessage());
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207 |
f2367b75
|
Leszek Koltunski
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throw new RuntimeException(e.getMessage());
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208 |
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}
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209 |
c90b9e01
|
Leszek Koltunski
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210 |
3fc9327a
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Leszek Koltunski
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int normalProgramH = mNormalProgram.getProgramHandle();
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211 |
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mNormalMVPMatrixH = GLES30.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
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212 |
55c14a19
|
Leszek Koltunski
|
}
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213 |
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214 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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215 |
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216 |
421c2728
|
Leszek Koltunski
|
private void initializeEffectLists(DistortedEffects d, int flags)
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217 |
d425545a
|
Leszek Koltunski
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{
|
218 |
015642fb
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_MATRIX) != 0 )
|
219 |
6a06a912
|
Leszek Koltunski
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{
|
220 |
d425545a
|
Leszek Koltunski
|
mM = d.mM;
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221 |
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matrixCloned = true;
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222 |
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}
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223 |
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else
|
224 |
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{
|
225 |
4e2382f3
|
Leszek Koltunski
|
mM = new EffectQueueMatrix(mID);
|
226 |
d425545a
|
Leszek Koltunski
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matrixCloned = false;
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227 |
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}
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228 |
6a06a912
|
Leszek Koltunski
|
|
229 |
d425545a
|
Leszek Koltunski
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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230 |
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{
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231 |
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mV = d.mV;
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232 |
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vertexCloned = true;
|
233 |
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}
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234 |
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else
|
235 |
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{
|
236 |
4e2382f3
|
Leszek Koltunski
|
mV = new EffectQueueVertex(mID);
|
237 |
d425545a
|
Leszek Koltunski
|
vertexCloned = false;
|
238 |
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}
|
239 |
6a06a912
|
Leszek Koltunski
|
|
240 |
d425545a
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
|
241 |
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{
|
242 |
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mF = d.mF;
|
243 |
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fragmentCloned = true;
|
244 |
6a06a912
|
Leszek Koltunski
|
}
|
245 |
d425545a
|
Leszek Koltunski
|
else
|
246 |
|
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{
|
247 |
4e2382f3
|
Leszek Koltunski
|
mF = new EffectQueueFragment(mID);
|
248 |
d425545a
|
Leszek Koltunski
|
fragmentCloned = false;
|
249 |
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}
|
250 |
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}
|
251 |
6a06a912
|
Leszek Koltunski
|
|
252 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
253 |
c90b9e01
|
Leszek Koltunski
|
|
254 |
3fc9327a
|
Leszek Koltunski
|
private void displayNormals(MeshObject mesh)
|
255 |
c90b9e01
|
Leszek Koltunski
|
{
|
256 |
604b2899
|
Leszek Koltunski
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.mAttTFO[0]);
|
257 |
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GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
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258 |
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DistortedRenderState.switchOffDrawing();
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259 |
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GLES30.glDrawArrays( GLES30.GL_POINTS, 0, mesh.numVertices);
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260 |
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DistortedRenderState.restoreDrawing();
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261 |
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GLES30.glEndTransformFeedback();
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262 |
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GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
263 |
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264 |
3fc9327a
|
Leszek Koltunski
|
mNormalProgram.useProgram();
|
265 |
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GLES30.glUniformMatrix4fv(mNormalMVPMatrixH, 1, false, mM.getMVP() , 0);
|
266 |
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mAttTFO[0]);
|
267 |
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GLES30.glVertexAttribPointer(mNormalProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
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268 |
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
|
269 |
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GLES30.glLineWidth(8.0f);
|
270 |
|
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GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*mesh.numVertices);
|
271 |
c90b9e01
|
Leszek Koltunski
|
}
|
272 |
1aedf874
|
leszek
|
|
273 |
c90b9e01
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
274 |
|
|
|
275 |
270c27bc
|
Leszek Koltunski
|
void drawPriv(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime, float marginInPixels)
|
276 |
d425545a
|
Leszek Koltunski
|
{
|
277 |
|
|
mM.compute(currTime);
|
278 |
|
|
mV.compute(currTime);
|
279 |
|
|
mF.compute(currTime);
|
280 |
a56bc359
|
Leszek Koltunski
|
|
281 |
c1e24646
|
leszek
|
float halfZ = halfW*mesh.zFactor;
|
282 |
638b5b5c
|
leszek
|
|
283 |
8426bd6a
|
Leszek Koltunski
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
284 |
d6e94c84
|
Leszek Koltunski
|
|
285 |
b9798977
|
leszek
|
mMainProgram.useProgram();
|
286 |
cab7c165
|
Leszek Koltunski
|
GLES30.glUniform1i(mMainTextureH, 0);
|
287 |
|
|
|
288 |
420836fc
|
leszek
|
if( Distorted.GLSL >= 300 )
|
289 |
|
|
{
|
290 |
|
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mAttVBO[0]);
|
291 |
|
|
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET0);
|
292 |
|
|
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NOR_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET1);
|
293 |
|
|
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET2);
|
294 |
|
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
|
295 |
|
|
}
|
296 |
|
|
else
|
297 |
|
|
{
|
298 |
|
|
mesh.mVertAttribs.position(0);
|
299 |
|
|
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, mesh.mVertAttribs);
|
300 |
|
|
mesh.mVertAttribs.position(MeshObject.POS_DATA_SIZE);
|
301 |
|
|
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NOR_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, mesh.mVertAttribs);
|
302 |
|
|
mesh.mVertAttribs.position(MeshObject.POS_DATA_SIZE+MeshObject.NOR_DATA_SIZE);
|
303 |
|
|
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, mesh.mVertAttribs);
|
304 |
|
|
}
|
305 |
cab7c165
|
Leszek Koltunski
|
|
306 |
270c27bc
|
Leszek Koltunski
|
mM.send(surface,halfW,halfH,halfZ,marginInPixels);
|
307 |
1aedf874
|
leszek
|
mV.send(halfW,halfH,halfZ);
|
308 |
b9798977
|
leszek
|
mF.send(halfW,halfH);
|
309 |
42571056
|
Leszek Koltunski
|
|
310 |
a51fe521
|
Leszek Koltunski
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.numVertices);
|
311 |
c90b9e01
|
Leszek Koltunski
|
|
312 |
3fc9327a
|
Leszek Koltunski
|
if( mesh.mShowNormals ) displayNormals(mesh);
|
313 |
d425545a
|
Leszek Koltunski
|
}
|
314 |
6a06a912
|
Leszek Koltunski
|
|
315 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
316 |
|
|
|
317 |
8426bd6a
|
Leszek Koltunski
|
static void blitPriv(DistortedOutputSurface surface)
|
318 |
d425545a
|
Leszek Koltunski
|
{
|
319 |
c1e24646
|
leszek
|
mBlitProgram.useProgram();
|
320 |
|
|
|
321 |
8426bd6a
|
Leszek Koltunski
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
322 |
c1e24646
|
leszek
|
GLES30.glUniform1i(mBlitTextureH, 0);
|
323 |
8426bd6a
|
Leszek Koltunski
|
GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
|
324 |
c1e24646
|
leszek
|
GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
325 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
326 |
d425545a
|
Leszek Koltunski
|
}
|
327 |
7170e4eb
|
leszek
|
|
328 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
329 |
|
|
|
330 |
|
|
static void blitDepthPriv(DistortedOutputSurface surface)
|
331 |
|
|
{
|
332 |
|
|
mBlitDepthProgram.useProgram();
|
333 |
|
|
|
334 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
335 |
|
|
GLES30.glUniform1i(mBlitDepthTextureH, 0);
|
336 |
|
|
GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
|
337 |
|
|
GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
338 |
|
|
GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
339 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
340 |
|
|
}
|
341 |
|
|
|
342 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
343 |
|
|
|
344 |
8e34674e
|
Leszek Koltunski
|
private void releasePriv()
|
345 |
d425545a
|
Leszek Koltunski
|
{
|
346 |
cc8151c4
|
leszek
|
if( !matrixCloned ) mM.abortAll(false);
|
347 |
|
|
if( !vertexCloned ) mV.abortAll(false);
|
348 |
|
|
if( !fragmentCloned ) mF.abortAll(false);
|
349 |
d425545a
|
Leszek Koltunski
|
|
350 |
4e2382f3
|
Leszek Koltunski
|
mM = null;
|
351 |
|
|
mV = null;
|
352 |
|
|
mF = null;
|
353 |
8e34674e
|
Leszek Koltunski
|
}
|
354 |
|
|
|
355 |
1942537e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356 |
|
|
|
357 |
7b8086eb
|
Leszek Koltunski
|
static void onDestroy()
|
358 |
1942537e
|
Leszek Koltunski
|
{
|
359 |
|
|
mNextID = 0;
|
360 |
03cb451d
|
Leszek Koltunski
|
|
361 |
|
|
int len = EffectNames.size();
|
362 |
|
|
|
363 |
|
|
for(int i=0; i<len; i++)
|
364 |
|
|
{
|
365 |
|
|
mEffectEnabled[i] = false;
|
366 |
|
|
}
|
367 |
1942537e
|
Leszek Koltunski
|
}
|
368 |
|
|
|
369 |
8e34674e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
// PUBLIC API
|
371 |
ada90d33
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
d425545a
|
Leszek Koltunski
|
/**
|
373 |
4e2382f3
|
Leszek Koltunski
|
* Create empty effect queue.
|
374 |
d425545a
|
Leszek Koltunski
|
*/
|
375 |
421c2728
|
Leszek Koltunski
|
public DistortedEffects()
|
376 |
d425545a
|
Leszek Koltunski
|
{
|
377 |
c7da4e65
|
leszek
|
mID = ++mNextID;
|
378 |
4e2382f3
|
Leszek Koltunski
|
initializeEffectLists(this,0);
|
379 |
d425545a
|
Leszek Koltunski
|
}
|
380 |
ada90d33
|
Leszek Koltunski
|
|
381 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
382 |
d425545a
|
Leszek Koltunski
|
/**
|
383 |
4e2382f3
|
Leszek Koltunski
|
* Copy constructor.
|
384 |
d425545a
|
Leszek Koltunski
|
* <p>
|
385 |
|
|
* Whatever we do not clone gets created just like in the default constructor.
|
386 |
|
|
*
|
387 |
|
|
* @param dc Source object to create our object from
|
388 |
|
|
* @param flags A bitmask of values specifying what to copy.
|
389 |
e6ab30eb
|
Leszek Koltunski
|
* For example, CLONE_VERTEX | CLONE_MATRIX.
|
390 |
d425545a
|
Leszek Koltunski
|
*/
|
391 |
421c2728
|
Leszek Koltunski
|
public DistortedEffects(DistortedEffects dc, int flags)
|
392 |
d425545a
|
Leszek Koltunski
|
{
|
393 |
c7da4e65
|
leszek
|
mID = ++mNextID;
|
394 |
4e2382f3
|
Leszek Koltunski
|
initializeEffectLists(dc,flags);
|
395 |
d425545a
|
Leszek Koltunski
|
}
|
396 |
ada90d33
|
Leszek Koltunski
|
|
397 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398 |
|
|
/**
|
399 |
07305c87
|
Leszek Koltunski
|
* Releases all resources. After this call, the queue should not be used anymore.
|
400 |
6a06a912
|
Leszek Koltunski
|
*/
|
401 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
402 |
8e34674e
|
Leszek Koltunski
|
public synchronized void delete()
|
403 |
d425545a
|
Leszek Koltunski
|
{
|
404 |
|
|
releasePriv();
|
405 |
|
|
}
|
406 |
6a06a912
|
Leszek Koltunski
|
|
407 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
408 |
|
|
/**
|
409 |
4e2382f3
|
Leszek Koltunski
|
* Returns unique ID of this instance.
|
410 |
|
|
*
|
411 |
|
|
* @return ID of the object.
|
412 |
6a06a912
|
Leszek Koltunski
|
*/
|
413 |
4e2382f3
|
Leszek Koltunski
|
public long getID()
|
414 |
d425545a
|
Leszek Koltunski
|
{
|
415 |
4e2382f3
|
Leszek Koltunski
|
return mID;
|
416 |
d425545a
|
Leszek Koltunski
|
}
|
417 |
4e2382f3
|
Leszek Koltunski
|
|
418 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
|
|
/**
|
420 |
|
|
* Adds the calling class to the list of Listeners that get notified each time some event happens
|
421 |
07305c87
|
Leszek Koltunski
|
* to one of the Effects in those queues. Nothing will happen if 'el' is already in the list.
|
422 |
6a06a912
|
Leszek Koltunski
|
*
|
423 |
|
|
* @param el A class implementing the EffectListener interface that wants to get notifications.
|
424 |
|
|
*/
|
425 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
426 |
3fc994b2
|
Leszek Koltunski
|
public void registerForMessages(EffectListener el)
|
427 |
d425545a
|
Leszek Koltunski
|
{
|
428 |
3fc994b2
|
Leszek Koltunski
|
mV.registerForMessages(el);
|
429 |
|
|
mF.registerForMessages(el);
|
430 |
|
|
mM.registerForMessages(el);
|
431 |
d425545a
|
Leszek Koltunski
|
}
|
432 |
6a06a912
|
Leszek Koltunski
|
|
433 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
434 |
|
|
/**
|
435 |
|
|
* Removes the calling class from the list of Listeners.
|
436 |
|
|
*
|
437 |
|
|
* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
|
438 |
|
|
*/
|
439 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
440 |
3fc994b2
|
Leszek Koltunski
|
public void deregisterForMessages(EffectListener el)
|
441 |
d425545a
|
Leszek Koltunski
|
{
|
442 |
3fc994b2
|
Leszek Koltunski
|
mV.deregisterForMessages(el);
|
443 |
|
|
mF.deregisterForMessages(el);
|
444 |
|
|
mM.deregisterForMessages(el);
|
445 |
d425545a
|
Leszek Koltunski
|
}
|
446 |
6a06a912
|
Leszek Koltunski
|
|
447 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448 |
|
|
/**
|
449 |
d07f2950
|
Leszek Koltunski
|
* Aborts all Effects.
|
450 |
|
|
* @return Number of effects aborted.
|
451 |
6a06a912
|
Leszek Koltunski
|
*/
|
452 |
d425545a
|
Leszek Koltunski
|
public int abortAllEffects()
|
453 |
13687207
|
leszek
|
{
|
454 |
|
|
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
|
455 |
|
|
}
|
456 |
6a06a912
|
Leszek Koltunski
|
|
457 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
458 |
|
|
/**
|
459 |
d07f2950
|
Leszek Koltunski
|
* Aborts all Effects of a given type, for example all MATRIX Effects.
|
460 |
6a06a912
|
Leszek Koltunski
|
*
|
461 |
d07f2950
|
Leszek Koltunski
|
* @param type one of the constants defined in {@link EffectTypes}
|
462 |
|
|
* @return Number of effects aborted.
|
463 |
6a06a912
|
Leszek Koltunski
|
*/
|
464 |
d425545a
|
Leszek Koltunski
|
public int abortEffects(EffectTypes type)
|
465 |
|
|
{
|
466 |
|
|
switch(type)
|
467 |
6a06a912
|
Leszek Koltunski
|
{
|
468 |
d6e94c84
|
Leszek Koltunski
|
case MATRIX : return mM.abortAll(true);
|
469 |
|
|
case VERTEX : return mV.abortAll(true);
|
470 |
|
|
case FRAGMENT : return mF.abortAll(true);
|
471 |
|
|
default : return 0;
|
472 |
6a06a912
|
Leszek Koltunski
|
}
|
473 |
d425545a
|
Leszek Koltunski
|
}
|
474 |
6a06a912
|
Leszek Koltunski
|
|
475 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476 |
|
|
/**
|
477 |
|
|
* Aborts a single Effect.
|
478 |
|
|
*
|
479 |
|
|
* @param id ID of the Effect we want to abort.
|
480 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted. Always either 0 or 1.
|
481 |
6a06a912
|
Leszek Koltunski
|
*/
|
482 |
d425545a
|
Leszek Koltunski
|
public int abortEffect(long id)
|
483 |
|
|
{
|
484 |
fe82a979
|
Leszek Koltunski
|
int type = (int)(id&Effect.MASK);
|
485 |
1e438fc7
|
Leszek Koltunski
|
|
486 |
fe82a979
|
Leszek Koltunski
|
if( type==Effect.MATRIX ) return mM.removeByID(id>>Effect.LENGTH);
|
487 |
|
|
if( type==Effect.VERTEX ) return mV.removeByID(id>>Effect.LENGTH);
|
488 |
|
|
if( type==Effect.FRAGMENT ) return mF.removeByID(id>>Effect.LENGTH);
|
489 |
1e438fc7
|
Leszek Koltunski
|
|
490 |
d425545a
|
Leszek Koltunski
|
return 0;
|
491 |
|
|
}
|
492 |
6a06a912
|
Leszek Koltunski
|
|
493 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
494 |
|
|
/**
|
495 |
e8c81a8e
|
Leszek Koltunski
|
* Abort all Effects of a given name, for example all rotations.
|
496 |
6a06a912
|
Leszek Koltunski
|
*
|
497 |
d07f2950
|
Leszek Koltunski
|
* @param name one of the constants defined in {@link EffectNames}
|
498 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted.
|
499 |
6a06a912
|
Leszek Koltunski
|
*/
|
500 |
d425545a
|
Leszek Koltunski
|
public int abortEffects(EffectNames name)
|
501 |
|
|
{
|
502 |
|
|
switch(name.getType())
|
503 |
6a06a912
|
Leszek Koltunski
|
{
|
504 |
d6e94c84
|
Leszek Koltunski
|
case MATRIX : return mM.removeByType(name);
|
505 |
|
|
case VERTEX : return mV.removeByType(name);
|
506 |
|
|
case FRAGMENT : return mF.removeByType(name);
|
507 |
|
|
default : return 0;
|
508 |
6a06a912
|
Leszek Koltunski
|
}
|
509 |
d425545a
|
Leszek Koltunski
|
}
|
510 |
6a06a912
|
Leszek Koltunski
|
|
511 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
512 |
|
|
/**
|
513 |
|
|
* Print some info about a given Effect to Android's standard out. Used for debugging only.
|
514 |
|
|
*
|
515 |
|
|
* @param id Effect ID we want to print info about
|
516 |
|
|
* @return <code>true</code> if a single Effect of type effectType has been found.
|
517 |
|
|
*/
|
518 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
519 |
d425545a
|
Leszek Koltunski
|
public boolean printEffect(long id)
|
520 |
|
|
{
|
521 |
|
|
int type = (int)(id&EffectTypes.MASK);
|
522 |
1e438fc7
|
Leszek Koltunski
|
|
523 |
13687207
|
leszek
|
if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH);
|
524 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH);
|
525 |
|
|
if( type==EffectTypes.FRAGMENT.type) return mF.printByID(id>>EffectTypes.LENGTH);
|
526 |
1e438fc7
|
Leszek Koltunski
|
|
527 |
d425545a
|
Leszek Koltunski
|
return false;
|
528 |
|
|
}
|
529 |
432442f9
|
Leszek Koltunski
|
|
530 |
03cb451d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
531 |
|
|
/**
|
532 |
|
|
* Enables a given Effect.
|
533 |
|
|
* <p>
|
534 |
|
|
* By default, all effects are disabled. One has to explicitly enable each effect one intends to use.
|
535 |
|
|
* This needs to be called BEFORE shaders get compiled, i.e. before the call to Distorted.onCreate().
|
536 |
|
|
* The point: by enabling only the effects we need, we can optimize the shaders.
|
537 |
|
|
*
|
538 |
|
|
* @param name Name of the Effect to enable.
|
539 |
|
|
*/
|
540 |
|
|
public static void enableEffect(EffectNames name)
|
541 |
|
|
{
|
542 |
|
|
mEffectEnabled[name.ordinal()] = true;
|
543 |
|
|
}
|
544 |
|
|
|
545 |
432442f9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
546 |
|
|
/**
|
547 |
|
|
* Returns the maximum number of Matrix effects.
|
548 |
|
|
*
|
549 |
|
|
* @return The maximum number of Matrix effects
|
550 |
|
|
*/
|
551 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
552 |
432442f9
|
Leszek Koltunski
|
public static int getMaxMatrix()
|
553 |
|
|
{
|
554 |
|
|
return EffectQueue.getMax(EffectTypes.MATRIX.ordinal());
|
555 |
|
|
}
|
556 |
|
|
|
557 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
558 |
|
|
/**
|
559 |
|
|
* Returns the maximum number of Vertex effects.
|
560 |
|
|
*
|
561 |
|
|
* @return The maximum number of Vertex effects
|
562 |
|
|
*/
|
563 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
564 |
432442f9
|
Leszek Koltunski
|
public static int getMaxVertex()
|
565 |
|
|
{
|
566 |
|
|
return EffectQueue.getMax(EffectTypes.VERTEX.ordinal());
|
567 |
|
|
}
|
568 |
|
|
|
569 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570 |
|
|
/**
|
571 |
|
|
* Returns the maximum number of Fragment effects.
|
572 |
|
|
*
|
573 |
|
|
* @return The maximum number of Fragment effects
|
574 |
|
|
*/
|
575 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
576 |
432442f9
|
Leszek Koltunski
|
public static int getMaxFragment()
|
577 |
|
|
{
|
578 |
|
|
return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal());
|
579 |
|
|
}
|
580 |
|
|
|
581 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
582 |
|
|
/**
|
583 |
|
|
* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time.
|
584 |
|
|
* This can fail if:
|
585 |
|
|
* <ul>
|
586 |
|
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
587 |
|
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
588 |
|
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
589 |
|
|
* time only decreasing the value of 'max' is permitted.
|
590 |
|
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
591 |
|
|
* </ul>
|
592 |
|
|
*
|
593 |
|
|
* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
|
594 |
|
|
* than Byte.MAX_VALUE
|
595 |
|
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
596 |
|
|
*/
|
597 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
598 |
432442f9
|
Leszek Koltunski
|
public static boolean setMaxMatrix(int max)
|
599 |
|
|
{
|
600 |
|
|
return EffectQueue.setMax(EffectTypes.MATRIX.ordinal(),max);
|
601 |
|
|
}
|
602 |
|
|
|
603 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
604 |
|
|
/**
|
605 |
|
|
* Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time.
|
606 |
|
|
* This can fail if:
|
607 |
|
|
* <ul>
|
608 |
|
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
609 |
|
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
610 |
|
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
611 |
|
|
* time only decreasing the value of 'max' is permitted.
|
612 |
|
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
613 |
|
|
* </ul>
|
614 |
|
|
*
|
615 |
|
|
* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater
|
616 |
|
|
* than Byte.MAX_VALUE
|
617 |
|
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
618 |
|
|
*/
|
619 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
620 |
432442f9
|
Leszek Koltunski
|
public static boolean setMaxVertex(int max)
|
621 |
|
|
{
|
622 |
|
|
return EffectQueue.setMax(EffectTypes.VERTEX.ordinal(),max);
|
623 |
|
|
}
|
624 |
|
|
|
625 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
626 |
|
|
/**
|
627 |
|
|
* Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time.
|
628 |
|
|
* This can fail if:
|
629 |
|
|
* <ul>
|
630 |
|
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
631 |
|
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
632 |
|
|
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
633 |
|
|
* time only decreasing the value of 'max' is permitted.
|
634 |
|
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
635 |
|
|
* </ul>
|
636 |
|
|
*
|
637 |
|
|
* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater
|
638 |
|
|
* than Byte.MAX_VALUE
|
639 |
|
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
640 |
|
|
*/
|
641 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
642 |
432442f9
|
Leszek Koltunski
|
public static boolean setMaxFragment(int max)
|
643 |
|
|
{
|
644 |
|
|
return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max);
|
645 |
|
|
}
|
646 |
|
|
|
647 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
648 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
649 |
|
|
// Individual effect functions.
|
650 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
651 |
|
|
// Matrix-based effects
|
652 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
653 |
|
|
/**
|
654 |
e8c81a8e
|
Leszek Koltunski
|
* Moves the Object by a (possibly changing in time) vector.
|
655 |
6a06a912
|
Leszek Koltunski
|
*
|
656 |
a2594090
|
leszek
|
* @param vector 3-dimensional Data which at any given time will return a Static3D
|
657 |
|
|
* representing the current coordinates of the vector we want to move the Object with.
|
658 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
659 |
6a06a912
|
Leszek Koltunski
|
*/
|
660 |
568b29d8
|
Leszek Koltunski
|
public long move(Data3D vector)
|
661 |
6a06a912
|
Leszek Koltunski
|
{
|
662 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.MOVE,vector);
|
663 |
6a06a912
|
Leszek Koltunski
|
}
|
664 |
|
|
|
665 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
666 |
|
|
/**
|
667 |
e8c81a8e
|
Leszek Koltunski
|
* Scales the Object by (possibly changing in time) 3D scale factors.
|
668 |
6a06a912
|
Leszek Koltunski
|
*
|
669 |
d1e740c5
|
Leszek Koltunski
|
* @param scale 3-dimensional Data which at any given time returns a Static3D
|
670 |
e0a16874
|
Leszek Koltunski
|
* representing the current x- , y- and z- scale factors.
|
671 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
672 |
6a06a912
|
Leszek Koltunski
|
*/
|
673 |
568b29d8
|
Leszek Koltunski
|
public long scale(Data3D scale)
|
674 |
6a06a912
|
Leszek Koltunski
|
{
|
675 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.SCALE,scale);
|
676 |
6a06a912
|
Leszek Koltunski
|
}
|
677 |
|
|
|
678 |
2fce34f4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
679 |
|
|
/**
|
680 |
e8c81a8e
|
Leszek Koltunski
|
* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function.
|
681 |
2fce34f4
|
Leszek Koltunski
|
*
|
682 |
|
|
* @param scale The factor to scale all 3 dimensions with.
|
683 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
684 |
|
|
*/
|
685 |
d425545a
|
Leszek Koltunski
|
public long scale(float scale)
|
686 |
|
|
{
|
687 |
|
|
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
688 |
|
|
}
|
689 |
2fce34f4
|
Leszek Koltunski
|
|
690 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
691 |
|
|
/**
|
692 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
693 |
a2594090
|
leszek
|
* Static axis of rotation is given by the last parameter.
|
694 |
568b29d8
|
Leszek Koltunski
|
*
|
695 |
9351ad55
|
Leszek Koltunski
|
* @param angle Angle that we want to rotate the Object to. Unit: degrees
|
696 |
568b29d8
|
Leszek Koltunski
|
* @param axis Axis of rotation
|
697 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
698 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
699 |
|
|
*/
|
700 |
0df17fad
|
Leszek Koltunski
|
public long rotate(Data1D angle, Static3D axis, Data3D center )
|
701 |
6a06a912
|
Leszek Koltunski
|
{
|
702 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, angle, axis, center);
|
703 |
6a06a912
|
Leszek Koltunski
|
}
|
704 |
|
|
|
705 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
706 |
|
|
/**
|
707 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
708 |
2fce34f4
|
Leszek Koltunski
|
* Here both angle and axis can dynamically change.
|
709 |
568b29d8
|
Leszek Koltunski
|
*
|
710 |
|
|
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
711 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
712 |
568b29d8
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
713 |
e0a16874
|
Leszek Koltunski
|
*/
|
714 |
0df17fad
|
Leszek Koltunski
|
public long rotate(Data4D angleaxis, Data3D center)
|
715 |
568b29d8
|
Leszek Koltunski
|
{
|
716 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, angleaxis, center);
|
717 |
6a06a912
|
Leszek Koltunski
|
}
|
718 |
|
|
|
719 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
720 |
|
|
/**
|
721 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by quaternion.
|
722 |
0df17fad
|
Leszek Koltunski
|
*
|
723 |
568b29d8
|
Leszek Koltunski
|
* @param quaternion The quaternion describing the rotation.
|
724 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
725 |
568b29d8
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
726 |
6a06a912
|
Leszek Koltunski
|
*/
|
727 |
0df17fad
|
Leszek Koltunski
|
public long quaternion(Data4D quaternion, Data3D center )
|
728 |
568b29d8
|
Leszek Koltunski
|
{
|
729 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.QUATERNION,quaternion,center);
|
730 |
6a06a912
|
Leszek Koltunski
|
}
|
731 |
|
|
|
732 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
733 |
|
|
/**
|
734 |
568b29d8
|
Leszek Koltunski
|
* Shears the Object.
|
735 |
6a06a912
|
Leszek Koltunski
|
*
|
736 |
8c3cdec5
|
Leszek Koltunski
|
* @param shear The 3-tuple of shear factors. The first controls level
|
737 |
|
|
* of shearing in the X-axis, second - Y-axis and the third -
|
738 |
a2594090
|
leszek
|
* Z-axis. Each is the tangens of the shear angle, i.e 0 -
|
739 |
8c3cdec5
|
Leszek Koltunski
|
* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc.
|
740 |
0df17fad
|
Leszek Koltunski
|
* @param center Center of shearing, i.e. the point which stays unmoved.
|
741 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
742 |
6a06a912
|
Leszek Koltunski
|
*/
|
743 |
0df17fad
|
Leszek Koltunski
|
public long shear(Data3D shear, Data3D center)
|
744 |
6a06a912
|
Leszek Koltunski
|
{
|
745 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.SHEAR, shear, center);
|
746 |
6a06a912
|
Leszek Koltunski
|
}
|
747 |
|
|
|
748 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
749 |
|
|
// Fragment-based effects
|
750 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
751 |
|
|
/**
|
752 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
753 |
6a06a912
|
Leszek Koltunski
|
*
|
754 |
2fce34f4
|
Leszek Koltunski
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
755 |
e4878781
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
756 |
|
|
* Valid range: <0,1>
|
757 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
758 |
2fce34f4
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
759 |
|
|
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
760 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
761 |
6a06a912
|
Leszek Koltunski
|
*/
|
762 |
8c893ffc
|
Leszek Koltunski
|
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth)
|
763 |
6a06a912
|
Leszek Koltunski
|
{
|
764 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
765 |
6a06a912
|
Leszek Koltunski
|
}
|
766 |
|
|
|
767 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
768 |
|
|
/**
|
769 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change all three of its RGB components.
|
770 |
|
|
*
|
771 |
|
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
772 |
e4878781
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
773 |
|
|
* Valid range: <0,1>
|
774 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
775 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
776 |
6a06a912
|
Leszek Koltunski
|
*/
|
777 |
8c893ffc
|
Leszek Koltunski
|
public long chroma(Data1D blend, Data3D color)
|
778 |
6a06a912
|
Leszek Koltunski
|
{
|
779 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CHROMA, blend, color);
|
780 |
6a06a912
|
Leszek Koltunski
|
}
|
781 |
|
|
|
782 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
783 |
|
|
/**
|
784 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
785 |
6a06a912
|
Leszek Koltunski
|
*
|
786 |
2fce34f4
|
Leszek Koltunski
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
787 |
e4878781
|
Leszek Koltunski
|
* moment: pixel.a *= alpha.
|
788 |
|
|
* Valid range: <0,1>
|
789 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
790 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
791 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
792 |
6a06a912
|
Leszek Koltunski
|
*/
|
793 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
794 |
6a06a912
|
Leszek Koltunski
|
{
|
795 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
796 |
6a06a912
|
Leszek Koltunski
|
}
|
797 |
|
|
|
798 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
799 |
|
|
/**
|
800 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its transparency level.
|
801 |
|
|
*
|
802 |
|
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
803 |
e4878781
|
Leszek Koltunski
|
* given moment: pixel.a *= alpha.
|
804 |
|
|
* Valid range: <0,1>
|
805 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
806 |
6a06a912
|
Leszek Koltunski
|
*/
|
807 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha)
|
808 |
6a06a912
|
Leszek Koltunski
|
{
|
809 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.ALPHA, alpha);
|
810 |
6a06a912
|
Leszek Koltunski
|
}
|
811 |
|
|
|
812 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
813 |
|
|
/**
|
814 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
815 |
6a06a912
|
Leszek Koltunski
|
*
|
816 |
2fce34f4
|
Leszek Koltunski
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
817 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
818 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
819 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
820 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
821 |
6a06a912
|
Leszek Koltunski
|
*/
|
822 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
823 |
6a06a912
|
Leszek Koltunski
|
{
|
824 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
825 |
6a06a912
|
Leszek Koltunski
|
}
|
826 |
|
|
|
827 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
828 |
|
|
/**
|
829 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its brightness level.
|
830 |
|
|
*
|
831 |
|
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
832 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
833 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
834 |
6a06a912
|
Leszek Koltunski
|
*/
|
835 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness)
|
836 |
6a06a912
|
Leszek Koltunski
|
{
|
837 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
838 |
6a06a912
|
Leszek Koltunski
|
}
|
839 |
|
|
|
840 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
841 |
|
|
/**
|
842 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
843 |
6a06a912
|
Leszek Koltunski
|
*
|
844 |
2fce34f4
|
Leszek Koltunski
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
845 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
846 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
847 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
848 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
849 |
6a06a912
|
Leszek Koltunski
|
*/
|
850 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
851 |
6a06a912
|
Leszek Koltunski
|
{
|
852 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
853 |
6a06a912
|
Leszek Koltunski
|
}
|
854 |
|
|
|
855 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
856 |
|
|
/**
|
857 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its contrast level.
|
858 |
|
|
*
|
859 |
|
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
860 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
861 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
862 |
6a06a912
|
Leszek Koltunski
|
*/
|
863 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast)
|
864 |
6a06a912
|
Leszek Koltunski
|
{
|
865 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CONTRAST, contrast);
|
866 |
6a06a912
|
Leszek Koltunski
|
}
|
867 |
|
|
|
868 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
869 |
|
|
/**
|
870 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
871 |
6a06a912
|
Leszek Koltunski
|
*
|
872 |
2fce34f4
|
Leszek Koltunski
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
873 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
874 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
875 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
876 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
877 |
6a06a912
|
Leszek Koltunski
|
*/
|
878 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
879 |
6a06a912
|
Leszek Koltunski
|
{
|
880 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
881 |
6a06a912
|
Leszek Koltunski
|
}
|
882 |
|
|
|
883 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
884 |
|
|
/**
|
885 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its saturation level.
|
886 |
|
|
*
|
887 |
|
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
888 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
889 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
890 |
6a06a912
|
Leszek Koltunski
|
*/
|
891 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation)
|
892 |
6a06a912
|
Leszek Koltunski
|
{
|
893 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.SATURATION, saturation);
|
894 |
6a06a912
|
Leszek Koltunski
|
}
|
895 |
|
|
|
896 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
897 |
|
|
// Vertex-based effects
|
898 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
899 |
|
|
/**
|
900 |
e0a16874
|
Leszek Koltunski
|
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
|
901 |
f2fe7e28
|
Leszek Koltunski
|
*
|
902 |
|
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
903 |
|
|
* currently being dragged with.
|
904 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
905 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
906 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
907 |
6a06a912
|
Leszek Koltunski
|
*/
|
908 |
fa6c352d
|
Leszek Koltunski
|
public long distort(Data3D vector, Data3D center, Data4D region)
|
909 |
6a06a912
|
Leszek Koltunski
|
{
|
910 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, center, region);
|
911 |
6a06a912
|
Leszek Koltunski
|
}
|
912 |
|
|
|
913 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
914 |
|
|
/**
|
915 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a (possibly changing in time) vector of force.
|
916 |
f2fe7e28
|
Leszek Koltunski
|
*
|
917 |
|
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
918 |
|
|
* currently being dragged with.
|
919 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
920 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
921 |
6a06a912
|
Leszek Koltunski
|
*/
|
922 |
fa6c352d
|
Leszek Koltunski
|
public long distort(Data3D vector, Data3D center)
|
923 |
d425545a
|
Leszek Koltunski
|
{
|
924 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, center, null);
|
925 |
d425545a
|
Leszek Koltunski
|
}
|
926 |
6a06a912
|
Leszek Koltunski
|
|
927 |
6ebdbbf1
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
928 |
|
|
/**
|
929 |
|
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
930 |
|
|
* a (possibly changing in time) point on the Object.
|
931 |
|
|
*
|
932 |
|
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
933 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
934 |
|
|
* @param region Region that masks the Effect.
|
935 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
936 |
|
|
*/
|
937 |
|
|
public long deform(Data3D vector, Data3D center, Data4D region)
|
938 |
|
|
{
|
939 |
|
|
return mV.add(EffectNames.DEFORM, vector, center, region);
|
940 |
|
|
}
|
941 |
|
|
|
942 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
943 |
|
|
/**
|
944 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
945 |
9351ad55
|
Leszek Koltunski
|
* a (possibly changing in time) point on the Object.
|
946 |
6a06a912
|
Leszek Koltunski
|
*
|
947 |
f2fe7e28
|
Leszek Koltunski
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
948 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
949 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
950 |
6a06a912
|
Leszek Koltunski
|
*/
|
951 |
fa6c352d
|
Leszek Koltunski
|
public long deform(Data3D vector, Data3D center)
|
952 |
6a06a912
|
Leszek Koltunski
|
{
|
953 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, vector, center, null);
|
954 |
6a06a912
|
Leszek Koltunski
|
}
|
955 |
|
|
|
956 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
957 |
|
|
/**
|
958 |
f2fe7e28
|
Leszek Koltunski
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
959 |
6a06a912
|
Leszek Koltunski
|
* away from the center (degree<=1)
|
960 |
f2fe7e28
|
Leszek Koltunski
|
*
|
961 |
|
|
* @param sink The current degree of the Effect.
|
962 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
963 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
964 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
965 |
6a06a912
|
Leszek Koltunski
|
*/
|
966 |
fa6c352d
|
Leszek Koltunski
|
public long sink(Data1D sink, Data3D center, Data4D region)
|
967 |
6a06a912
|
Leszek Koltunski
|
{
|
968 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, sink, center, region);
|
969 |
6a06a912
|
Leszek Koltunski
|
}
|
970 |
|
|
|
971 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
972 |
|
|
/**
|
973 |
f2fe7e28
|
Leszek Koltunski
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
974 |
|
|
* away from the center (degree<=1)
|
975 |
|
|
*
|
976 |
|
|
* @param sink The current degree of the Effect.
|
977 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
978 |
f2fe7e28
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
979 |
6a06a912
|
Leszek Koltunski
|
*/
|
980 |
fa6c352d
|
Leszek Koltunski
|
public long sink(Data1D sink, Data3D center)
|
981 |
d425545a
|
Leszek Koltunski
|
{
|
982 |
|
|
return mV.add(EffectNames.SINK, sink, center);
|
983 |
|
|
}
|
984 |
6a06a912
|
Leszek Koltunski
|
|
985 |
82ee855a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
986 |
|
|
/**
|
987 |
|
|
* Pull all points around the center of the Effect towards a line passing through the center
|
988 |
|
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
989 |
|
|
*
|
990 |
|
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
991 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
992 |
|
|
* @param region Region that masks the Effect.
|
993 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
994 |
|
|
*/
|
995 |
|
|
public long pinch(Data2D pinch, Data3D center, Data4D region)
|
996 |
|
|
{
|
997 |
|
|
return mV.add(EffectNames.PINCH, pinch, center, region);
|
998 |
|
|
}
|
999 |
|
|
|
1000 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1001 |
|
|
/**
|
1002 |
|
|
* Pull all points around the center of the Effect towards a line passing through the center
|
1003 |
|
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
1004 |
|
|
*
|
1005 |
|
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
1006 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
1007 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1008 |
|
|
*/
|
1009 |
|
|
public long pinch(Data2D pinch, Data3D center)
|
1010 |
|
|
{
|
1011 |
|
|
return mV.add(EffectNames.PINCH, pinch, center);
|
1012 |
|
|
}
|
1013 |
|
|
|
1014 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1015 |
|
|
/**
|
1016 |
f2fe7e28
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by a certain angle.
|
1017 |
|
|
*
|
1018 |
4fde55a0
|
Leszek Koltunski
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
1019 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
1020 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
1021 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1022 |
6a06a912
|
Leszek Koltunski
|
*/
|
1023 |
fa6c352d
|
Leszek Koltunski
|
public long swirl(Data1D swirl, Data3D center, Data4D region)
|
1024 |
6a06a912
|
Leszek Koltunski
|
{
|
1025 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, swirl, center, region);
|
1026 |
6a06a912
|
Leszek Koltunski
|
}
|
1027 |
|
|
|
1028 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1029 |
|
|
/**
|
1030 |
f2fe7e28
|
Leszek Koltunski
|
* Rotate the whole Object around the Center of the Effect by a certain angle.
|
1031 |
|
|
*
|
1032 |
4fde55a0
|
Leszek Koltunski
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
1033 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
1034 |
f2fe7e28
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1035 |
6a06a912
|
Leszek Koltunski
|
*/
|
1036 |
fa6c352d
|
Leszek Koltunski
|
public long swirl(Data1D swirl, Data3D center)
|
1037 |
d425545a
|
Leszek Koltunski
|
{
|
1038 |
|
|
return mV.add(EffectNames.SWIRL, swirl, center);
|
1039 |
|
|
}
|
1040 |
4fde55a0
|
Leszek Koltunski
|
|
1041 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1042 |
|
|
/**
|
1043 |
|
|
* Directional, sinusoidal wave effect.
|
1044 |
|
|
*
|
1045 |
350cc2f5
|
Leszek Koltunski
|
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude,
|
1046 |
ea16dc89
|
Leszek Koltunski
|
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine
|
1047 |
350cc2f5
|
Leszek Koltunski
|
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two
|
1048 |
|
|
* describe the 'direction' of the wave.
|
1049 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
1050 |
d0c902b8
|
Leszek Koltunski
|
* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we
|
1051 |
|
|
* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
|
1052 |
|
|
* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
|
1053 |
|
|
* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise).
|
1054 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
1055 |
|
|
* <p>
|
1056 |
d0c902b8
|
Leszek Koltunski
|
* Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically'
|
1057 |
|
|
* in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane
|
1058 |
|
|
* will be sine shapes.
|
1059 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
1060 |
d0c902b8
|
Leszek Koltunski
|
* Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical',
|
1061 |
|
|
* but this time it waves in the Y-direction, i.e. cross sections of the surface and the
|
1062 |
|
|
* YZ-plane with be sine shapes.
|
1063 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
1064 |
d0c902b8
|
Leszek Koltunski
|
* Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave
|
1065 |
350cc2f5
|
Leszek Koltunski
|
* is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the
|
1066 |
|
|
* value if sin at this point.
|
1067 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
1068 |
4fde55a0
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1069 |
|
|
*/
|
1070 |
fa6c352d
|
Leszek Koltunski
|
public long wave(Data5D wave, Data3D center)
|
1071 |
4fde55a0
|
Leszek Koltunski
|
{
|
1072 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.WAVE, wave, center, null);
|
1073 |
4fde55a0
|
Leszek Koltunski
|
}
|
1074 |
|
|
|
1075 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1076 |
|
|
/**
|
1077 |
|
|
* Directional, sinusoidal wave effect.
|
1078 |
|
|
*
|
1079 |
421c2728
|
Leszek Koltunski
|
* @param wave see {@link DistortedEffects#wave(Data5D,Data3D)}
|
1080 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
1081 |
4fde55a0
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
1082 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1083 |
|
|
*/
|
1084 |
fa6c352d
|
Leszek Koltunski
|
public long wave(Data5D wave, Data3D center, Data4D region)
|
1085 |
4fde55a0
|
Leszek Koltunski
|
{
|
1086 |
|
|
return mV.add(EffectNames.WAVE, wave, center, region);
|
1087 |
|
|
}
|
1088 |
f2fe7e28
|
Leszek Koltunski
|
}
|