libraryexamples
revert latest changes to the fragment shader.small things in DistortedObjects.
some improvements for the way we test DistortedObjects.
fix fragment effects :)
remove the 'Color' vertex attribute.
switch precision to low in fragment shader
Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.
Avoid a crash on exiting MessageSender
fix in vertex shader
Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
Progress with Vertex3D
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