Reading a mesh from the .dmesh file works now.
Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).Untested!
new app icons; skeleton of reading/write a Mesh from/to a file.
- Decrease FBO queue size to 3- do clean the output surface even if it doesn't have any children (in renderChildren)
New option to display current frame number in the upper-left corner of a DistortedScreen.
More progreess porting RubikCube.
Bugfix and new debugging methods in MeshBaseDeferredJob app rewritten to show the (just fixed) bug
Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)SingleMesh App: almost finished.
Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
Big change to MeshBase:1) split the list of Components into two: 'texture map' components and 'effect' components. Reason: imagine the Rubik Cube with a Solver. When setting up a initial position in the Solver, we need to be able to set texture maps of each individual face of each cubit....
Update Myanmar flag.
DeferredJobs app/lib works now
Progress with DeferredJobs app/lib (still does not work though)
Progress with DeferredJobs app (proves with the library part does not work :)
Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)
1. New icon for PreDeform app2. Library: advances with DeferredMeshJobs
Bugfix ( Mesh shallow copy wasn't working )
First attempt at Deferred Mesh Jobs.Only apply(VertexEffect) supported for now.
Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.
Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
Preparation for saving/reading Meshes to/from a file.
Also available in: Atom