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# Date Author Comment
5eb4cc34 06/13/2020 08:28 PM Leszek Koltunski

Reading a mesh from the .dmesh file works now.

bc2ab8c5 06/13/2020 02:52 PM Leszek Koltunski

Reading a mesh from the .dmesh file might work now. Checked on two small meshes.

22422a76 06/11/2020 03:03 PM Leszek Koltunski

Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
Untested!

10836924 06/10/2020 12:24 PM Leszek Koltunski

new app icons; skeleton of reading/write a Mesh from/to a file.

22d3c4b4 06/09/2020 10:46 PM Leszek Koltunski

- Decrease FBO queue size to 3
- do clean the output surface even if it doesn't have any children (in renderChildren)

b8f8ef5c 06/09/2020 07:18 PM Leszek Koltunski

New option to display current frame number in the upper-left corner of a DistortedScreen.

8e3b71e2 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

e0343804 06/07/2020 01:41 PM Leszek Koltunski

Bugfix and new debugging methods in MeshBase
DeferredJob app rewritten to show the (just fixed) bug

96877ab4 06/06/2020 11:28 PM Leszek Koltunski

Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.

dbe3079d 06/06/2020 09:31 PM Leszek Koltunski

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

93aa7e5a 06/06/2020 04:58 PM Leszek Koltunski

Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.

26671ef8 06/06/2020 12:17 AM Leszek Koltunski

Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished.

f45e4279 06/05/2020 12:34 PM Leszek Koltunski

Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)

e8925fcd 06/04/2020 11:34 PM Leszek Koltunski

Big change to MeshBase:
1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Rubik Cube with a Solver. When setting up a initial position in the Solver, we need to be able to set texture maps of each individual face of each cubit....

2aeb75aa 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

1fad573e 06/01/2020 10:40 PM Leszek Koltunski

DeferredJobs app/lib works now

6923706f 05/31/2020 09:31 PM Leszek Koltunski

Progress with DeferredJobs app/lib (still does not work though)

4c68cfd3 05/31/2020 06:51 PM Leszek Koltunski

Progress with DeferredJobs app (proves with the library part does not work :)

a8dfedcc 05/31/2020 05:39 PM Leszek Koltunski

Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)

f4c5a46e 05/30/2020 11:55 PM Leszek Koltunski

1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs

71d8aba1 05/30/2020 08:07 PM Leszek Koltunski

Bugfix ( Mesh shallow copy wasn't working )

07206c71 05/30/2020 06:44 PM Leszek Koltunski

First attempt at Deferred Mesh Jobs.
Only apply(VertexEffect) supported for now.

aee078f8 05/30/2020 12:16 AM Leszek Koltunski

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

60fdf71d 05/29/2020 07:06 PM Leszek Koltunski

Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.

c52ddff8 05/29/2020 06:24 PM Leszek Koltunski

Preparation for saving/reading Meshes to/from a file.

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