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# Date Author Comment
0bff397a 07/20/2020 12:01 PM Leszek Koltunski

Fixes for pausing and restarting.

0273ef2a 07/18/2020 10:39 PM Leszek Koltunski

Fixes for pausing and restarting.

0876b482 06/23/2020 05:08 PM Leszek Koltunski

Improve setting text size in Spinners (forgotten part).

06ddd60d 06/16/2020 08:26 PM Leszek Koltunski

Fixes for the previous commit.

d99fcc9c 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

5f35f1cb 06/16/2020 12:19 PM Leszek Koltunski

Only insert the 'Mali r12' FBO queue fix if we actually are running on a Mali GPU with driver version <22. (then FBOQueue=4 - unless we manually overide this down to 1 - else, always 1)

1833b0a0 06/15/2020 01:48 PM Leszek Koltunski

Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.

Modify the Bean app to take advantage of this.

54ce4c6f 06/14/2020 06:30 PM Leszek Koltunski

Progress with the MeshFile app.

5eb4cc34 06/13/2020 08:28 PM Leszek Koltunski

Reading a mesh from the .dmesh file works now.

bc2ab8c5 06/13/2020 02:52 PM Leszek Koltunski

Reading a mesh from the .dmesh file might work now. Checked on two small meshes.

22422a76 06/11/2020 03:03 PM Leszek Koltunski

Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
Untested!

10836924 06/10/2020 12:24 PM Leszek Koltunski

new app icons; skeleton of reading/write a Mesh from/to a file.

22d3c4b4 06/09/2020 10:46 PM Leszek Koltunski

- Decrease FBO queue size to 3
- do clean the output surface even if it doesn't have any children (in renderChildren)

b8f8ef5c 06/09/2020 07:18 PM Leszek Koltunski

New option to display current frame number in the upper-left corner of a DistortedScreen.

8e3b71e2 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

e0343804 06/07/2020 01:41 PM Leszek Koltunski

Bugfix and new debugging methods in MeshBase
DeferredJob app rewritten to show the (just fixed) bug

96877ab4 06/06/2020 11:28 PM Leszek Koltunski

Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.

dbe3079d 06/06/2020 09:31 PM Leszek Koltunski

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

93aa7e5a 06/06/2020 04:58 PM Leszek Koltunski

Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.

26671ef8 06/06/2020 12:17 AM Leszek Koltunski

Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished.

f45e4279 06/05/2020 12:34 PM Leszek Koltunski

Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)

e8925fcd 06/04/2020 11:34 PM Leszek Koltunski

Big change to MeshBase:
1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Rubik Cube with a Solver. When setting up a initial position in the Solver, we need to be able to set texture maps of each individual face of each cubit....

2aeb75aa 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

1fad573e 06/01/2020 10:40 PM Leszek Koltunski

DeferredJobs app/lib works now

6923706f 05/31/2020 09:31 PM Leszek Koltunski

Progress with DeferredJobs app/lib (still does not work though)

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