move EffectQuality to the effect package.
Fixes for dynamic postprocessing.
Minor
Now all PostprocessEffects are truly self-contained, including dynamic enable() and all shader sources.
Simplification in PostprocessEffects
Correction for the last change.
Postprocessing: take quality only from the first child in a bucket.
Simplification in EffectQueueMatrix.
Prevent possibility to enable an effect multiple times.
Minor.
Now all Postprocessing EffectQueues have the right IDs regardless of number of effects.
Move all the knowledge about Vertex and Fragment effects to their respective classes.
All knowledge about Postporcessing moved to the respective Effect classes.
Move all knowledge about a MatrixEffect from the EffectQueueMatrix to the classes.
Simplify Effect classes.
Change of API: move setting the EGL context back to the APP.
Beginnings of support for the unified Data data type.
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