Progress with GLOW.
Serious bug sorting Surface's children into postprocessing Buckets detected.
Beginnings of the GLOW unit test.
Properly compute the Halo of a queue of postprocess effects.
Minor.
Still small improvement to FPS
Correct the FPS work (now works even after a Pause() ! )
Move showing FPS in the uppoer-left corner of the Screen to the Library.App can enable/disable this at any time with a single API call.
Beginnings of support for the GLOW effect.
Bugfix in renderChildren again :)
Bugfix in renderChildren (postprocess):
for each bucket, first render all the bucket members , only then render all of their Stencils+Depths (avoids this 'black ring' effect)
Split up postprocessing into queue of effects + blit with depth.
Major speedup, BLUR fully optimized now.
Multiblur app, worst case (all 8 cubes blurred with max radius, HIGHEST quality: Nexus5X: 46.7 FPS, Nexus 4: 29.7 FPS.
Minor speedup.
Move on to Stencil on both stages of the BLUR + separate 'blit with depth'.
This works wonders on Nexus 5X ( r=50 quality=HIGHIEST 1,4,8 cubes: 59.3,43.6,41.0 FPS! ) but it somehow fails to clear the DEPTH and STENCIL buffers on Nexus 4....
Correct a bug where postprocessed objects would not re-appear after the app went briefly to the background.
Switch on Stencil in Postprocessing.
This is a clear win on Nexus 5X; on Nexus 4 it is debatable - faster on loads where area to be postprocessed is not much (~20% ?) of the screen; slower otherwise.
Move to a new way to detecting depth of postprocessing halos.This switches off stenciling (hopefully temporarily!)
10% speedup with postprocessing.
Beginnings of support for multi-COLOR attachment Framebuffers.This will be used in OutputSurface's Postprocessing Buffer.
Some improvements to DistortedRenderState.
minor
Fix Stencil in Postprocessing with lower than HIGHEST quality: now any quality works.
Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.(lower quality --> render errors, looks like Stencil is not set up correctly then)
Progress with Stencil in Postprocessing (doesn't work still)
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