Progress with Stencils in postprocessing.
Progress with Magnify.
Beginnings of support of Magnification.
minor
Full support for any-depth MeshCubes.
Progress with any depth MeshCubes.
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
Fix creating FBOs with combined DEPTH/STENCIL.
This makes the Stencil app fully work, including rendering thru a FBO.
Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
Add possibility to create FBOs with combined DEPTH/STENCIL.
Simplify setting up DistortedScreen.
1. Correct some bugs in DistortedRenderState2. Thus make the Stencil App work3. New icon for it
Progress with Stencil App; should be working now AFAIK but doesn't.
Beginnings of Stencil App.
Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
Merge Transform Feedback
Use Transform Feedback to (optionally) display the Normal vectors.
Dynamic display of bounding rectangles (with coords computed by Vertex Shader and gotten with Transform Feedback) works now.
Major problem: the glMapBufferRange() slows doewn rendering in a major way. Multiblur's FPS:
Nexus5X : 35.4 before -> 12.6 after...
Beginning of support for actual Transform Feedback.
Minor bugfix.
Move from unpacked to packad server-side Vertex attribute buffer.
Make the Feedback APP work again.
Merge remote-tracking branch 'origin/master' into transform-feedback
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