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# Date Author Comment
7cf57d72 05/04/2017 10:36 PM Leszek Koltunski

This version appears to be fully working on Nexus 5X (it transfers back all the vertices and, if there are no vertex effects, the vertices transferred back are identical to the ones passed).

This however crashes with GL_INVALID_OPERATION during glDrawArrays() when run on Nexus 4.

e78a30fd 05/04/2017 02:21 PM Leszek Koltunski

Progress with Transform Feedback.

226144d0 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

42571056 05/03/2017 04:22 PM Leszek Koltunski

Preparation for Transfer Feedback: Convert the meshes from client-side to VBOs.

f8f6d457 05/02/2017 09:59 PM Leszek Koltunski

Minimize differences from master branch.

6db360fb 05/02/2017 03:51 PM Leszek Koltunski

Minor.

4782b4e6 05/02/2017 03:22 PM Leszek Koltunski

Progress with moving the Transform Feedback functionality from the APP to the library.

f75acb8c 05/02/2017 01:00 PM Leszek Koltunski

Remember the URL with Transform Feedback example.

7c6d11c8 04/28/2017 03:41 PM Leszek Koltunski

Do not change postprocessing Quality mid-render but go through the Master.

885d424a 04/27/2017 10:47 PM Leszek Koltunski

Minor.

472e51e1 04/27/2017 04:06 PM Leszek Koltunski

Minor.

0ef8fafc 04/27/2017 02:26 PM Leszek Koltunski

1) Bugfix for an issue introduced with previous commit
2) scale up the BLUR effect radius with MIPMAP levels.

8426bd6a 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

638b5b5c 04/26/2017 10:37 PM Leszek Koltunski

More MIPMAP work.

78db8663 04/26/2017 04:07 PM Leszek Koltunski

Beginning of work on Mipmap levels.

eb80a7e8 04/26/2017 03:21 PM Leszek Koltunski

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

6e7c8721 04/26/2017 10:08 AM Leszek Koltunski

Simplifications.

a2594090 04/25/2017 11:01 PM Leszek Koltunski

Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."

This reverts commit ec231614152da2cfdb65c3450cd47da83ee05a6f.

revert the recenr matrix Effects work.

eacd5df5 04/25/2017 11:01 PM Leszek Koltunski

Revert "Minor."

This reverts commit 5fecbdb9d145354d84f0168b434a74d84c192c56.

revert the recent Matrix Effects work.

34f52b8a 04/25/2017 11:00 PM Leszek Koltunski

Revert "Convert next 4 APPs to the new Matrix effects."

This reverts commit d28acefad49451b502424dae12ec8a985007de86.

revert the recent Marix Effects work.

d28acefa 04/25/2017 01:22 PM Leszek Koltunski

Convert next 4 APPs to the new Matrix effects.

5fecbdb9 04/24/2017 10:59 PM Leszek Koltunski

Minor.

ec231614 04/24/2017 04:28 PM Leszek Koltunski

Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.

Re-write the first 15 apps to work with this.

c374e9c3 04/23/2017 10:05 PM Leszek Koltunski

Minor

893e008d 04/21/2017 10:33 PM Leszek Koltunski

Bugfix: create the Postprocessing buffer immediately.

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