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# Date Author Comment
3a70bd6d 02/16/2017 11:21 PM Leszek Koltunski

Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.

cc2979e3 02/16/2017 04:43 PM Leszek Koltunski

Minor

f28fffc2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

07037b8a 02/15/2017 10:51 PM Leszek Koltunski

a few lame fixes for the issues uncovered by Olimpic but it is still wrong

d03782c0 02/15/2017 05:45 PM Leszek Koltunski

fix for the first issue uncovered by the new Olimpic.

09ab7524 02/15/2017 01:11 PM Leszek Koltunski

Introduce 3 types of Surfaces: System, Tree, User

8d52a49c 02/15/2017 10:55 AM Leszek Koltunski

Do not add Screen to the Surface lists.

c7da4e65 02/15/2017 12:30 AM Leszek Koltunski

Fix OutputSurface.resize(): before it couldn't be called mid-render.

7691a39f 02/14/2017 10:36 PM Leszek Koltunski

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...

63b6561a 02/14/2017 09:12 PM Leszek Koltunski

Fix issue with Blur / Multiblur apps

a436ccc5 02/14/2017 04:51 PM Leszek Koltunski

1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars.

af27df87 02/14/2017 03:28 PM Leszek Koltunski

A lot of different fixes.

A lot of issues still there:

1) if we only render part of the tree, tree isomorphism will sometimes not work correctly
2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...

c204c69d 02/14/2017 12:26 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

f8377ef8 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

d9706fd2 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

a09ada4c 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

29a06526 02/10/2017 11:20 AM Leszek Koltunski

Minor

af4cc5db 02/10/2017 11:07 AM Leszek Koltunski

Simplify yesterday's refactoring.

c5369f1b 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

8ca9f899 02/08/2017 06:09 PM Leszek Koltunski

Introduce Renderable to the Tree.

4ebbb17a 02/08/2017 04:59 PM Leszek Koltunski

Fix the MultiBlur regression

2e49718d 02/08/2017 04:09 PM Leszek Koltunski

progress with DistortedRenderable.

This introduces a regression with MultiBlur!

227ac49a 02/08/2017 03:20 PM Leszek Koltunski

progress with DistortedRenderable

133cbb2b 02/08/2017 12:44 PM Leszek Koltunski

Introduce DistortedRenderable, a base class for Texture and Framebuffer

0c827acc 02/07/2017 04:17 PM Leszek Koltunski

Minor

(726-750/1005) Per page: 25, 50, 100

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