Correct construction of boundingVertices in MeshCubes.
Progress with getting Mesh'es bounding rectangle.
Correct a bug with Postprocessing Shortcut.
Move more intelligence to EffectQueuePostprocess.
Fix a regression in 'SAVE' app.
Minor reorganization.
Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.
Progress with multi-program rendering.
Naive implementation of blur works now!
Blurred image visible now!
Initial version of the first post-processing effect - BLUR - ready for the first app!
NUM_POSTPROCESS corectly #defined now.
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()- implement Distorted.clean()- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.
Minor.
progress with Postprocessing.
Fix issues with the DEPTH attachment to DistortedFramebuffer.
First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
rename all the 'grid' variables to 'mesh'.
Rename Grid to Mesh
Simplify DistortedTexture.
Clean up DFramebuffer's API
Minor stuff in DistortedProgram.
New DistortedProgram class.
Beginnings of support for postprocessing Effects.
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