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# Date Author Comment
b2dc3c19 02/03/2017 09:45 PM Leszek Koltunski

Back out the last change.

5e58293a 02/02/2017 06:10 PM Leszek Koltunski

Effect-independent normals.

b2b83871 02/02/2017 05:32 PM Leszek Koltunski

Minor

a8537f43 02/02/2017 05:23 PM Leszek Koltunski

Preparation for effect-independent computation of the nermal vectors.

cdd5e827 01/28/2017 12:50 AM Leszek Koltunski

Some fixes for issues discovered by the Multiblur app.

464e53fa 01/27/2017 09:42 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

ed841982 01/26/2017 09:24 PM Leszek Koltunski

BLUR: implemented caching of the BLUR kernels.

93dca704 01/26/2017 05:20 PM Leszek Koltunski

Minor progress with Gaussian. Still need to cache the Weights and Offests tables.

a225e5aa 01/26/2017 05:11 PM Leszek Koltunski

Separable Gaussian Blur with linear sampling done.

Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each direction) requires exactly 2N + (N%2==1 ? 4:2) texture fetches.

99218642 01/26/2017 03:02 PM Leszek Koltunski

Precompute the standard normal distribution.

9d5bb851 01/25/2017 12:56 AM Leszek Koltunski

minor.

5ccafcca 01/24/2017 05:35 PM Leszek Koltunski

Separable Box blur fully works now!

1c67457f 01/24/2017 03:27 PM Leszek Koltunski

Separable Box blur fully works now!

0d81d0fb 01/24/2017 02:07 PM Leszek Koltunski

Separable Box blur (almost) works.

f1d5ea12 01/24/2017 12:51 AM Leszek Koltunski

Small progress with Blur.

2e7ad49f 01/21/2017 12:25 AM Leszek Koltunski

Define float precision in Vertex Shaders to the same like in Fragment Shaders.

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

dbe8ea80 01/19/2017 11:49 PM Leszek Koltunski

Manifest: require OpenGL ES 3.0.

c318fb14 01/19/2017 03:09 PM Leszek Koltunski

Minor.

7d755851 01/19/2017 02:49 PM Leszek Koltunski

Still one more problem in boundingVertices.

667a1ad9 01/19/2017 12:28 AM Leszek Koltunski

improve Postprocessing; new icon; minor things.

85cbbc5e 01/18/2017 11:10 PM Leszek Koltunski

Postprocessing effects: remove support for Center

e8b2f311 01/18/2017 09:15 PM Leszek Koltunski

boundingVertices fully work now!

f44ea591 01/18/2017 05:03 PM Leszek Koltunski

Debugging

c90b9e01 01/18/2017 04:01 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)

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