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# Date Author Comment
a0700272 12/16/2016 02:12 PM Leszek Koltunski

First attempt at the 'Mirror' app.

e0b6c593 12/16/2016 12:31 AM Leszek Koltunski

Javadoc

ab12f06b 12/15/2016 11:59 PM Leszek Koltunski

Some more minor fixes.

cacc63de 12/15/2016 11:37 PM Leszek Koltunski

Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.

7f44c582 12/15/2016 05:37 PM Leszek Koltunski

Minor

d254d550 12/15/2016 05:03 PM Leszek Koltunski

Comment!

484a52a7 12/15/2016 05:02 PM Leszek Koltunski

Comment!

52358355 12/15/2016 05:01 PM Leszek Koltunski

Add API to render from a FBO to another FBO

07d8ef09 12/15/2016 04:42 PM Leszek Koltunski

Cleanup.

a0f644b7 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

421c2728 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

b6a5d557 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

07305c87 12/15/2016 01:41 PM Leszek Koltunski

Minor

3fc994b2 12/15/2016 01:39 PM Leszek Koltunski

onPause(): fix StarWars

452f8632 12/15/2016 01:24 PM Leszek Koltunski

Bugfix: only add EffectListener ONCE!

80ae684e 12/15/2016 12:29 PM Leszek Koltunski

Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.

Remaining 'onPause-buggy' apps: StarWars, Save.

7cf783cb 12/15/2016 12:58 AM Leszek Koltunski

Attempt to bring DTexture and DFramebuffer closer together.

7b8086eb 12/14/2016 11:23 PM Leszek Koltunski

Minor.

d620ff06 12/14/2016 10:35 PM Leszek Koltunski

Speed up ObjectTree: we no longer have to traverse the whole tree before rendering to mark everything as not-rendered-yet.

09d4f4b1 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

6537ba91 12/14/2016 05:01 PM Leszek Koltunski

Minor.

1942537e 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

46e25345 12/14/2016 12:27 AM Leszek Koltunski

Minor.

3ef3364d 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

3f3bf7dc 12/13/2016 06:01 PM Leszek Koltunski

Minor

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