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# Date Author Comment
f8377ef8 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

d9706fd2 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

a09ada4c 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

29a06526 02/10/2017 11:20 AM Leszek Koltunski

Minor

af4cc5db 02/10/2017 11:07 AM Leszek Koltunski

Simplify yesterday's refactoring.

c5369f1b 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

8ca9f899 02/08/2017 06:09 PM Leszek Koltunski

Introduce Renderable to the Tree.

4ebbb17a 02/08/2017 04:59 PM Leszek Koltunski

Fix the MultiBlur regression

2e49718d 02/08/2017 04:09 PM Leszek Koltunski

progress with DistortedRenderable.

This introduces a regression with MultiBlur!

227ac49a 02/08/2017 03:20 PM Leszek Koltunski

progress with DistortedRenderable

133cbb2b 02/08/2017 12:44 PM Leszek Koltunski

Introduce DistortedRenderable, a base class for Texture and Framebuffer

0c827acc 02/07/2017 04:17 PM Leszek Koltunski

Minor

b2dc3c19 02/03/2017 09:45 PM Leszek Koltunski

Back out the last change.

5e58293a 02/02/2017 06:10 PM Leszek Koltunski

Effect-independent normals.

b2b83871 02/02/2017 05:32 PM Leszek Koltunski

Minor

a8537f43 02/02/2017 05:23 PM Leszek Koltunski

Preparation for effect-independent computation of the nermal vectors.

cdd5e827 01/28/2017 12:50 AM Leszek Koltunski

Some fixes for issues discovered by the Multiblur app.

464e53fa 01/27/2017 09:42 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

ed841982 01/26/2017 09:24 PM Leszek Koltunski

BLUR: implemented caching of the BLUR kernels.

93dca704 01/26/2017 05:20 PM Leszek Koltunski

Minor progress with Gaussian. Still need to cache the Weights and Offests tables.

a225e5aa 01/26/2017 05:11 PM Leszek Koltunski

Separable Gaussian Blur with linear sampling done.

Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each direction) requires exactly 2N + (N%2==1 ? 4:2) texture fetches.

99218642 01/26/2017 03:02 PM Leszek Koltunski

Precompute the standard normal distribution.

9d5bb851 01/25/2017 12:56 AM Leszek Koltunski

minor.

5ccafcca 01/24/2017 05:35 PM Leszek Koltunski

Separable Box blur fully works now!

1c67457f 01/24/2017 03:27 PM Leszek Koltunski

Separable Box blur fully works now!

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