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# Date Author Comment
0d81d0fb 01/24/2017 02:07 PM Leszek Koltunski

Separable Box blur (almost) works.

f1d5ea12 01/24/2017 12:51 AM Leszek Koltunski

Small progress with Blur.

2e7ad49f 01/21/2017 12:25 AM Leszek Koltunski

Define float precision in Vertex Shaders to the same like in Fragment Shaders.

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

dbe8ea80 01/19/2017 11:49 PM Leszek Koltunski

Manifest: require OpenGL ES 3.0.

c318fb14 01/19/2017 03:09 PM Leszek Koltunski

Minor.

7d755851 01/19/2017 02:49 PM Leszek Koltunski

Still one more problem in boundingVertices.

667a1ad9 01/19/2017 12:28 AM Leszek Koltunski

improve Postprocessing; new icon; minor things.

85cbbc5e 01/18/2017 11:10 PM Leszek Koltunski

Postprocessing effects: remove support for Center

e8b2f311 01/18/2017 09:15 PM Leszek Koltunski

boundingVertices fully work now!

f44ea591 01/18/2017 05:03 PM Leszek Koltunski

Debugging

c90b9e01 01/18/2017 04:01 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)

d6994cc6 01/17/2017 11:12 PM Leszek Koltunski

Correct construction of boundingVertices in MeshCubes.

69ed1eb4 01/17/2017 05:57 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle.

11fb6ce0 01/15/2017 11:56 PM Leszek Koltunski

Correct a bug with Postprocessing Shortcut.

8fa96e69 01/15/2017 11:31 PM Leszek Koltunski

Move more intelligence to EffectQueuePostprocess.

b33f6f0a 01/11/2017 10:33 PM Leszek Koltunski

Fix a regression in 'SAVE' app.

55c14a19 01/11/2017 04:14 PM Leszek Koltunski

Minor reorganization.

cc0734e7 01/11/2017 12:11 AM Leszek Koltunski

Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.

02de77c9 01/10/2017 11:53 PM Leszek Koltunski

Progress with multi-program rendering.

2b942cd0 01/10/2017 09:24 PM Leszek Koltunski

Naive implementation of blur works now!

bfe2c61b 01/10/2017 10:27 AM Leszek Koltunski

Blurred image visible now!

86eb00a9 01/06/2017 11:27 PM Leszek Koltunski

Initial version of the first post-processing effect - BLUR - ready for the first app!

47d838ca 01/06/2017 05:20 PM Leszek Koltunski

NUM_POSTPROCESS corectly #defined now.

c638c1b0 01/06/2017 01:46 PM Leszek Koltunski

Further progress with Postprocessing. Now the missing bits are:

- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.

(826-850/1067) Per page: 25, 50, 100

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