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# Date Author Comment
44efc8a8 11/24/2016 02:15 PM Leszek Koltunski

Improve the Deform app

6ebdbbf1 11/24/2016 12:58 AM Leszek Koltunski

DEFORM: add support for Regions

18d15f2f 11/23/2016 11:45 PM Leszek Koltunski

Polish up DEFORM.

dbeddd9d 11/23/2016 05:49 PM Leszek Koltunski

re-write the deform effect

3ea19d1c 11/18/2016 06:10 PM Leszek Koltunski

rearrange comments

f6cac1f6 11/18/2016 05:17 PM Leszek Koltunski

rearrange comments

789f600f 11/15/2016 10:41 AM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

  1. Conflicts:
  2. src/main/java/org/distorted/library/EffectNames.java
61ec8208 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

82ee855a 11/14/2016 10:50 PM Leszek Koltunski

New vertex effect 'PINCH'

fa6c352d 11/14/2016 10:00 PM Leszek Koltunski

Complete moving center to 3D.

eada161a 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

a1c83f28 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

1beb6f13 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

24d22f93 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

bdb341bc 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

65d5505f 11/07/2016 11:04 PM Leszek Koltunski

2 bugfixes:

- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postprocess() the last time, when effect is finished but not removed!

20dc919b 11/07/2016 03:59 PM Leszek Koltunski

Minor details

8c3cdec5 11/05/2016 12:39 AM Leszek Koltunski

Progress with Wind

ece19d5a 11/04/2016 10:38 AM Leszek Koltunski

Tidy up 'Cubes' app

75ec369a 11/04/2016 10:17 AM Leszek Koltunski

Bugfix

86b434a0 11/03/2016 10:03 PM Leszek Koltunski

Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)

291705f6 11/03/2016 05:21 PM Leszek Koltunski

re-generate noise after passing each Point.

8df64ab9 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

a36b0cbb 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

6a2ebb18 11/02/2016 01:24 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

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