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# Date Author Comment
6a2ebb18 11/02/2016 01:24 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

c6dec65b 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

fe3cee39 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

ea16dc89 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

1e22c248 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

65a21c19 10/21/2016 10:34 AM Leszek Koltunski

Bugfix for the fishy loops in 2D noise.

663fea68 10/21/2016 10:00 AM Leszek Koltunski

Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)

649544b8 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

3002bef3 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

665e2c45 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

688662ef 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

5de7841c 10/18/2016 12:36 PM Leszek Koltunski

Javadoc.

b911dc09 10/18/2016 12:16 PM Leszek Koltunski

Correct Javadoc issues

3695d6fa 10/18/2016 12:01 PM Leszek Koltunski

Comments

350cc2f5 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

522eebc8 10/17/2016 11:36 PM Leszek Koltunski

Add Static5D and Dynamic5D.

8298e6af 10/17/2016 03:52 PM Leszek Koltunski

Improvements to comments.

35bece36 10/17/2016 03:12 PM Leszek Koltunski

Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.

d0c902b8 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

5b1c0f47 10/17/2016 02:12 PM Leszek Koltunski

Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )

f256e1a5 10/16/2016 10:37 PM Leszek Koltunski

Improve the comment the WAVE effect.

57297c51 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

c6ea3680 10/12/2016 09:50 PM Leszek Koltunski

Correct one issue with incorrect shadows in WAVE when V.z <0 .

73af5285 10/12/2016 12:29 AM Leszek Koltunski

Now we can add up the WAVE effect to others with smooth shading! Remaining issues:

- when angle A < 0, the shades are wrong
- sometimes (check with the 3D vertex & Fragment effects' app) we get black spots at seemingly random points. Looks like computational instability again.

06d71892 10/10/2016 10:15 PM Leszek Koltunski

Shades in the WAVE effect fully working, if the effect is the only one.

Remaining: combine the shades with other effects!

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