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# Date Author Comment
d44ac567 07/25/2016 10:27 PM Leszek Koltunski

Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.

ff8ad0a7 07/20/2016 11:11 PM Leszek Koltunski

Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.

This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :)

beb70e07 07/17/2016 09:43 PM Leszek Koltunski

Fix for Bug #21: implement z-shear.

30925500 07/17/2016 09:27 PM Leszek Koltunski

Fix for Bug #18: DISTORT effect: disappearing triangles

9420f2fe 07/16/2016 11:14 PM Leszek Koltunski

Fix for Bug 19: SWIRL effect: mess if Center out of Region.

07651f8f 07/13/2016 01:01 AM Leszek Koltunski

beginnings of support for drawing the Region in Vertex3D app.

65074f5a 07/05/2016 10:34 PM Leszek Koltunski

Minor stuff - comments.

ac094579 07/04/2016 04:12 PM Leszek Koltunski

Some progress with Fragment3D app - doesn't compile yet!

62f7a90a 07/02/2016 11:45 PM Leszek Koltunski

Revert the Cubes App.

0729bc41 07/01/2016 02:40 PM Leszek Koltunski

Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.

ffbf279e 06/30/2016 01:06 PM Leszek Koltunski

revert latest changes to the fragment shader.
small things in DistortedObjects.

2e75bd79 06/29/2016 11:53 PM Leszek Koltunski

some improvements for the way we test DistortedObjects.

4018b3b7 06/29/2016 08:57 PM Leszek Koltunski

fix fragment effects :)

2dacdeb2 06/29/2016 04:15 PM Leszek Koltunski

remove the 'Color' vertex attribute.

8cefe6a3 06/28/2016 03:58 PM Leszek Koltunski

switch precision to low in fragment shader

cd174a64 06/28/2016 01:01 PM Leszek Koltunski

Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.

81376ddb 06/28/2016 11:13 AM Leszek Koltunski

Avoid a crash on exiting MessageSender

369ee56a 06/27/2016 10:57 PM Leszek Koltunski

fix in vertex shader

7c227ed2 06/27/2016 12:35 PM Leszek Koltunski

Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)

341c803d 06/27/2016 12:00 PM Leszek Koltunski

Progress with Vertex3D

39cbf9dc 06/24/2016 01:06 PM Leszek Koltunski

Minor: deal with IntelliJ warnings

8aac2acc 06/24/2016 11:07 AM Leszek Koltunski

minor

0318e7e3 06/24/2016 11:05 AM Leszek Koltunski

Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.

42e62272 06/23/2016 01:33 PM Leszek Koltunski

Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)

e8c81a8e 06/22/2016 11:21 AM Leszek Koltunski

Cleanup, consistent variable names, minor details.

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