beginnings of support for drawing the Region in Vertex3D app.
Minor stuff - comments.
Some progress with Fragment3D app - doesn't compile yet!
Revert the Cubes App.
Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.
revert latest changes to the fragment shader.small things in DistortedObjects.
some improvements for the way we test DistortedObjects.
fix fragment effects :)
remove the 'Color' vertex attribute.
switch precision to low in fragment shader
Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.
Avoid a crash on exiting MessageSender
fix in vertex shader
Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
Progress with Vertex3D
Minor: deal with IntelliJ warnings
minor
Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
Cleanup, consistent variable names, minor details.
Further progress with SenderThread: make it possible to actually exit the thread on app exit.
Major: the MessageSender thread used to be running all the time in a tight loop!!
Additional Javadoc stuff.
- Javadoc for EffectNames- make Matrix effects consistent with the rest (center of effect as last parameter!)- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)
Cleanup.
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