Activity
From 02/21/2020 to 03/21/2020
03/21/2020
03/20/2020
- 12:41 AM Magic Cube Feature #42 (Closed): Add Pretty Patterns
- A new option to the main dialog which will take users to a new dialog showing 2x2x2, 3x3x3 , 4x4x4 and 5x5x5 Pretty P...
- 12:40 AM Magic Cube Feature #41 (Closed): Add a 3x3x3 Cube Solver.
- This will add a new button to the main dialog (the 'play-settings-high scores-about' one) with alink to a 3x3x3 Solve...
- 12:14 AM Magic Cube Magic Cube: first release
The application contains a Rubik Cube of (in principle) any size and a Pyraminx, also of any size. Players can mani...- 11:06 PM Magic Cube Revision bc511ea5 (magiccube): Add the 'New Record' dialog.
- 10:43 PM Magic Cube Revision e41e7dc3 (magiccube): Add the 'Solved' dialog.
- 03:40 PM Magic Cube Revision 82ce8e64 (magiccube): Progress with getting/setting Country and DeviceID.
03/19/2020
- 11:50 PM Magic Cube Revision 286d73ae (magiccube): Port the downloading into the new 'magic' server.
03/16/2020
- 11:53 PM Magic Cube Revision 1c90c64a (magiccube): Incorporate myRecords into the Scores dialog.
- 04:42 PM Magic Cube Revision c3ffcf58 (magiccube): Progress with saving number of runs, plays, name, verified status.
- 03:39 PM Magic Cube Revision 7437ebb3 (magiccube): Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
- 03:09 PM Magic Cube Revision 94ad5a8f (magiccube): Fix the way we detect if an Object is solved.
- Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non...
- 12:40 PM Magic Cube Revision 714292f1 (magiccube): Minor.
- 12:12 PM Magic Cube Revision f0e87514 (magiccube): Separate scores from StateSolving
03/15/2020
- 10:07 PM Magic Cube Revision fec72009 (magiccube): Before scrambling, mark situation as 'not solved'
03/13/2020
- 12:38 AM Magic Cube Revision efa682e8 (magiccube): Minor.
- 05:43 PM Magic Cube Revision c86f9f1f (magiccube): Make the records independent of arrangement of Objects and their sizes in RubikObjectList.
- 02:36 PM Magic Cube Revision 4888e97c (magiccube): Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
03/12/2020
- 09:47 PM Magic Cube Revision 7381193e (magiccube): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
- 09:47 PM Distorted Android Revision 209ea1c7 (library): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
- 07:10 PM Magic Cube Revision 167ba2d6 (magiccube): Movement finished!
- 05:19 PM Magic Cube Revision 12ad3fca (magiccube): Progress with object Movement - almost finished.
- 02:05 PM Magic Cube Revision 39e74052 (magiccube): Progress with object Movement.
- 01:57 PM Magic Cube Revision 14a4712f (magiccube): Progress with object Movement. Assigning new Rotations works now, independently of object type.
- 01:06 AM Magic Cube Revision cad4b4d6 (magiccube): Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.
03/11/2020
- 12:51 AM Magic Cube Revision 8e2295ad (magiccube): Progress with object Movement.
- 11:22 PM Magic Cube Revision 9f1f377d (magiccube): Progress with object Movement.
- 11:13 PM Magic Cube Revision bef47287 (magiccube): Progress with object Movement.
- 03:43 PM Magic Cube Revision 37a25788 (magiccube): Progress with object Movement.
- 12:01 PM Magic Cube Revision 517f9fb9 (magiccube): Improve the way we handle the cube.
- Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no actio...
- 11:53 AM Magic Cube Revision dd65ead3 (magiccube): Big progress with generalizing the Movement classes.
- 01:26 AM Magic Cube Revision 9cd7695f (magiccube): Improve RubikCubeMovement
03/10/2020
- 10:17 PM Magic Cube Revision 93594b95 (magiccube): Improve RubikCubeMovement
- 09:51 PM Magic Cube Revision 869a4528 (magiccube): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:51 PM Distorted Android Revision c6bfca20 (examples): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:51 PM Distorted Android Revision 7690aab1 (library): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:31 PM Distorted Android Bug #33: Issues on PowerVR GE8100
- 1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469.
- 07:52 PM Distorted Android Feature #36: Mesh Importer
- Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ...
- 07:51 PM Distorted Android Feature #40 (Closed): Apply static Vertex effects to a Mesh
- New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us... - 05:39 PM Magic Cube Revision 84ddf691 (magiccube): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
- 05:39 PM Distorted Android Revision 7490d738 (library): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
03/09/2020
- 11:11 PM Magic Cube Revision 66cbdd21 (magiccube): Some fixes for the Pyraminx.
- 10:42 PM Magic Cube Revision f0fa83ae (magiccube): Some fixes for the Pyraminx.
- 07:08 PM Magic Cube Revision 769409d2 (magiccube): The Pyraminx itself finished - now its movements!
- 07:08 PM Distorted Android Revision 40223bbb (examples): The Pyraminx itself finished - now its movements!
- 11:44 AM Magic Cube Revision 89a11f7b (magiccube): Progress with Pyraminx.
- 11:27 AM Magic Cube Revision 49f67f9b (magiccube): Progress with Pyraminx.
- 11:27 AM Distorted Android Revision a8a553a5 (examples): Progress with Pyraminx.
03/08/2020
- 10:08 PM Magic Cube Revision cc7dc72a (magiccube): Some progress with Pyraminx.
- 10:08 PM Distorted Android Revision 77e9d967 (examples): Some progress with Pyraminx.
- 01:14 AM Magic Cube Revision 97d2f701 (magiccube): Minor.
- 01:14 AM Distorted Android Revision f793bd9d (examples): Minor.
03/07/2020
- 11:14 PM Magic Cube Revision c2cb520d (magiccube): Icons, details.
- 11:14 PM Distorted Android Revision a71ef7f1 (examples): Icons, details.
- 01:05 AM Magic Cube Revision f174b34a (magiccube): Progress with MeshJoin app.
- Fix rotating in some apps.
- 01:05 AM Distorted Android Revision ea9b68db (examples): Progress with MeshJoin app.
- Fix rotating in some apps.
03/06/2020
- 10:27 PM Magic Cube Revision 9f4c44fe (magiccube): Progress with the Pyraminx - computing all legal quaternions!
- 04:50 PM Magic Cube Revision 988f434e (magiccube): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
- 04:50 PM Distorted Android Revision e7f85322 (library): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
- 04:50 PM Distorted Android Revision 33bd5234 (examples): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
03/05/2020
- 11:42 PM Magic Cube Revision e844c116 (magiccube): Beginnings of Pyraminx.
- 10:27 PM Magic Cube Revision 0e7bcfb1 (magiccube): bugfix
- 05:13 PM Magic Cube Revision 10a2e360 (magiccube): Progress towards generalizing belongsToRotation()
- 03:45 PM Magic Cube Revision efef689c (magiccube): Progress towards generalizing belongsToRotation()
- 01:23 PM Magic Cube Revision 411c6285 (magiccube): Make RubikCube more abstract.
- 11:40 AM Distorted Android Revision a3a05347 (library): Improve setTextureMap.
- 11:40 AM Distorted Android Revision a919e8dc (examples): Improve setTextureMap.
03/04/2020
- 12:41 AM Distorted Android Feature #37 (Closed): Joining Meshes together
- Commit commit:de53cf3e adds support for setting arbitrary texture maps to any MeshBase. Closing.
- 10:56 PM Distorted Android Feature #37: Joining Meshes together
- Commit commit:22e60fba provides support for this.
Setting at 80% done because still setting texture maps is left t... - 12:39 AM Distorted Android Revision 23c35a5d (examples): Make MeshBase.setTextureMap() work.
- 12:39 AM Distorted Android Revision de53cf3e (library): Make MeshBase.setTextureMap() work.
- 10:54 PM Distorted Android Revision b3090c52 (examples): Minor.
- Looks like MeshBase.join() actually works.
- 10:54 PM Distorted Android Revision b35570ad (library): Minor.
- Looks like MeshBase.join() actually works.
- 08:58 PM Distorted Android Revision 22e60fba (library): Fix MeshBase.join()
- Only upload Mesh Buffers to GPU when we actually use them.
03/03/2020
- 12:13 AM Distorted Android Revision 0d4aae88 (library): New MeshJoined.
- Test app says it's not working - bug in MeshBase.join().
- 12:13 AM Distorted Android Revision 37320052 (examples): New MeshJoined.
- Test app says it's not working - bug in MeshBase.join().
- 11:30 PM Distorted Android Feature #38 (Closed): Apply Matrix effects to a Mesh
- Commit commit:7594a5d2 provides support for this.
New app 'MeshJoin' seems to indicate that at least something works. - 10:31 PM Distorted Android Revision 23b733db (library): Further corrections.
- 10:31 PM Distorted Android Revision df80818c (examples): Further corrections.
- 04:26 PM Distorted Android Revision c7a31368 (examples): Further corrections for the first apps.
- 03:36 PM Distorted Android Revision 936333aa (examples): Port Cat and Dog to the new setStretch-less API.
- 02:49 PM Distorted Android Revision 25eeb4d4 (examples): Port Girl to the new setStretch-less API.
- 01:55 PM Distorted Android Revision 1fc23462 (examples): Port Dynamic to the new setStretch-less API.
- 01:08 PM Distorted Android Revision 60945edb (library): Port Listener to the new setStretch-less API.
- 01:08 PM Distorted Android Revision e052248f (examples): Port Listener to the new setStretch-less API.
- 12:16 PM Distorted Android Revision d1abb41e (examples): Port Deform to the new setStretch-less API.
- 11:58 AM Distorted Android Revision 4c42bc15 (examples): Some cleanups in MonaLisa, Bean & Sink.
- 11:43 AM Distorted Android Revision 18231014 (examples): Convert Projection to not use the depreciated MeshBase.setStretch() API.
- 11:43 AM Distorted Android Revision 571aa3fa (library): Convert Projection to not use the depreciated MeshBase.setStretch() API.
- 11:22 AM Distorted Android Revision a7a8f7bd (examples): Convert Bean to not use the depreciated MeshBase.setStretch() API.
- 11:14 AM Distorted Android Revision f209a803 (examples): Convert Sink to not use the depreciated MeshBase.setStretch() API.
- 10:03 AM Magic Cube Revision 17a7c91a (magiccube): Correct the Rubik app for the recent changes to the library's Node.
- 10:03 AM Distorted Android Revision 67038dda (examples): Correct the Rubik app for the recent changes to the library's Node.
- 10:03 AM Distorted Android Revision 1b059065 (library): Correct the Rubik app for the recent changes to the library's Node.
03/02/2020
- 12:33 AM Magic Cube Revision ba740a0c (magiccube): Correct the Rubik app for the recent changes to the library's Node.
- 12:08 AM Magic Cube Revision d41742f7 (magiccube): Correct the RubikCube app for the last library changes in Node.
- 11:12 PM Distorted Android Revision 5a683295 (examples): Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
- Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (whi...
- 11:12 PM Distorted Android Revision 9ecac8cd (library): Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
- Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (whi...
- 04:23 PM Distorted Android Revision 9c198dba (library): Minor.
- 04:11 PM Distorted Android Revision d58b50e7 (library): Remove width & height from InternalSurface and move it to InternalOutputSurface.
- 04:11 PM Distorted Android Revision 126393c8 (examples): Remove width & height from InternalSurface and move it to InternalOutputSurface.
- 03:47 PM Distorted Android Revision 4bb94a7d (library): Hide the InternalSurface class inside its package.
- 03:47 PM Distorted Android Revision 2e779512 (examples): Hide the InternalSurface class inside its package.
- 12:39 PM Distorted Android Revision b17aa4aa (library): Minor.
03/01/2020
- 12:41 AM Distorted Android Revision 64f93787 (examples): Minor
- 12:35 AM Distorted Android Feature #39 (Closed): New MeshTriangular
- 12:34 AM Distorted Android Feature #39 (Resolved): New MeshTriangular
- Commit commit:9099e567 provides such a Mesh.
- 12:33 AM Distorted Android Feature #39 (Closed): New MeshTriangular
- Implement a Triangular Mesh.
After we have MeshJoined implemented, this will be a building block for other, more c... - 12:31 AM Distorted Android Feature #37: Joining Meshes together
- This should probably be a new Mesh 'MeshJoined' rather than new methods to MeshBase.
MeshJoined(MeshBase[] meshes)...
02/29/2020
- 12:52 AM Magic Cube Revision 5ba13c05 (magiccube): Convert RubikCube to the new V&F center schema!
- 12:52 AM Distorted Android Revision 35476762 (library): Convert RubikCube to the new V&F center schema!
- 11:59 PM Distorted Android Revision e50f49b6 (examples): All apps converted to the new V&F center schema!
- 11:36 PM Distorted Android Revision 627e0ea2 (examples): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 11:25 PM Distorted Android Revision 8eed34d3 (examples): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 10:45 PM Distorted Android Revision 849e0034 (examples): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 10:13 PM Distorted Android Revision 644c21f2 (library): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 10:11 PM Distorted Android Revision 26c4e181 (examples): First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 05:11 PM Distorted Android Revision 529054e9 (examples): Fixes for the merge. Everything works now!
- Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left co...
- 04:00 PM Distorted Android Revision c0f5af7b (library): Fixes for the merge.
- 04:00 PM Distorted Android Revision ba9ae2c8 (examples): Fixes for the merge.
- 03:39 PM Distorted Android Revision 0ba5de00 (examples): Fixes for the merge.
- 02:45 PM Distorted Android Revision 8664ea2e (examples): Fixes for the merge.
- 02:00 PM Distorted Android Revision e8e54972 (examples): Fixes for the merge.
02/28/2020
- 11:58 PM Distorted Android Revision 386fd702 (examples): Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center
- 11:37 PM Distorted Android Revision 3eb6f354 (library): Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center
- # Conflicts:
# src/main/AndroidManifest.xml
# src/main/java/org/distorted/examples/TableOfContents.java
#... - 09:27 PM Distorted Android Revision 7594a5d2 (library): Fix for MeshBase.apply()
- 09:27 PM Distorted Android Revision 98b6b975 (examples): Fix for MeshBase.apply()
02/27/2020
- 12:19 AM Distorted Android Revision ea88d502 (library): New API: MeshBase.join() and a skeleton of an App to test it.
- 12:19 AM Distorted Android Revision 508ee98f (examples): New API: MeshBase.join() and a skeleton of an App to test it.
- 10:46 PM Distorted Android Revision 1535f677 (examples): Minor.
- 09:47 PM Distorted Android Revision 83e0ca5e (examples): New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
- 09:47 PM Distorted Android Revision 9099e567 (library): New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
- 03:16 PM Distorted Android Feature #8: Add support for new types of Regions
- Idea for a new Region: a five dimensional 3D 'strip'. Definition:
1) a 3D plane ax+by+cz=d
2) a distance 'e'
T... - 03:11 PM Distorted Android Feature #8: Add support for new types of Regions
- Partly done - we have decoupled the Region.
- 03:09 PM Distorted Android Feature #38 (Closed): Apply Matrix effects to a Mesh
- new API: MashBase.apply(MatrixEffect effect)
- 03:07 PM Distorted Android Feature #37 (Closed): Joining Meshes together
- Join several Meshes together. MashBase.join(MeshBase[] others)
02/26/2020
- 10:23 PM Magic Cube Revision 36273130 (magiccube): Move the Effects.setStretch to Meshbase.setStretch
- 10:23 PM Distorted Android Revision 698ad0a8 (examples): Move the Effects.setStretch to Meshbase.setStretch
- 10:23 PM Distorted Android Revision 044b5494 (library): Move the Effects.setStretch to Meshbase.setStretch
- 03:52 PM Magic Cube Revision 5974d2ae (magiccube): Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
- 03:52 PM Distorted Android Revision 687263cc (examples): Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
- 03:52 PM Distorted Android Revision c90aca24 (library): Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
02/24/2020
- 04:31 PM Distorted Android Revision fa8bc998 (library): New API MeshBase.apply(MatrixEffect[])
02/21/2020
- 10:12 PM Magic Cube Revision b32444ee (magiccube): More work on making new types of RubikObjects easily creatable.
- 06:58 PM Magic Cube Revision 3c4a326c (magiccube): More work on making new types of RubikObjects easily creatable.
- 03:35 PM Magic Cube Revision a10ada2a (magiccube): More work on Cubit.
- 02:57 PM Magic Cube Revision 70b76549 (magiccube): More work on Cubit.
- 01:53 PM Magic Cube Revision f16ff19d (magiccube): Separate RubikCubit inner class.
- 11:27 AM Magic Cube Revision 97c012ae (magiccube): Rename MeshFlat MeshRectangles.
- 11:27 AM Distorted Android Revision f3ca895f (examples): Rename MeshFlat MeshRectangles.
- 11:27 AM Distorted Android Revision 12e379d6 (library): Rename MeshFlat MeshRectangles.
- 11:24 AM Magic Cube Revision 74686c71 (magiccube): Small improvement.
- 11:00 AM Magic Cube Revision 27a70eae (magiccube): Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
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