Activity
From 11/16/2018 to 12/15/2018
12/14/2018
- 11:15 PM Feature #36: Mesh Importer
- Article: https://en.wikipedia.org/wiki/Polygon_mesh#File_formats
Looks like the .blend, .x3d and maybe .mesh might... - 10:51 PM Feature #36 (New): Mesh Importer
- Add a MeshImporter, which would import Meshes created in Blender, Maya and/or similar 3D modelling software.
Figur... - 10:49 PM Feature #35 (Closed): New mesh: Sphere
- Add a MeshSphere.
Tesselation: https://www.researchgate.net/figure/Spherical-tessellation-grids-and-parent-daught... - 10:37 PM Feature #34 (New): Light Effects
- Add an entirely new type of effects, ones that work on the whole output surface and add lights & shades to the whole ...
- 04:50 PM Revision e5ba319d (library): - new icon for the GLOW app
- - rename the BitmapTree app to ObjectTree
- 04:50 PM Revision 5ceea148 (examples): - new icon for the GLOW app
- - rename the BitmapTree app to ObjectTree
- 04:30 PM Revision c40df162 (examples): Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
- 01:18 PM Revision 977756d7 (library): Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )
12/13/2018
- 10:45 PM Feature #15: Order Independent Transparency
- SSBO is adjustable now. This leaves two things:
1) PowerVR shader compiler situation: even the latest update to th... - 10:43 PM Bug #27 (Closed): Blur effect: incorrect at the borders
- Done.
- 10:35 PM Revision 8b7b2398 (library): Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).
- 04:25 PM Revision 973e99d7 (library): Minor.
12/11/2018
- 12:11 AM Revision 143095f7 (library): Minor cleanups.
- 12:11 AM Revision 6c548f65 (examples): Minor cleanups.
- 06:03 PM Revision 2f1f7570 (library): Properly clean up static varaibles in the Effect classes!
- 01:04 PM Revision e71dd7fb (library): Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
- Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the obje...
12/10/2018
- 10:33 PM Revision 15ed35e6 (library): MeshCubes: Correct texturing of side walls. Everything should be correct now.
- 03:42 PM Revision 2d203318 (library): MeshCubes: Correct texturing of side walls. (still not everything is right there)
- 01:39 PM Revision a16bf106 (library): Make the Effects3D app a bit more user-friendly.
- 01:29 PM Revision f86c9fb5 (examples): Make the Effects3D app a bit more user-friendly.
- 02:05 AM Revision 554ce72b (library): Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)
12/09/2018
12/07/2018
- 12:16 AM Revision e49b26ba (library): Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.
- 12:03 AM Revision 20156af7 (library): Important bugfix in MeshCubes for the Inflate vectors.
- 01:15 PM Feature #7 (Closed): New Effect: glow
- Commit commit:8e88389e adds the last (modulo known bugs) mechanism to this - issue resolved and closed.
- 01:12 PM Bug #33: Issues on PowerVR GE8100
- An Imagination employee says that
'Seems like we already fixed this issue in a later driver version, however your... - 11:56 AM Revision 8e88389e (library): Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.
12/02/2018
- 01:13 AM Revision 9d0df4c6 (library): Progress with the Inflate vector in MeshCubes.
- Pretty much works now - what remains is calibration.
11/30/2018
- 12:14 AM Revision 15290f35 (library): Progress with the Inflate vector in MeshCubes.
- 02:28 PM Revision 7a5e538a (library): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
- 'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla...
- 02:28 PM Revision 77a500b3 (examples): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
- 'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla...
11/26/2018
- 12:34 AM Revision 227b9bca (library): Minor simplifications in Mesh.
- 10:31 PM Revision 6f2d931d (library): Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
- This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh ... - 09:21 PM Revision da681e7e (library): Some simplifications in Meshes. Hide stuff inside MeshBase.
- 03:59 PM Revision 9a3607b3 (library): Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.
11/21/2018
- 11:46 AM Revision 13981586 (library): Small things.
- 11:26 AM Revision e92785ba (library): Small things.
- 11:09 AM Revision ed06301f (library): Move EffectMessageSender to the 'message' package (duh!)
- 11:00 AM Revision 57d7fdba (examples): Rename MeshObject to MeshBase.
- 11:00 AM Revision 715e7726 (library): Rename MeshObject to MeshBase.
11/20/2018
- 10:49 PM Revision 107e4b72 (examples): Fully move the Meshes to their own package.
- 10:49 PM Revision 6c00149d (library): Fully move the Meshes to their own package.
- 10:00 PM Revision 466450b5 (library): Beginnings of a separate package only with Meshes.
- 12:33 PM Revision 163b8d7d (library): Progress with Effects3D app - merge Matrix effects
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