Activity
From 02/13/2020 to 03/13/2020
03/10/2020
- 09:31 PM Bug #33: Issues on PowerVR GE8100
- 1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469.
- 07:52 PM Feature #36: Mesh Importer
- Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ...
- 07:51 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
- New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us...
03/04/2020
- 12:41 AM Feature #37 (Closed): Joining Meshes together
- Commit commit:de53cf3e adds support for setting arbitrary texture maps to any MeshBase. Closing.
- 10:56 PM Feature #37: Joining Meshes together
- Commit commit:22e60fba provides support for this.
Setting at 80% done because still setting texture maps is left t...
03/03/2020
- 11:30 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
- Commit commit:7594a5d2 provides support for this.
New app 'MeshJoin' seems to indicate that at least something works.
03/01/2020
- 12:35 AM Feature #39 (Closed): New MeshTriangular
- 12:34 AM Feature #39 (Resolved): New MeshTriangular
- Commit commit:9099e567 provides such a Mesh.
- 12:33 AM Feature #39 (Closed): New MeshTriangular
- Implement a Triangular Mesh.
After we have MeshJoined implemented, this will be a building block for other, more c... - 12:31 AM Feature #37: Joining Meshes together
- This should probably be a new Mesh 'MeshJoined' rather than new methods to MeshBase.
MeshJoined(MeshBase[] meshes)...
02/27/2020
- 03:16 PM Feature #8: Add support for new types of Regions
- Idea for a new Region: a five dimensional 3D 'strip'. Definition:
1) a 3D plane ax+by+cz=d
2) a distance 'e'
T... - 03:11 PM Feature #8: Add support for new types of Regions
- Partly done - we have decoupled the Region.
- 03:09 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
- new API: MashBase.apply(MatrixEffect effect)
- 03:07 PM Feature #37 (Closed): Joining Meshes together
- Join several Meshes together. MashBase.join(MeshBase[] others)
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