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From 03/01/2020 to 03/30/2020

03/10/2020

09:31 PM Bug #33: Issues on PowerVR GE8100
1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469. Leszek Koltunski
07:52 PM Feature #36: Mesh Importer
Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ... Leszek Koltunski
07:51 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us...
Leszek Koltunski

03/04/2020

12:41 AM Feature #37 (Closed): Joining Meshes together
Commit commit:de53cf3e adds support for setting arbitrary texture maps to any MeshBase. Closing. Leszek Koltunski
10:56 PM Feature #37: Joining Meshes together
Commit commit:22e60fba provides support for this.
Setting at 80% done because still setting texture maps is left t...
Leszek Koltunski

03/03/2020

11:30 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
Commit commit:7594a5d2 provides support for this.
New app 'MeshJoin' seems to indicate that at least something works.
Leszek Koltunski

03/01/2020

12:35 AM Feature #39 (Closed): New MeshTriangular
Leszek Koltunski
12:34 AM Feature #39 (Resolved): New MeshTriangular
Commit commit:9099e567 provides such a Mesh. Leszek Koltunski
12:33 AM Feature #39 (Closed): New MeshTriangular
Implement a Triangular Mesh.
After we have MeshJoined implemented, this will be a building block for other, more c...
Leszek Koltunski
12:31 AM Feature #37: Joining Meshes together
This should probably be a new Mesh 'MeshJoined' rather than new methods to MeshBase.
MeshJoined(MeshBase[] meshes)...
Leszek Koltunski
 

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