Activity
From 03/09/2020 to 04/07/2020
04/06/2020
04/05/2020
- 06:39 PM Revision 7e53a35f (library): Bugfixes in MeshBase:
- 1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would ... - 02:10 PM Revision d917f059 (library): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
04/03/2020
03/28/2020
03/12/2020
- 09:47 PM Revision 209ea1c7 (library): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
03/10/2020
- 09:51 PM Revision c6bfca20 (examples): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:51 PM Revision 7690aab1 (library): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:31 PM Bug #33: Issues on PowerVR GE8100
- 1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469.
- 07:52 PM Feature #36: Mesh Importer
- Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ...
- 07:51 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
- New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us... - 05:39 PM Revision 7490d738 (library): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
03/09/2020
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