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From 03/10/2020 to 04/08/2020

04/06/2020

10:18 PM Revision e172985c (library): Progress implementing RubikCube.retObjectString()
Leszek Koltunski

04/05/2020

06:39 PM Revision 7e53a35f (library): Bugfixes in MeshBase:
1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would ...
Leszek Koltunski
02:10 PM Revision d917f059 (library): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
Leszek Koltunski

04/03/2020

12:31 PM Revision 66103fb2 (library): Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.
Leszek Koltunski

03/28/2020

01:05 AM Revision 1a620f79 (examples): Progress with Pretty Patterns.
Leszek Koltunski

03/12/2020

09:47 PM Revision 209ea1c7 (library): 1. library: new API DistortedNode.setProjection()
2. cube: adjustments for Pyraminx. Leszek Koltunski

03/10/2020

09:51 PM Revision c6bfca20 (examples): Fix the memory test - we need to run one thing on the Graphics thread!
Leszek Koltunski
09:51 PM Revision 7690aab1 (library): Fix the memory test - we need to run one thing on the Graphics thread!
Leszek Koltunski
09:31 PM Bug #33: Issues on PowerVR GE8100
1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469. Leszek Koltunski
07:52 PM Feature #36: Mesh Importer
Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ... Leszek Koltunski
07:51 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us...
Leszek Koltunski
05:39 PM Revision 7490d738 (library): Fixes for the Projection matrix, FOV.
There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node. Leszek Koltunski
 

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