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From 03/10/2020 to 04/08/2020

03/10/2020

09:31 PM Bug #33: Issues on PowerVR GE8100
1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469. Leszek Koltunski
07:52 PM Feature #36: Mesh Importer
Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ... Leszek Koltunski
07:51 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us...
Leszek Koltunski
 

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