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examples @ 0ab55f0c

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build.gradle 527 Bytes

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# Date Author Comment
0ab55f0c 05/11/2017 03:47 PM Leszek Koltunski

Use Transform Feedback to (optionally) display the Normal vectors.

4b676b3f 05/09/2017 01:29 PM Leszek Koltunski

Minor bugfix.

5c604561 05/05/2017 03:48 PM Leszek Koltunski

Beginnings of support for DistortedEffects.drawPrivFeedback()

6ce08079 05/05/2017 02:26 PM Leszek Koltunski

This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)

bbf09f75 05/05/2017 12:17 AM Leszek Koltunski

Progress with TransferFeedback app - introduce two modes: USEPOINTS 'true' or 'false'.

On Nexus5X, it works with 'true' and 'false'. On Nexus 4, it works with 'true', but returns GL_INVALID_OPERATION with 'false'.

96fba026 05/04/2017 03:23 PM Leszek Koltunski

Bugfix (the thing was drawing too many GL_POINTS, this worked on Nexus 5X but not on Nexus 4)

e8211d82 05/04/2017 02:22 PM Leszek Koltunski

Progress with Transform Feedback.

5f2a53b6 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

70a3f657 05/03/2017 04:22 PM Leszek Koltunski

Preparation for Transfer Feedback: Convert the meshes from client-side to VBOs.

d21254e8 05/02/2017 09:59 PM Leszek Koltunski

Minimize differences from master branch.

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