Project

General

Profile

Statistics
| Branch: | Revision:

examples @ 41a85bb7

Name Size
  src
.gitignore 624 Bytes
build.gradle 499 Bytes

Latest revisions

# Date Author Comment
41a85bb7 07/03/2018 01:19 PM Leszek Koltunski

Convert everythig to GLES31 (there were some GLES30 remnants)

29aba2d1 07/02/2018 03:00 PM Leszek Koltunski

Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.

9c3e749e 06/29/2018 10:50 PM Leszek Koltunski

Make the Cubes App capable of testing unprocessed OIT.

a935e9db 06/29/2018 01:31 PM Leszek Koltunski

Correct a recently introduced bug.

a3ddee5e 06/27/2018 11:08 AM Leszek Koltunski

I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.

The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, but the one computed several frames ago.

This of course introduces a delay and uses more memory, but it appears to work and does not seem to have any effects on speed.

5cb36838 06/19/2018 02:45 PM Leszek Koltunski

Merging changes from order-independent-transparency branch.

6777d742 06/19/2018 02:41 PM Leszek Koltunski

Minor

b81d5d40 06/15/2018 10:08 PM Leszek Koltunski

Stencil App: Do not request any special EGL config; with DistortedScreen now buffered, we don't have to (and in fact this config doesn't exist on HTC Desire 12)

3f70dd29 06/13/2018 09:33 PM Leszek Koltunski

Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.

1440748a 06/08/2018 02:03 PM Leszek Koltunski

In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.

Result: this appears to make the flashes slightly worse.

View all revisions | View revisions

Also available in: Atom